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Funny Stuff
Hawke64 replied to Epixia's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Street Sweeper (unique quarterstaff). Nemnok. -
Shuyan Saga. Completed the game. Got the feeling that it is a port from smartphones, considering that almost all actions are bound to mouse and active abilities' icons located where the right thumb would be. And the game recognizes input rather inaccurately in the "Beat 'em up" mode. A bit better in the duel mode.
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Is there a reason to defeat Nemnok from the RP perspective for a not-too-aggressive PC? The settlers seem to like the arrangement, as do the people (including the flame naga) working for him. If Nemnok wasn't the strongest non-dragon boss in PoEII and one of Junvik villagers wasn't unhappy with his son's occupation, would you attack him? Also, I took Nemnok the Petite to visit Arkemyr. No reaction from either of them.
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No companion loss faction?
Hawke64 replied to Melusina's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I'd suggest not to side with any faction, that's the most reliable solution. The necessary upgrades to survive Ondra's Mortar cost about 100K (and an expert helmsman and a deckhand are required), so it's quite achievable. -
Why do people play divinity: original sin?
Hawke64 replied to mrmonocle's topic in Computer and Console
It had positive reviews and I liked the previous Larian games. Currently, trying to complete a playthrough of DOSII and justify my negative review ("One must beat the game to have a valid opinion about it"). The thing is that DOSII is, firstly, multiplayer-focused, secondly, meant to be cheesed (from meta-gaming and save-scumming to "barrelmancy"). I guess, I will regret the time wasted, but I can't refund it, so warning the other potential players seems reasonable. Just in case, it's my personal opinion, not the Ultimate Truth. -
Completed the 3rd playthrough of PoEII. Trying not to start the 4th before the DLC (the game is absolutely amazing, but requires about 70 hours per full PT). Playing Divinity: Original Sin II. I can feel it being made with multiplayer mode in mind and every bit of it is uncomfortable. Why there is no pause button? Why is it 3D? Why there are piles of useless loot? Why *spoilers* die? The ship and the soundtrack are nice, though. Edit. Uninstalled DOSII. Shouldn't have purchased it before finishing the first game (which isn't going to happen).
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When I talked to Maia/Fassina/Ydwin and they agreed to join the party, they did not appear in the party management window and when I initiate dialogue again their replies are the same as when they're on the ship (e.g. *Ydwin nods sharply*). I completed "He Waits in Fire" before going to Neketaka. Maia's ending slide was shown. Steam, v.1.2.0.0017, all DLC. Attached files: save game before recruiting Ydwin; endgame save (before talking to Eothas). https://drive.google.com/drive/folders/17oT2M0FZEV-1rYWxytJj6j0FUnkUBxtX?usp=sharing
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Most anticipated games .... your wishlist of games to come
Hawke64 replied to Melusina's topic in Computer and Console
Bayonetta III (won't be available on PC, but I'm glad that the series is alive); Devil May Cry V; Dragon Age IV; Greedfall (action-RPG); PoEII DLC; Praey for Gods (killing gods with a sword sounds like fun); Sekiro: Shadows Die Twice (by FromSoftware, so probably a Souls-like game). -
Completed 1 playthrough of Anima: Gate of Memories - The Nameless Chronicles, going for NG+. More linear, than the first game, but still engaging action. The story takes place at the same time and place as Gate of Memories from the perspective of one of the antagonists, the Nameless. There are new locations, as well as the ones, presented in GoM. Instead of the Link system, there is Thanatos. It allows to power-up and sometimes alter attacks. Different equipment is visible on the character. Puzzles are interesting, platforming sections are rare and much easier, than in GoM. The soundtrack and graphics are good, the controls are responsive and customizable, but there are no on-screen prompts for keyboard nor 5-button mouse support. The plot heavily relies on the lack of trust and communication between the protagonists ("Should I explain my reasons? Nah, better to punch them"). VA and dialogues are comical, when they're supposed to be tragic. Still, The Nameless Chronicles is a much better action-adventure, than NieR: Automata (except soundtrack), thus recommended.
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Untargetable enemies
Hawke64 replied to Hawke64's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Same with a Flame Blight (?) in the Cavern of Xaur Tuk-Tuk. The problem is that I can't recruit Mother Sharp-Rock while the Blight is alive. -
Patch 1.2.0 Updates Thread
Hawke64 replied to David Benefield's question in Patch Beta Bugs and Support
Does Sky Dragon Wurmling appear, if the Oathbinder's Sanctum has been visited in this playthrough? Would it be possible just to add the pet to the inventory, if the related quest (Lost Dues in Good Faith) has been completed? -
There are brine imps at the Engwithan Digsite, which are untargetable, yet they see a party member in stealth. They do not become hostile or targetable after detecting the party. Steam, v.1.1.1.0064, all DLC. https://drive.google.com/open?id=1zNV9gVpKAKgEGnLSqVO8J6i8YZBhkDu7 Unrelated question: How can I attach files larger, than 1MB, here or post screenshots without uploading them somewhere else first?
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Quest Order
Hawke64 replied to Epixia's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I'd suggest to visit the Watershapers' Guild first, then to go to the Palace. Though, I went to the Gullet before the Palace, and to the Palace before Fort Deadlight (flag isn't required for the stealthy approach, by the way). -
I just wanted to say that Atsura's reactions to the avatar's dispositions are amazing (the time and effort put into the character, while not every player will notice it). Though, he kind of reminds me of the Voices of Nerat, except being more sane and singular (?). It'd be nice to have someone like him in the party, but, as it is, I'd stab him, if it didn't turn the whole Brass Citadel hostile (yes, I've tried).
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After learning what Eothas was going to do, I mostly wanted either to sit it out (because I'd do the same, if I could) or find a magic analog of a nuke and drop it on him (because he did destroy my castle and kill my staff). The funny thing is that Eothas was acting as an average PC ("I do what I want/I know what's best for you and I can do it, consequences be damned"). On Ukaizo. Considering that it was after the point of no-return, the shorter the final rush is, the better, because I'm (and, quite likely, the majority of people here) going to replay it after each DLC and/or update. I do appreciate that Deadfire was able to break the genre cliches (particularly, quests "The Courier's Calling", Eothas' storyline, the lack of ultimately "good guys"/"The Truest and Happiest Ending").
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The Hollowborn Crisis
Hawke64 replied to Hawke64's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I guess, the final save happens before you make this choice, thus it cannot be imported and must be stated after starting a new game. -
Guards' reaction to combat
Hawke64 replied to Hawke64's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Sorry for the late reply, didn't see your post. The save game: https://drive.google.com/open?id=1_3dWuRY2ZzRzPTc0aEuqtuYKwOh0ixQO -
Currently playing Anima Gate of Memories: The Nameless Chronicles. Fairly challenging action, though it feels easier than the previous game.