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Sensuki

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Everything posted by Sensuki

  1. I think you misunderstood my post. I have been following all the information and am aware (and am happy to see) that they are moving to a quest experience model where you are not penalized for taking a non-martial route. I am also aware that there may not be a traditional system. But there most likely will be a class system with a shared levelling table. Ever since the introduction of 3rd edition D&D cRPGs (I think Pool of Radiance remake was the first), the experience tables for levelling and XP rewards have become small. Most (all) games including The Witcher series have used a levelling table system where you need 1,000XP for level 2 and ~ 190K for level 20 ? (from memory, cbf opening my 3E Players Handbook). Sure it makes sense to use smaller numbers from a programming perspective as it takes up less bits of memory. But I miss the larger XP caps and rewards from the 2E era of games. What's wrong with that?
  2. One thing I miss about the Infinity Engine games is the old AD&D Level Progression tables, you get a much more satisfying feeling earning 1000XP for a quest, instead of 100XP (a la 3rd edition, Star Wars, all other games using that d20 model). i really liked the fighter's progression table Level 2: 2,000 Level 3: 4,000 Level 4: 8,000 Level 5: 16,000 Level 6: 32,000 Level 7: 64,000 Level 8: 125,000 Level 9: 250,000 Level 10+: +250,000 XP But yeah larger numbers feels more rewarding (and more of a monolith to obtain). In conjunction quest/monster XP rewards should be high too, for instance, 2,000 XP for defeating a Flesh Golem encounter, instead of say 200. YMMV.
  3. Well basically there'll always be some kind of system for this It could be based on certain responses, such as IF <charname> picks optionA of conversation32 THEN trigger notHappyJanConvo1 timer 600 IF <charname> picks optionD of notHappyJanConvo1 THEN trigger notHappyJanConvo2 timer 900 IF <charname> picks optionG of notHappyJanConvo2 THEN trigger antagonistPlot partymember = 0 or be based on a numbers system where doing things NPCs dont like chips a few points off their i like you score etc
  4. I usually listen to stuff like this when playing RPG games. Any Dragonlance fans here?
  5. If villagers with pitchforks can take down Geralt of Rivia then ...
  6. Sort of yeah. http://i190.photobuc...l/ned-stark.jpg so hard to do a google search and find a non Sean Bean picture now ~_~ (not dissing him, but I do like some of the pre TV show art)
  7. AFAIK every kickstarter that's been offering a digital soundtrack has said they will be available in lossy or lossless. No reason this should be different.
  8. I like how exposition and stuff is handled in GRRM's A Song of Ice and Fire series, lots of different versions of stories told by different people.
  9. As long as it shows off the character portraits well, I don't mind. I didn't mind the IWD2 style, but the portraits were a lot smaller than BG/IWD1
  10. Personally I don't really like the idea of item tiers in this type of game. This isn't a blizzard game. Magical or Mundane.
  11. 25 Played Baldur's Gate 1 first in 1999. I had been exposed to the Dark Sun games and World of Xeen before that. Favourite RPGs Baldur's Gate series Icewind Dale 1 + Expansions The Witcher Have played Fallout, PS:T and IWD2 but never completed.
  12. Well they did say they were going with their own rendering method. So hopefully no cartoony graphics ala all other unity games I've seen.
  13. One does not simply point buy in a classic RPG. BG/IWD style please.
  14. The souls thing reminds me a little bit of Lionheart: Legacy of the Crusader ...
  15. These are the prisoners from the disturbance at Waukeen's Promenade What is known? Naught but their names. The Mage is Jon Irenicus. The girl is Imoen. I did nothing. He did it all - I had ... Silence child allow the fool to make his judgement Why was this man not gagged, did he not slay four of you? We dared not approach. Uhm, regardless. In the end he came willingly What should be done with them sir? They are deviants. Let them rot in spellhold :D
  16. I WOULD HAVE THOUGHT MY CAPS LOCK SPEAKING WOULD HAVE GIVEN OFF A SARCASTIC NOTION obviously not. Yes I am aware that it will probably not be that long. However I still think that anything under 40 hours including time to read dialogue and travel is pretty depressing. One of the excuses that developers have been using to explain the cutting of the game length has been because of the switch from 2D to 3D, "it takes longer to realize content" etc. I think with a 2.2M+ budget and the same design philosophy as Baldur's Gate 2 (area designers fill their areas themselves), quite a large size game could be achieved.
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