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  1. I remember a post here wondering if a system similar to the Saints System in Darklands could be implemented in Project Eternity. Loved the idea so much, I felt it deserved it's own thread. To clarify, in the cRPG Darklands, there existed a mechanic in which it was possible for characters to learn about, and pray to, certain Saints for help and intervention. Each individual Saint (if successfully prayed to) would grant the character unique (temporary) bonuses to skills, or attributes, or anything, really. Many of these Saints also could be called upon on specific occasions wherein receiving their aid not also granted the PC bonuses, but allowed the party to advance in the game's CYOA sections successfully in the same way a skill check would advance dialog in the player's favour. i.e Calling on a Saint when being pursued by the City Guard in the middle of the night. A flashing light blinds the Guards, allowing the party to escape without incident. To that end, there were skills (Virtue and Religion) that determined the success of prayer and an extra resource (Divine Favour) which would be spent on each prayer attempt. The amount spent was adjustable by the player, giving them more control and opportunity to plan around it. The greater the DF spent, the greater the chance for success. DF could possibly be rejuvinated by going to Mass, Confession or by spending money on donations/tithing, but it was a resource that could not simply be recharged when galavanting around the countryside by chugging down a potion. --- Now here's my question. Would a mechanic similar in nature be a good fit for Project Eternity? Would it be fun? I'm not necessarily speaking of a direct copy paste, but the idea of Deities (whether they be real or fake ones) in the setting as taking a direct hand in the events of mortals would be an interesting angle, not just story wise, but in terms of gameplay too. Perhaps you could link the mechanic to that of your soul. Exchanging Divine Favours and temporary boosts in power for pieces of your soul (which may affect you stats and story wise over the long term). Or something. Yes? No? Ideas or suggestions to add?
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