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Everything posted by generic.hybridity
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I'm not sure about requiring that the PC has grown up with them, though it would be interesting to see NPCs change over the course of the game. But I think it would be interesting to have a group or enemy that you ran into more than once and wasn't necessarily the main villain, always getting in each others way.
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Romances, yay or nay?
generic.hybridity replied to Gorth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I vote interesting interaction with companions! If that entails romance, then so be it!- 231 replies
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Respawning enemies.
generic.hybridity replied to Labadal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree with the general tenor of the thread. Respawning is fine as long as it makes sense in game and as long as it doesn't negatively affect the pacing of the game. Having to slog through weak enemies to get from place to place everytime could get a little tedious. -
Tropes vs Women
generic.hybridity replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Content of thread makes me a bit sad. But Obsidian's team have demonstrated that they have the capability to write well-rounded characters and are usually quite cliche busting. So I look forward to that in Project Eternity. -
How old is everyone?
generic.hybridity replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
25 and favourite RPG was Planescape: Torment -
Winding pickpocket into conversations with random commoners would be interesting. As well as conversations with characters you had to get quest items from. Oh hello can you tell me the directions to: *Pickpocket* Breaking into houses shouldn't be a matter of walking in when everyone is at home or awake. Rather having your thief sneak in after dark. If you are caught you should have to deal with the consequences or cheese it. The challenge comes in having appropriate consequences which are not merely a group of guards spawn and attack the party. Does your target catch you and box your ears? Do they subdue you and wait for law enforcement. Is there a struggle and you end up killing the NPC? If you get jailed what do you do? Just wait a number of days or is possible to pay a fine or bribe your way out of the cell or even orchestrate a jail break. I guess the problem is that those sort of consequences would require a significant amount of dev investment to make interesting and believable. Even filling random NPCs backpacks with goodies and balancing it would take some time.
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A text heavy game
generic.hybridity replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't think there is some sort of law of physics that demands that a game cannot have good gameplay and good story and deep roleplay. Just because it hasn't happened before does not preclude it from ever happening. Personally the amount of words doesn't matter as much as the reactivity and depth of the branching. Though there was something awesome about the paragraphs of text that Planescape would treat you to, I don't think they are a necessary component of having a story telling experience as deep as it was. -
Children
generic.hybridity replied to kmelt93's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Whilst I do like having the option (Not that I often utilise such options in games) I think that there's a good possibility that adding the ability to kill 'chilluns' could court more controversy than its worth. Is the verisimilitude it adds worth the possible fallout with ratings agencies and potentially even WOWsers in the press. Though i'd happily be wrong on that count (More child killings!).- 117 replies
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Killing companions
generic.hybridity replied to Sarog's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I feel like a player should be able to kill accompanying NPCs at any time, but that this should not necessarily be catered to by the devs. Sure you killed a party member. You leave their body on the side of the road. End of story. Congratulations. Would be cool if other party members reacted to these actions but at the same time probably to difficult to account for all the variances realistically and therefore best to leave to the player's own mind to roleplay it. Plus i'm not sure it would be that fun writing dialogue to account for a psychotic PC butchering his own party members. It would be quite interesting to see how the game would branch based on different NPCs dying, but I feel like such a thing would be too infinitesimally varied to allow for properly. Having particular moments where you can kill party members if done right are also awesome, this should not preclude your ability to leave them dead on the side of the road (even if this means not all players will witness the content). -
Some good ideas in this thread. I think that a system which encourages realistic resting without being tedious is necessary. How this can be achieved is up in the air. The MoTB system which was fairly tense worked in some sense but also felt like it could put you into an unwinnable position eventually and the problem is that classes which didn't rely on spell memorisation to work got an unfair advantage. Certainly the system that Obsidian create will have to be fundamentally different to the norm in order to avoid these issues, i'm sure they'll be able to manage it.
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Urgency: Please Have It
generic.hybridity replied to Zombra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
One of my fondest memories is my first playthrough of BGII where I thought Scraped together the 20000 required and shipped off ASAP only to find myself drastically under levelled but satisfied I had done my best. I think timed quests (of some sort) are a good tool for adding dramatic tension. -
Sounds excellent. Some people seem disappointed in the use of dwarves and elves, personally I love them especially when they are remixed. I'm really hanging out to hear about the technological state of the world. Also, 6 person party sounds GREAT. (Though it does make me think a couple of extra companions wouldn't go astray to increase party variability on multiple playthroughs. Hopefully we hit even more stretch goals then the ones listed and therefore get extra companions). Hopefully the pledges keep on pouring in!
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I imagine they will mostly avoid cinematic style conversations as they will not be having full voice over.
- 69 replies
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