Myztik
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And the good thing about my builds are they involve 0 cheesing or abuse of game mechanics whatsoever. I like to have straight up slugging fights with no stealth cheese, no choke point cheese, no op arcana scrolls, no op alchemy potions. Just a clean build + the right equipments.How do you beat the double Boars, the tigers + Drake fight, and the hordes of skeleton archer/mage in the beginning of the game? I just don't see how one character, regardless of build, with starting equipment and missing item slots tanks four higher level creatures with no strategic use of fight mechanics on PotD By abusing this games silly AI. I cleared them with a lvl 4 ghostheart/Ascendant by using a barrel next to the stairs as a chokepoint where I summoned my bear. Then I focused on charming their heavy hitters while shooting at the wurms. Drake and one wurm was pulled separately by using sparkcrackers from the south edge near the gunpowder barrel, one shot with the Arqeubus on the barrel hurt them badly and they came at me up the stairs. But yeah, without any kind of cheesy tactic I very much doubt that it's even possible. I know it's possible, but the person I was quoting said he didn't abuse chokepoints
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Skill Tree
Myztik replied to gilmarbange's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
They mentioned they are working on adding this -
And the good thing about my builds are they involve 0 cheesing or abuse of game mechanics whatsoever. I like to have straight up slugging fights with no stealth cheese, no choke point cheese, no op arcana scrolls, no op alchemy potions. Just a clean build + the right equipments. How do you beat the double Boars, the tigers + Drake fight, and the hordes of skeleton archer/mage in the beginning of the game? I just don't see how one character, regardless of build, with starting equipment and missing item slots tanks four higher level creatures with no strategic use of fight mechanics on PotD
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Nobody cares about a 3 Raw damage DoT or 20% lash damage or a Chill Fog when scoring a Crit when you can just punch something and kill it before any of that matters. 'Other weapons have abilities' is not really a good reason in this current iteration of gameplay
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A game is considere too easy if you select normal mode and have the AI win the game for you. Stating it becomes really hard on the hardest difficulty mode is good, but that doesn't mean the game itself is hard. The fact that you have to select level scaling to prevent you from falling asleep during encounters on veteran mode is just dumb. What? That's the whole point of the setting