Everything posted by Sensuki
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Just how big a game are we talking about here?
EIGHTY HOURS MINIMUM (INCLUDING ESTIMATED TIME TO READ ALL THE DIALOGUE). Come on guys. The Witcher 1 was a pretty long game, and that was all voiced. I'm sure you can do it too. 15-20 hours ?? hahaha, that's either coming from a very disillusioned old school cRPG fan or a person who's never played an infinity engine game.
- DLC vs Expansion Packs
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Stretch goal thoughts
I think the reason for this was (and I read this in Brent Knowles' yearly blog)
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GOG DRM FREE OPTION CONFIRMED
That's what I said. But I figure this will be a more popular title so raising the beta access required amount limits the field a bit (and it makes them more money ...) But yes I do miss ~35-50 beta access
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Stretch goal thoughts
I'm just gonna double down and say I hope there's a MORE SIDEQUESTS stretch goal. BG2 had the most amazing amount of cool sidequests.
- Give beta access to all backers [less the 5$ ones]
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Give beta access to all backers [less the 5$ ones]
Quite a steep amount to have access to the beta, but I suppose because it will be a popular title that's one way to limit the field somewhat plus it's a good marketing strategy to gain more from current pledges (though I hope it doesn't start a trend among future Kickstarters >_>), I'm quite happy with the ~$35-50 beta access ones thanks
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Update #4: Digital Tiers, DRM, and Add-Ons Update
Yay the GOG vote did something. GOG > Steam
- Stretch Goal: Orchestral Score or a sound related goal
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Stretch Goal: Orchestral Score or a sound related goal
One of the stretch goals of Planetary Annihilation was putting money towards the music of the game. The music style of Project Eternity may not need to be strictly orchestral or classical music (some medieval / neoclassical / neo-folk stuff would be nice for various different areas / environments), but I think this is a great idea for a stretch goal. That's not to say that it need be exactly like that, but money towards the music/soundscapes/voiceovers/recording quality etc This is also not a post about the composer, as it seems likely that Justin Bell will get his shot for Project Eternity (which might be a good thing, as it was the earliest works of other composers for video game soundtracks that are usually their best).
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XP Sharing
Baldur's Gate style, but with some kind of catch up mechanism for unused party members, at least like, within a certain level range. (I think when you recruited some party members in BG1 they were level 5 rather than level 2, I think it was chapter based). That way if you use less people, at least you get more experience.
- Counter magic?
- Achievements
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Would you like to see undead in Eternity?
Free ... my ... people ... Astrolabe ... whirls ... twirls
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Crafting, Alchemy, Enchanting, Spell improvement
Baldur's Gate 2 style perhaps.
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Do people want this game to be as "Hardcore" as 90's RPGs?
Sensuki replied to Gibbscape_Torment's topic in Pillars of Eternity: General Discussion (NO SPOILERS)And if you are going to do a difficulty slider system, for god's sake do not just up the hit points, resistances and/or damage I'd prefer no difficulty slider though
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Do people want this game to be as "Hardcore" as 90's RPGs?
Sensuki replied to Gibbscape_Torment's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Really? I had that problem when I was younger and didn't know the D&D rules / game mechanics inside out, but with a well-optimized party and 'safe' play, it's hard to even lose a character in the prologue. The main threats are the goblins with the bows at the start, just make sure your lowest AC characters go in first and the arches/spellcasters aim them. Then there's the Ogres and the casters in the cave. If you're properly rested with the right spells and once again, safe play (lowest AC chars take the aggro), there's enough healing pots around to make up the damage as well. Baldur's Gate 1 has a weird mechanic where a lot of the time monsters will get a critical hit on the first attack, for instance, the Ogre in the area south of the Friendly Arm Inn, send your main character in first against him and he will 1 shot you. Send Imoen in first and he'll never kill her in one hit (or rarely anyway). And that's what Xzar and Montaron are for :D cannon fodder for the Ogre and Tarnesh on the stairs, hehe.
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Combat - Immersion v. Simplicity
Infinity Engine had reach
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Real "Lies"
Real Eyes Realize Real Lies.
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Do people want this game to be as "Hardcore" as 90's RPGs?
Sensuki replied to Gibbscape_Torment's topic in Pillars of Eternity: General Discussion (NO SPOILERS)"You will suffer, oh yes." That's what I want.
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Sex and Romance Poll
Happy Endings are boring, it's not like the Planescape Torment ending was a happy one Something like this would be fun ... PC has dialogue options and adequate stats to gain the attention of a member of a particular faction's female lover. PC picks right dialogue options/rolls successfully and has a tryst with said woman. Member of faction rocks up unexpectedly during your tryst, murders her before you and you have to fight him then escape the building. As a result of this you lose severe amounts of reputation with that faction and said faction member's relatives try and hunt you down. Tragic, Brutal, Moral Choice, and rippling consequences
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Sex and Romance Poll
I want tragedy, pain and suffering. Happy relationships aren't the type I enjoy reading about.
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Community wishlist, an organized list of the players desires for the game
I was making a wise crack at the person who posted after you. Basically I was saying their idea was a silly one. The backer only thing is a fair call though.
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Will you reopen 20$ pledge option once PayPal is enabled?
Paypal isn't open yet because Paypal doesn't count towards the Kickstarter goal, if you want to use paypal you'll have to wait until post-finish date. That is, unless paypal decide to shut down their account because they aren't fans of their business model
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Community wishlist, an organized list of the players desires for the game
Hi I paid $10K, I want all the females to be naked in this game. No thanks.