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Found 5 results

  1. 1) In PoE1, most battles play out the same way over and over again, it gets boring. We should have less battles, but more interestingly-designed encounters with more variety. Hope to see more enemies with more pronounced strengths and weaknesses, e.g. extremely high hp and regen, low hp but extremely hard to hit, oozes that multiply, glass cannons, a huge army of weak enemies etc, that will require different strategies and gear, even on easier difficulty settings. Another aspect is to create interesting battle scenarios, e.g. split your party into groups to defend different entrances
  2. The current build is totally feature complete but I've noticed these tiny things that I miss and somehow wonder why nobody implemented them: - you can pan the game screen with keys (say arrow keys, they are configurable), so why can't I pan the boundaries on the map? It would make totally sense to use the very same keys to move around the map -- right now you can only click on a new location to move the boundaries, so... add those keys please! - three buttons on the map for slow/normal/fast speed -- fast is often used to navigate the map but there are no buttons on the map itself to change s
  3. With the beta coming up soon, it'd be nice to start listing possible difficulty options they could include for players who want an easier or harder game. I've gone through several threads on difficulty to compile this list, but I probably haven't put everything down. List all things you'd like to be optional in game settings/configuration. Not everything will make it in, but we can still make a list! Enemies Enemy hitpoints (and/or stamina points?) - half value - normal value - double value Enemy damage - half value - normal value - double value Enemy critical hit cha
  4. Even though I have a HUGE backlog of games waiting to get played and I realy should clone myself to keep up with it, there are games I am planning to buy. Here is a/the list (queue Law and Order jingle) : 1) Shufflepuck Cantina Deluxe: a remake of the old Shufflepuck Cafe game, it looks fantastic and apparently plays realy well. It released today and I am doing my very best to stop myself from buying it. 2) Frozen Endzone: I mentioned it today in another thread. It is the sports game of the people who made Frozen Synapse, one of the best tactics games ever made. I am very excited to see
  5. Dear Obsidian and future players of Project Eternity Here is a suggestion: Make a community wishlist, a separate website/webpage that holds a list of features that players would like in the game. New entries can be made by users, and every entry can be voted upon by users, the most voted will then trend among the top, giving you as designers and developers a clear indication of what the players really desire. As opposed to crawl through this forum in an attempt to get an overview of the various features that players would like to see in the game. An obvious example of a community wishl
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