Everything posted by licketysplit
-
The Dwarf ranger is a companion!?!?!?
It seems the latest concept art lays out specific characters. I'm liking what I see so far although he elf mage is looking a little too much like Dracula.
-
[Merged] Please make a console version!
And here i thought this was a lame troll attempt. 1/100,000
-
Best RPG memory
I pity you. I was joking.
-
Best RPG memory
There's this part in Mass Effect 2 where you get to shove a merc out a window. God that was brilliant.
-
Gender Prejudice
Tricky to do but worth the effort imo. It'd piss off the more politically correct and sensitive. A positive side effect.
-
No Good or Evil? Two "Grey" Choices
licketysplit replied to GhostofAnakin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)What I don't want is a ****ing morality meter - those I can say with certainty are evil. I'd also hope the choices aren't binary good and evil all the time, ala Bioware. That is retarded. It lacks nuance. It's not realistic in any way, and it's plain lazy.
-
Bows: Limited ammo?
Yes, limited. For a hack n' slash like Diablo, this isn't a concern. For a full blooded RPG, there needs to be realistic ramifications for the gear we carry.
-
Delayed Consequences & Ripple Effects
I'm all for the concept, but there has to be subtle clues for the player so he can at least make an educated guess as to how the domino effect is going to play out. From a writing standpoint I imagine it's a nightmare to pull off, and from a player standpoint it requires a solid memory and close attention to the plot.
-
The "Boob Armor" and the whole Issue of objectification
The art designs show they're taking the approach advocated by the op. I'm not sure why this topic is relevant. Also, it's nice they changed the boob plate, but really I've seen SO much more pandering in other games. Cadegund's design was already light years away from the bikini armor style.
-
The "Boob Armor" and the whole Issue of objectification
I must be at the BSN.
-
I'm almost afraid to ask but...climbing?
This isn't a bad idea at all. I'm intrigued by the concept of navigation in a modern isometric game. Technically, devs should be able to do lots of new stuff now. Ninja scaling a castle as a stealth option would be ****ing awesome.
-
Where is everyone from
Merica. The west.
-
BioWare Founders Retiring!
Ray and Greg did precious little to mitigate EA's influence. Them being gone might actually be a good thing for Bioware.
- What classes would you like to see?
-
A dog companion?
If I have a choice between a dog and a guy with a mace I usually go with the guy.
-
Which artistic style do you prefer for artwork?
Actually that's not too far from the truth. CDPR artists heavily referenced period costume and armor which is what gives the world a believable and grounded aesthetic. It sounds like PE will be taking a similar approach given what we've seen so far although I expect it to lean more towards high fantasy. Of the poll options here, I personally like Edair's costume the best. And I'm glad they got rid of the boob plate armor.
-
What do you wish not to see in PE
licketysplit replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I like wolvies What about wolves as ambient wild life, ie; not aggressive?
-
What do you wish not to see in PE
licketysplit replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Look at Dragon age 2, or Bioware in general, and head the other direction.
- The good ol' big city... Will there be one?
- Deities and Divine Intervention in Project Eternity
-
Which artistic style do you prefer for artwork?
I could. There are many things I could criticize about The Witcher 2, but I think that in terms of general art direction and costume/armor design they are simply unmatched at the moment. Same . So, why is Witcher's art direction so great? And please don't tell me it's *realistic*. Kinda of a loaded and somewhat silly question given the subjective nature of art. On topic: I like what they've shown so far of the character concepts. They're clearly thinking of practicality and they aren't over exaggerating armor and weapons - a pitfall too many fantasy games fall into these days.
- [MODES] - How about a 5% experience bonus per difficulty mode?
-
Just how Easy will Easy be?
Been thinking about this. Not sure pause and play can be as tactical as turn based or twitch combat - it's somewhere in between.
- [MODES] - How about a 5% experience bonus per difficulty mode?
-
Dialog, best seen and not heard?
I don't agree. I think having an introductory line spoken and then the rest largely written helps establish character and wouldn't be prohibitively expensive.