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Found 4 results

  1. Ok, in an effort to use the story companions on a P.o.t.D. {Pillars of the Damned} run, and edit their base stats the following has already been fully explored. NexusMods: Replacing the companion_blank.unity3d files in the objectsbundle folder, works up until you expect the companions to actually walk and such. They become virtual versions of mini-kharakter-statues that some gamers use while playing tabletop games. That is their animations completely fail. Reddit: This process works up until the step of hitting "Import" with the companion_blank.unity3d file loaded in U.A.B.E.
  2. Good Afternoon (AEST) to the collective forum intelligence! My question is this: Is the Sword Coast Legends campaign editor up to the task of making a whole custom campaign that's not set on the Sword Coast or is it just there to add side quests to the game? And is it any good?
  3. Since we cant level companions from lev 1 to our lev and thats just automatic I have request: -HOW CAN I edit/mod or just reset my companions to lev1 and back to my lev but with skills/talents that I want. Not crappy one. Please help.
  4. Purely a discussion thread, this has nothing to do with Project: Eternity as a development. First off, what is Shadowkeeper, DLTCP and NearInfinity? Different modding tools to either enhance or God-mode your game. I found it very interesting to play around with these whilst me and my friend was playing our Baldur's Gate session. I felt as I was the Dungeon Master (giving the party some disadvantages at some points, some advantages). We didn't have a Thief in our party, so I decided to Multi-Class one of my characters into a Thief (Adding our own personal Lore to it, why and how this wa
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