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  1. Past couple of days I've been dabbling with the Cipher. I have no qualms with their ability to generate focus, they are really flexible in that department and you shouldn't have trouble gaining enough of it for your powers. However, their powers are all over the place. Correct me if I'm wrong, but aren't Cipher's supposed to be one of the "hard hitters" like the Rogue? Their powers don't reflect that. Their powers are either DPS focused, Affliction-Based focused, or a mix of the two. If your unfamiliar with the Cipher, a lot of their powers are "interesting" and "creative" in the sense that you get to target an enemy OR ally and if that attack lands, it will then jump in an AoE around the target hitting foes with other secondary effects. Ok...pretty cool right? It's got that whole "mind" power flavor to it where your attacks invade the minds of your foes and it spreads. Now here is where it gets messy. For example, you get these lame beam spells like Antipathetic Field that is very difficult to execute considering you have to get as many enemies between yourself and another enemy. It's too tedious to execute in battle. You need to move your cipher to the sides kind of, and then cross your fingers that this stupid beam doesn't fry your allies because friendly fire... (Cipher beam spells are are a nightmare to use...). Other powers don't really even do their intended effect. Amplified Thrust is supposed to push enemies backwards but for me, it doesn't work. Has anyone gotten this power to work? It just doesn't work and the damage is a joke. I really like the idea behind their abilities, but the execution is never there for me. It's always a bit lackluster. I don't know what needs to be done. Higher damage or what? Maybe I'm playing them wrong or I'm dreaming, can someone enlighten me? How are you guys feeling about Ciphers? They are not discussed a lot. I feel like it's going to be the least played class since their Powers are not super intuitive at a glance?
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