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AFA

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About AFA

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  1. The complete lack of marketing has to be No. 1. I don't recall seeing an ad anywhere. I originally thought that the Baldur's Gate successor genre was running out of steam since DAO started it, but Pathfinder Kingmaker did really well, so I doubt that is it. The game is so badly optimized that I think word of mouth turned a lot of people off. I still runs like garbage today, and has been abandoned by the devs. The load times were ridiculous. I pretty much try to avoid Queen's Berth at every opportunity, because I don't want to sit through a five minute loading screen every time I exit
  2. The "Baldur's Gate Spiritual Successor" thing has been running since Dragon Age Origins dropped 9 years ago. PoE2 and Kingmaker did alright, but thanks to garbage like Sword Coast Legends, the whole RPG sub-genre may have been run into the ground. DAO's success is why you've seen so many old-school revival games. Dragon Age 4 is in production, and it will hopefully return to its roots (though I feel it will chase the Witcher 3 dollars instead, just like DAI chased Skyrim). If DA4 does well, I think the old-school CRPG trend continues.
  3. Sarcastic rogue is the only way to play IMO. Really hits all the everyman protagonist notes.
  4. Hence why I said it was a flawed gem. Most of those problems come from it being rushed. The combat was the best of the 3 Dragon Ages, vs. the plodding combat of DAO and the watered down DAI. Also the best story of the three. If it had been given a year more in development, I think it would be one of the true classics. It ranks right there with Nier as the most underappreciated game of that era, at least for RPGs.
  5. Neuromancer is one of my favourite scifi books as well. I don't think that you should go in DF expecting Neuromancer the game (in which case you're going to be disappointed). It's still Shadowrun so it's all about the blending of fantasy and cyberpunk. Dragonfall does hold up as a game and it certainly does have a traditional structure with a hub and quests. I was worried after playing Shadowrun Hong Kong that I wouldn't be able to go back and play Dragonfall but frankly it does work. You may miss some of the addition but it's still the best Shadowrun game made by Harebrained Schemes.
  6. Early-mid casters suck, now that's new! Never has it happened before in any game ever! =PTell that to the BG1 wolf! Once the ungodly power of "sleep" has been unleashed the darts would do the talking!!! Sleep, the bane of DMs everywhere at lower level. In Pathfinder, it is actually pretty useless, as it only hits humanoids and there is no coup-de-gras. Kingmaker's best level 1 spell then becomes Grease. So, somewhat like PoE1
  7. Neuromancer is one of my favourite scifi books as well. I don't think that you should go in DF expecting Neuromancer the game (in which case you're going to be disappointed). It's still Shadowrun so it's all about the blending of fantasy and cyberpunk. Dragonfall does hold up as a game and it certainly does have a traditional structure with a hub and quests. I was worried after playing Shadowrun Hong Kong that I wouldn't be able to go back and play Dragonfall but frankly it does work. You may miss some of the addition but it's still the best Shadowrun game made by Harebrained Schemes.
  8. Maybe I'm cynical, but this seems like chasing the Divinity Original Sin money. "It was turn-based and made crazy money, let's add that." Probably because I'm a Dragon Age fan and saw BW blatantly chasing Skyrim dollars. I will try it out, though I prefer RTWP. This seems interesting though
  9. I still have no idea how to really use the non D&D classes. Magus was easy to understand, and that companion is a beast. But, I have no idea why people rave about the alchemist, since he seems liked a gimped spell caster that has a limited supply of bombs per-rest. Only level 7, so he was mostly leveled for me, so no idea if I broke his build or not. Inquisitor is confusing, with super-limited class resources. At least the tiefling warlock equivalent is pretty straight forward. Now, the arcane trickster is awesome and seems like your stereotypical 3.5E broken non-sense. Full spellcasti
  10. I have a save just after the orc quests. When I do a new playthrough, I play up to the docks, export that character, then import them into that save with a save editor. Saves about five hours It would be manageable if it was just the docks, even with the warehouse fight, but the orc slog is uncalled for.
  11. I still have no idea how to really use the non D&D classes. Magus was easy to understand, and that companion is a beast. But, I have no idea why people rave about the alchemist, since he seems liked a gimped spell caster that has a limited supply of bombs per-rest. Only level 7, so he was mostly leveled for me, so no idea if I broke his build or not. Inquisitor is confusing, with super-limited class resources. At least the tiefling warlock equivalent is pretty straight forward. Now, the arcane trickster is awesome and seems like your stereotypical 3.5E broken non-sense. Full spellcasti
  12. I thought it was Act 2, turns out, that was the best part in the game, with the trial and stuff. It is the second half of Act 1, after the lizardfolk arc. You get to Neverwinter, then the story totally stops and you have to do odd jobs for the guards or the criminals. Then after that, you have to go save some random guy from orcs. These both takes hours, and feature some almost endless battles. The orc arc alone has two long dungeons filled with trash mobs, and you are forced to give one of your precious party slots to the world's most boring paladin. These have nothing to do with the plot
  13. Blasphemy! Underdark was one of the best parts! The Underdark is what would happen if the worst parts of the Fade and the Deep Roads from DAO had a baby. The Fade is one of the worst RPG levels of all time. There is no comparison. As far as bad sections in great games goes, the whole second chapter of Neverwinter Nights 2 is this. Seriously, the docks and the orcs are both giant slogs and a waste of time. The Fade is at least short.
  14. Blasphemy! Underdark was one of the best parts! The Underdark is what would happen if the worst parts of the Fade and the Deep Roads from DAO had a baby.
  15. I am enjoying Pathfinder a lot, but I don't get how the combat system is easier than PoE. I was familiar with D&D 3/3.5 thanks to Neverwinter Nights 1 & 2, the Temple of Elemental Evil, and Icewind Dale 2, and I still found Kingmaker's lists of feats to be intimidating. I play sorcerer, so it is less complicated, but you are still pigeonholed into taking feats like Point Blank Shot and Precise Shot if you want to be viable. Not to mention customizing your companions, where you have to know all of their classes too. I preferred PoE's (unofficial) take on D&D5e, in an AD&D sk
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