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eimatshya

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    296
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138 Excellent

About eimatshya

  • Rank
    The Obsidian Order's Assigner of Ergativity

Profile Information

  • Location
    Malaysia
  • Interests
    Hobbies:
    Story-based CRPGs
    Pen-and-Paper RPGs

    Armchair Pursuits:
    Languages & Linguistics
    PnP systems design
    Fictional world design (cultures, languages, geography, metaphysics)

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  • Deadfire Fig Backer
  1. Hmm... Josh is done with party-based, medieval fantasy for the short term. Hopefully that means his next project will be something else?
  2. Yeah, the AI and pathfinding is a little too old-school for my liking. I can't count the number of times I've had characters get locked into and engagement because they took an idiotic route to get to their destination. But I guess that's life when you have an RTwP system. Anyway, welcome to the forums!
  3. Interesting idea. I'll take a look when I get the chance.
  4. In my experience, there isn't much roleplaying on RP servers unless you're in a heavy RP guild or hang out in certain areas. Most people go about their business much as they would on any other server.
  5. I remember being hit surprisingly hard by this moment in one of my playthroughs of KotOR II with the restored content mod:
  6. I've never heard of it. Is it unpopular? I played it back in the day but have only vague memories of it. I think the only remarkable thing about it was that it was one of the only, if not the only, RPG for the N64. Maybe that's why I gave it such a high ranking
  7. Here's my list. I narrowed it down to games that I both loved at launch and still love now. As a result, games like Civilization II and Civilization: Call to Power didn't make the list even though I played them a LOT because I no longer play either. Likewise, I've played a lot of Titanfall 2 and Overwatch over the last year, but they are too new to stand the test of time, and as a result, did not make the list. I know Dragon Age 2 gets a lot of hate, but I personally like it. It did something different--a story about the trials and tribulations of a single family over several years set in a si
  8. My preference would be for a science-fantasy, martial-arts-adventure RPG. Something like Avatar the Last Airbender meets Star Wars with a story of spiritual growth set against a conflict taking place both in space and on several planets, complete with some sort of climactic space battle where you fight your way to the enemy flagship and board it for the final confrontation with the villain. As that game will almost certainly never exist, some sort of sci-fi or urban fantasy RPG would be cool. I'm a bit burnt out on medieval and post-apocalyptic settings.
  9. Classless is always my preference. The only class-based systems I've enjoyed were Shadowbane and Star Wars Galaxies--the former because there was such a huge selection of classes to choose from and so many different combinations to toy around with, and the latter because of the ability to mix and match skills from different classes so I could make a commando medic with a few smuggler tricks.
  10. I think Bethesda would be the one to ask about Fallout 5. Unless you're asking about another spin-off game like New Vegas, in which case we have no news to suggest that this is going to happen.
  11. I agree with the others who have said that voice acting can enhance a character, but does not inherently do so. David Warner's performance as Irenicus was extremely engaging, and I doubt the character would have been half as memorable without it. On the other hand, weak performances can substantially detract from a game. Bloodlines has this problem. While there are some amazing performances, a lot of the minor characters make me go, "Really? That was the best read they could get?" which draws me out of the experience of being in the game. Indifferent performances also are a net negativ
  12. So, what I like about most turn-based games is that when you tell a character to do something, they do it immediately. In almost every RTwP game, when you tell someone to do something, they stand around for a while, and then they maybe do it. This requires you to focus on the character for several seconds to find out if the action has the desired effect and to make sure that the character actually does what you've said. Meanwhile, other things are happening that you aren't able to focus on while you wait for your order to be carried out. In some games it is possible to pause periodically and r
  13. I liked all the cities in classic Everquest (not sure if MMO's count). Each one had its own unique feel, and learning your way through each one was a quest in and of itself. For single player games... the most memorable might be Daggerfall. I can't forget the first time I arrived in the city at night and almost had a heart attack when I had to immediately flee a bunch of specters while a booming, disembodied voice yelled, "veeeeeeeengeaaaaaaance!"
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