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Luckmann

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Everything posted by Luckmann

  1. GOG. It's mine forever. No ifs, buts or whys. It's mine and I'll do what I want with it and no-one can realistically say anything about it. It will always install when I want. It will never require internet connection. If there are patches, I can save the patches, too, and will never have to depend on an internet connection or a megacorp. It's mine. My preciousssssss. Yes, you will be able to play. In theory you could find game in your steam directory and create a direct shortcut to the exe file to start the game without running Steam. I'm pretty sure this isn't the case. There's a reason it's called DRM. Apparently, there are games in Steam that actually does work without Steam once you've installed it, and doesn't have to launch Steam to launch. Supposedly, this also applies to Pillars of Eternity, but I don't trust it and it actually changes nothing for me, because you still have to rely on Steam for reinstalls and patches and so on and so forth.
  2. It has been said that it's not the same thing. I have an added question, too; if a backer received multiple copies, does all the copies receive the Kickstarter booty? Because.. eh, selfish I guess, but I was gifted PoE by a backer, so I pretty much just want to ask if I'll get it too.
  3. Ignoring which class has the biggest package, this, absolutely this. It's like the argument that because Paladins can tank very well, they don't need balancing and everything is fine. Even if Ciphers were one shotting dragons with one power, doesn't mean that another power should be utterly useless. Quite the opposite. If Ciphers are overpowered for some reason, they should be adjusted, not have junk choices in it's power tree. Just because X is powerful doesn't make Y worthwhile.
  4. 100 (plus the difference between accuracy and enemy defense) tnx. So if your accuracy = or less than enemy defense you dont have chance to crit? If I've understood it right, nope. Also, your chance of just getting a Graze instead of a hit goes up. And your chance of missing, obviously.
  5. It's funny, because I was just thinking that the peasant dung was spreading to the PoE forums. Which is what you'd expect to be more apt, considering that PoE is a PC exclusive in a genre generally favouring the thinking.
  6. Why does it go up and down like some sort of sinusoidal function? I didn't see that anyone explained why, but if you notice the date/time it corresponds to when people are online/not at work/etc in various regions of the world. The weirdest thing to me is that it counts higher as lower, and is capped at 100.
  7. Think about this from a game-design and writer's point of view: When you write a dialogue and write the default content, you will encounter certain lines or situations that make only sense for a male lead. In that case, you take up the tag and write special lines for the female alternative. So whenever you do that, you are basicly "reminded" of that possibility to add more RP-specific lines. So in a way, the need to rewrite certain dialogues for the female point of view keeps the writer constantly aware of the possibility to add gender-specific choices. Which leads to two possible outcomes: 1) the writer gets annoyed by it and leaves it at the absolute minimum 2) the writer gets inspired by it and adds new options No matter what; if the female dialogue is the extra and the male is the default, then chances are you will get more options playing female. Simply because the male choice includes the unisex choices. Yes, but gender is binary, so I don't think that's an issue, simply because when things are changed for the female, she does not get what would otherwise be the unisex or "male" option. It's just a matter of how you structure the code. While it's true that there's a human element to it, which might make the developer more or less inclined to embellish and expand upon it, there's not any substantial reason to think that it would be a major factor, and certainly nothing to suggest that it would matter. It is very unlikely to be any "extra", just "different". The two options are mutually exclusive.
  8. It's not that it wasn't noticed just now, it's more that it was all in flux until about now, I would say. The issue wasn't covered extensively until it became an issue, so to say.
  9. Unlikely. The gender tags or similar are essentially used to differentiate between gender in an effective manner; it doesn't mean that the womyns get more tailored RP content (although it's possible, I'm just saying that it's not necessarily so), it just means that when gender is called on, it pulls on that asset for females instead.
  10. The thread question, "Why is [PoE:s] release date so close to Bloodborne?", has been answered, "Because nobody cares about Bloodborne" (paraphrasing). By now the thread is nothing more than a fetishist peasant uprising against the undefeated glorious master race with the topic used as nothing but a shiny pitchfork. And chance of a lock? There's a lot of clutter in General Discussion.
  11. There are no brakes on the rape hype train. There never were.
  12. There's nothing to fix, Roby Atadero clarified the situation already. Well then I'm stupid because I have no clue how it's supposed to work if it's intended to even work.
  13. Because they assume they've gotten it right, and do in-house playtesting as if they've gotten it right. I don't mean that as an insult, btw. It's very difficult not to do, and it's part of the reason why beta playtests are a thing - very few people can go into a system they've designed, bend it until it breaks, and then say, "screw me and screw my intent, that just happened." Unfortunately, Obsidian does not have infinite time or manpower to address issues, and solutions aren't always obvious or elegant. Remember accuracy? The solution there ended up being a change to the underlying math. So yeah, it happens. This is a fairly benign example. There are some real horror stories out there, if you start reading up on D&D3E and Pathfinder. So much this. A lot of people seem to think that criticising the game systems with factual math constitutes some kind of personal insult aimed towards the developers, and that the developers need defending. But a lot of the issues are rather understandable, but that doesn't mean tha they shouldn't be examined or not be criticised, or that they should be excused. It's been discussed and ironed out so it can be fixed, if not in before release, then in patches, if not in patches, then in expansions, and if not expansions, then sequels. Honest criticism and soulless calculations contribute far more than misplaced loyalty and baseless feelism.
  14. I swear there's some idiot going through the manual right now and "updating" the Wiki.
  15. What? Which gravestone in Nashkel breaks the fourth wall and references forum users and backers directly? Name one.
  16. Bester, out of everyone, you've probably got the best grasp of the game under the hood of the non-developers, so I have a question, based on how things work. Would it be feasible/easy to make the Dexterity Attribute reduce the Armour Recovery Penalty by Percentage? I'm planning on making some changes to the Attributes, and it occurred to me that currently, Dexterity is mostly passed on by builds that want heavy armour. I would want to alleviate this by adding a ~3% (2? Higher? Lower? Debatable.) reduction to the Armour Recovery Penalty per point of Dexterity. So let's say base Plate Armour has a penalty of -50%, with fully pumped, 20 Dexterity (10*3%), it would be reduced by 30%, to -35%. This would affect heavier armours more, and light armour very little, and clothing not at all, and could go a long way to make Dexterity better for heavier armour. Perhaps too good, but before I even think of tuning, I want to see if it's possible, but I have no idea how I'd do it. I'm good at copy-pasting and adjusting, actually writing functions is just lolno, I'm strictly a peasant-tier modder. Any chance?
  17. Obviously you can do whatever you want, barring actual crimes. Well to be fair, he can actually do crime, too.
  18. I share you pain. I'm going to play a non-tanky Paladin, and I wanted him to be Perception/Resolve, hahaha, yeah right. I'm going to fix the Attributes via modding myself, though, provided that Obsidian actually fixes the assets issue in the first patch (...). But damn if it's not annoying having to do so.
  19. That is a false statement. I have plenty of manuals that still are valid for my games. Usually the game devs know what they are doing some time before the game release and print of the manuals. I really doubt that many other developers have no idea how their system should work day before the release. Printed manuals, for games published in the last couple of years, where development continued up until the last days? If so, that's some lazy-ass developers right there.
  20. That's not "normal". That is the definition of subhuman. Luckily, this is not a case of people just hating Steam because it's successful.
  21. "What the heck is Bloodborne?" pretty much sums it up, same as last time this topic was raised. This is hardly even tentatively related to Pillars of Eternity, I can't help but to feel that this should be locked or mover to the off-topic forum or general games forum or whatever we have to move it to. This. Because no one cares about console trash. And definitely, especially, this. Although the windmill is of truly Don Quixotian proportions, this was still hilarious. Generally speaking, it is because it generally implies a requirement to think and reason, traits that have been generally held in high regard throughout European history. Ignorance, base degeneracy and meaningless frivolity has generally been frowned upon and retards shunned as plague-ridden. That is why complexety is generally considered inherently better, especially in terms of what medium one engages in. Simplicity implies simplemindedness. Note that this is not always true, because there are games that are simplistic rather than complex at first glance, but that actually has depth when you engage in it at a more serious level (Chess is a good example, I'd say). There are also games that are needlessly complex but actually simple, but the complexity in deducing the simple nature of it is in itself complex, and so I reference the previous argument. Console peasantry has taught us that the odds of a console game exhibiting the traits necessary to be the deceptive exception to implied simplicity and simple-mindedness are so high that it's meaningless to even consider for all practical intents and purposes.
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