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Jaesun

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Everything posted by Jaesun

  1. Indeed. That's why I am backing this on KS and the Codex. Because I LOVE OBSIDIAN THIS MUCH! (that is a codex meme by the way).
  2. I still remember Josh(?) was very disappointed no one mentioned a thing about the hound in the intro of IWD II. Oh the good old days.
  3. Yes that is real. There was a LOT of leaked screenshots/portraits and other things. And I now wish I would have made copies of all those things. Same thing when the leaked Van Burien stuff came out. That stuff was BEAUTIFUL <3
  4. That picture is real. I CRY EVERY TIME I SEE IT!
  5. Where is the kill this thread with fire option?
  6. That is actually a very good point. Provided the spells are scripts (or something similar) and can be modified. Of which modability for this exact system will be unknown for some time.
  7. I personally would LOVE to see the Trainer mechanic back in cRPG's (such as the Gold Box Games). But that is never going to happen.
  8. WotC/HASBRO own the rights to any video game using the Icewind Dale trademark, according to the US copyright office. And why would we want another IWD when WotC/HASBRO have to approve content and can tell Obsidian what they can or cannot do in the game, when Obsidian now has their own world and could do a IWD like game in the future, and are free to do any content in it they desire.
  9. Wasn't it utterly predictable what any question from the Codex was going to be about? What is wrong with asking for clarification on the combat system?
  10. This is kind of hard to explain (on a forum) but if it were something like: Level 2 Mage [Low Level Spells] None [Mid Level Spells] Level 1 Spells [zap, burning hands, push away] Level 2 spells [stun, bark skin, play dead] You can choose 2 spells for this combat, then all spells in level 1 AND 2 lock out. After combat ends, you can use these again for the next combat encounter. [High Level Spell] Great Strength You can cast any spells here once. Once it is cast is is lost. Period, until you rest again. Level 6 Mage [Low Level Spells] Level 1 Spells [zap, burning hands, push away] You can choose 1 spell and then the Level 1 spell tier is locked. It has a 1 minute cooldown and then you can select it again. After combat ends, you can use these again for the next combat encounter. [Mid Level Spells] Level 2 spells [stun, bark skin, play dead] Level 3 spells [Fireball, haste, slow] Level 4 spells [Lightening, blind] You can choose 3 spells for this combat, then all spells in level 2,3 and 4 lock out for the remainder of this current combat. After combat ends, you can use these again for the next combat encounter. [High Level Spell] Great Strength, Wave of Fear, Great Dexterity You can cast any spells here once. Once it is cast is is lost. Period, until you rest again. This may be somewhat similar to what Josh and Tim have in mind. This would be somewhat close to the original IE like system, and would be actually still tactical and challenging. What spells get put into the Low/High/Mid slots would require some good balance.
  11. In my example above if you can only select x number of spells BETWEEN the level 3 AND 4 tier spells And then they are locked out for the duration of the combat... I'd be OK with that.
  12. So if I have been reading the newest info available (like the Matt Chat video and other sources) the combat proposal (again this is what they have as an idea, but not set in stone): 1 - Low Level Spells - Can cast X number of these. Once X is used up, those spells locked out, BUT are on a cool-down (Could be 30 seconds, 1 minute or 5 minutes) while in Combat. After combat all timers on them are reset, as in they are all available again at the next Combat Encounter. 2 - Mid Level Spells - Can cast X number of spells. Once X is used up, these spell tier levels are LOCKED. You cannot cast any more in the current combat. After combat all timers on them are reset, as in they are all available again at the next Combat Encounter. (Example: Haste, Fireball, Lightening, Slow are in the level 3 tier, fear, blind, silence are in the 4th level tier. Once you cast how many spells allowed in the level 3 tier, they are locked out, for the duration of the combat. But then you can then go to the spell 4 tier spells can be cast, but again only a few of them out of all of them. OR spell tier 3 AND 4 are connected as mid level tiers and only X number of spells can be cast from both tiers) 3 - Daily Spells - These spells can only be cast once time. Once cast, you can only cast them again until you rest again. So basically Low and Mid tier spells - Always available in every combat. Daily spells only available if you currently have them.
  13. Agreed on low level spell spamming. You magic users and clerics are the SINGLE MOST POWERFUL resource, you as a player have at your disposal. And you need to use them tactfully or not at all. Having your Mage spam some low level spell, does not really make them still useful. They then are reduced to endless zapping machines.
  14. The low level WOW/DA spell spamming for low level spells I think needs to be looked at more. The rest sounds promising (as well as changing magic tomes).
  15. There are still quite a number of possibilities available with this proposed system of magic. It even could be you can only choose 2 level 4 spells (as a Level 5 Wizard). This still retains a bit of the tactical side of things. That of course would rely on a very robust spell selection that the IE games had. Still one thing not discussed was any ties TO mechanics of the proposed spells system to the now HARD CORE milestone we thankfully made. That also opens the door for even more options.
  16. I am honesty bored to tears with medieval setting in cRPGs. Please do something different. Though in PE, it almost seems like the very early era before an Industrial revolution so maybe even kind of pre-stem punk.
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