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Monetary system
Sensuki replied to ivenesco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
one currency, gold piece or equivalent. complex monetary systems are better for MMOs and such. -
Update #12: Reddit Q&A with Tim Cain
Sensuki replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Hopefully, yes.- 85 replies
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Update #12: Reddit Q&A with Tim Cain
Sensuki replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I'm a bit concerned about the mentioning of roles, something I found incredibly annoying in MMOs, Dragon Age and D&D 4th edition.- 85 replies
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yeah BG2, Core Rules I think BG1 was salarta m8 at -10 no matter what
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Could also have something to do with the fragmentation level of their soul as well I guess
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The question of class
Sensuki replied to BTA51's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A struggle of class against class is a political struggle. There are always political struggles. -
Something I haven't seen much discussion on is the aspects of Death in Project Eternity. What is your opinion on death mechanisms? Would you prefer a Baldur's Gate style? or a more forgiving style? This is something I'd be interested in hearing about in an update (if Josh and the team have made any decisions on which angle they're going to go for the death system). I'd like to know whether it will be a brutal death system like Baldur's Gate or a more forgiving KotOR-like style. Perhaps they're going to use different systems on different difficulties? For example, on Expert or Heart of Fury mode, the BG style death? I think I'd enjoy the game if it used a KotOR style death system with party-joinable NPC deaths related to the story or as consequences of my choices in the game (but with some degree of avoidability, for instance, not a if you pick this option, Ashley Williams dies a la Mass Effect). if they're going that route that would be fine. However I wouldn't mind a harsh system like Baldur's Gate as well, that would also be fine. Do you think death should be permanent in Project Eternity? Should a Raise Dead or Ressurection spell exist?
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Random encounters
Sensuki replied to Sathor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Is this a reference to Baldur's Gate? those automatic 20s on the first hit -
Just how Easy will Easy be?
Sensuki replied to jtav's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm sure if you asked someone who doesn't struggle with the IE games, they would be able to point out to you what you're doing wrong. They're really not hard at all, you just have to have a grasp of the mechanics and the 2E rules. -
What would make you pledge more?
Sensuki replied to Ilrahan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Guarantee of Lossless music quality, announcement of who's doing the music and some samples Guarantee of an old-style Big Box with a fold-out front (not a small puny box with a slipcase and DVD) and a Cloth Map of the same thickness as BG2, not Dragon Age. Some better stretch goals (increased game length / sidequests etc) -
I like the extra cool items in Heart of Fury mode in the IWD series, but no extra experience please.
- 36 replies
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Just how Easy will Easy be?
Sensuki replied to jtav's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
To be honest I really hate games that make difficulty settings this way. I don't play easy mode so I don't care what they do for that, but I hope the harder difficulties don't just increase the hitpoints, damage and resistances. Some better ideas are adding extra monsters to encounters, better AI scripting, smart encounter design. One of the memorable ones from Durlag's Tower I remember was a set of platforms with bridges, the platforms contained Skeleton Archers (the stronger ones) and there were sleeping cloud and cloudkill traps everywhere, in order to disarm the traps you had to send your thief out ahead of the party, but you risked getting booked by the skeleton archers, so it required you to stealth in, disarm the trap, and then bolt back while you brought your fighters up into the fray. That was a good set of encounters that weren't necessarily hard per se, but required smart play to beat, rather than just laziness. -
Dialog, best seen and not heard?
Sensuki replied to Bhazor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I like the Baldur's Gate style the best. A line or few and the random comments as you walk by. A bit more voice for NPCs and Main characters in the story. You could turn that off in the options. There were 3 options for select and move. Always, Seldom and Never. -
Sewers and Swamps
Sensuki replied to Gorth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I miss those really deep multi-leveled dungeons of Icewind Dale as well. Dragon's Eye cave was awesome as. One of my favourites. -
Random encounters
Sensuki replied to Sathor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I assume there will be some kind of random encounter system because they said they are going to make some skills related to getting around the world map more efficiently (avoiding encounters, increasing travel distance etc). -
Legendary equipment
Sensuki replied to revius's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As much as this is a lot like a D&D feeling. I also appreciate when you arrive at a tomb and it's already been looted :D- 12 replies
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Sewers and Swamps
Sensuki replied to Gorth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The Witcher 1 swamp forest was awesome. +1 for an area like that. I think there's going to be some bog land kind of place but I don't know if it will be in the campaign. Something like The Neck from ASOIAF would be good too. -
"Throne of Bhaal style" NPCs solves this problem (I don't think I need to explain what that means). One of the mods introduced this into Shadows of Amn. However I'm sure the writers have an idea of what NPCs will be skilled at, so their skills will probably be pre-determined.
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$2.0M: so very close!
Sensuki replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And also due to the habit of projects getting a peak towards the very end of the campaign, some people just want to wait and see whether the game is worth the pre-order. There may be certain deal breakers that make people with this mindset pledge earlier, like upgrades to tier rewards or new features. Most people I've tried to convince to pledge are interested, but would rather just wait until it comes out, despite the price difference. Whereas they were right on Planetary Annihilation because of the gameplay footage. -
$2.0M: so very close!
Sensuki replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
feargus stated in the faq that paypal will be available as of october 3rd. guess this will be announced with one of the big updates later. -
$2.0M: so very close!
Sensuki replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Still 20 days to go, I think it will do 3-3.5 if the updates and reward tiers are good. Someone did post earlier that Feargus said paypal would be open on October 3. Don't remember the thread.