I think poorly done animations and voiceovers really take away from the quality of the game overall. Leaving more to the imagination would be the elegant solution if you can't swing Mass Effect 3 level of cutscenes, which obviously aren't easy or cheap. Given the massive amount of dialogue in the games that this project aspires to emulate, it doesn't make much sense. Except maybe just a short intro to a conversation like the old IE games did.
Aye. Me too. This is why I think Isometric would probably be better as I think it has that sort of assumption built in.
Whereas other camera angles are implicitly more cinematic and thus almost require a whole bunch of animations and voice over to achieve the same dramatic effect IMO.