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Showing results for tags 'legend'.
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Good Afternoon (AEST) to the collective forum intelligence! My question is this: Is the Sword Coast Legends campaign editor up to the task of making a whole custom campaign that's not set on the Sword Coast or is it just there to add side quests to the game? And is it any good?
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In most cRPGs the best items can be found after killing some boss or other ellite oponent. In Project: Eternity I would like a little dfifferent approach (of course bodies of dead bosses still could be one of the sources of some cool items): the best, legendary items should be acquired by following legends and stories. For example you go to tavern and you listen to some local storyteller, who tells some legend that nearby hill is not actually a hill, but a tomb of some ancient hero. And at this moment starts a quest when you must investigate who this hero might be, how to enter to the
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- questequipment
- armor
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