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Everything posted by Hawke64
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Favorites: Dragon Age; Pillars of Eternity; Shadowrun: Hong Kong. Honorable mentions: Dark Souls; Dragon's Dogma; Dungeon Siege III; Mars: War Logs; Mass Effect; Pyre; Torment: Tides of Numenera; Tyranny.
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What kind of games do you play the most?
Hawke64 replied to Katphood's topic in Computer and Console
Party-RPG (Baldur's Gate, Dragon Age, Pillars of Eternity, Pyre, Shadowrun); Action-RPG (Dark Souls, Pyre, Immortal Planet); Stealth-Action (Dishonored, Thief); Action-Platformer (Prince of Persia, Dishonored); Action (Dead Space; Devil May Cry, Bayonetta). -
Completed RUINER (isometric action), while waiting for PoEII patches. Good soundtrack and art style, average (neither terrible nor amazing) combat system, rebindable responsive controls, some collectibles, reasonable length.
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Started Baldur's Gate: Enhanced Edition. It runs well and the controls are customizable. Though, I should have read a tutorial on that DnD edition, so I wouldn't pick Shortswords as the weapon proficiency (heard that there are Scimitars +3 somewhere) during character creation. I like the ability to write my own journal entries (mostly about where I left companions and items).
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Completed God Eater 2: Rage Burst. Defeated 1 optional DLC aragami - Orochi. I guess, I'd like the game more, if it was 3 times shorter (or had more different aragami, instead of 4 re-skins per type), less linear (story-wise) and less grindy. Otherwise, it's a really nice MH-like game. Haven't seen many of these on PC (just this and the Toukiden series).
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Still playing God Eater 2: Rage Burst. Solo'ed a Chrome Gawain (the infamous 129th story mission, the AI-companion got KO'ed in 10 seconds). It felt more like Dark Souls, than Monster Hunter - I had to study its moveset, attack carefully and save enough stamina to block or dodge.
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God Eater 2: Rage Burst. Like Monster Hunter, but on PC. Played for 20+ hours, then looked up the approximate length (50-60 hours). Not sure, if I'm going to finish the game. The plot is cheesy and the gameplay is repetitive, but the first 10 or so hours were fun.
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Reached the credits in Dungeon Siege II. The game is playable, but the only RP part in it is character's build. Story and maps are linear, gameplay gets rather repetitive by Act II, AI is non-existent, control over the party is poor. And the ending is in the DLC/expansion, Broken World.
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Reading through my library on Humble Bundle. I enjoyed The Daedalus Incident (sci-fi/fantasy/time-travel) by Michael J. Martinez and Scourge of the Betrayer by Jeff Salyards.
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Completed Act I in Dungeon Siege II. The game feels weird - for the most time I can play with mouse only and sell loot once in an hour, then a boss appears and I have to spam healing and magic potions and characters' abilities (without any tactic or strategy, though). I guess, it is because of well-balanced party composition (tank, melee DPS, ranged DPS, healer) and not poor game design (or being MP-orientated). The plot seems linear (one dialogue option for main story, 2 (accept and quit) for secondary ones) and predictable.
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Completed 2064: Read Only Memories. Point-and-click adventure/visual novel in cyberpunk setting.
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Is that the one that was sort of like Mass Effect meets X-Files? Yes, it is similar to Mass Effect (both the story and the gameplay). Though, there isn't much from X-Files, the alien invasion is fairly straight-forward, despite the information being kept from the populace. In-game it is explained as avoiding panic. In general, I guess, the developers tried to make The Bureau a part of the canon.
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Completed The Bureau: XCOM Declassified (a tactical shooter, not a strategy). One save file per campaign is an odd design decision, considering that there is no way to respec, as far as I know, and there are several choices during the story.
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HK is my favorite in the series, so I do recommend to play it and the bonus campaign ("Shadows of Hong Kong", aka Epilogue). Some characters from DF appear there. Is there any way to force the matrix portions to be turn-based all the time? With the mini-game the lock can be forced but I'm really hating the stealth portions and I don't see anyway to slow them down. Quick Save/Not-so-quick Load is the closest option. I mostly skipped these gameplay sequences during the 1st PT, but was able to complete them all in the 2nd one.
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HK is my favorite in the series, so I do recommend to play it and the bonus campaign ("Shadows of Hong Kong", aka Epilogue). Some characters from DF appear there. --- Completed Immortal Planet. Souls-like isometric action-RPG. Nice plot and lore, nice graphics, unrebindable uncomfortable controls*, odd collision detection, 1 ending. For some reason, all bosses (except the final one) had to be defeated twice. Edit. *In particular, Dash, which is used for both avoiding attacks (when you don't dash into an enemy) and stunning enemies (when you dash into them and they have low stamina, otherwise you get stunned). The thing is that the player attacks and uses abilities in the direction of the cursor, which with the above-mentioned game mechanic makes combat rather inconvenient. In Dark Souls the player always rolled in the direction they were moving. Furi had the option to bind the direction of dash to WASD, instead of mouse.
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Moments in gaming that had a huge emotional impact on you...
Hawke64 replied to Katphood's topic in Computer and Console
Dark Souls II. When I defeated the Fume Knight (Raime), I almost cried. It took about 2-3 days. Edit. Furi. When I defeated the Burst (with KB&M). Same time, same reason. Never going to fight this boss again, though (unlike Raime). -
Party-based CRPG recommendations
Hawke64 replied to Blades of Vanatar's topic in Computer and Console
Dragon's Dogma: Dark Arisen (action-/party-RPG); Dragon Age; Dungeon Siege III; Sword Coast Legends. Tyranny. Torment: Tides of Numenera is rather text-heavy (there are 3 battles in the first 15 hours unless you actively seek action; it gets better later, though), but certainly interesting. I've tried Divinity: Original Sin (2-3 years ago), but haven't finished it yet. -
Ice-Pick Lodge games. Can't say I like any of them, but they do have unique gameplay. Also Long Live The Queen (something between a VN and a management game)
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Absolver. Defeated 2 marked ones (one of them 3 times), which the game didn't count. Also it attempted to erase my saves for some reason. The most noticeable thing about the game is dodge being bound to mouse movements, though I hoped for it to be changed with patches. I waited for the game to be fixed for long enough to be certain by now that it won't happen.
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Furi: One More Fight DLC, which became available on GOG some time ago. Though, it doesn't seem to register achievements. Defeated the Flame. Almost broke my mouse (dodge was bound to MB5).
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Dragon's Sin. One-hour-long action game. Pretty good for a free game, though controls are unrebindable and rather unresponsive.
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Boring and mostly linear. Murdered: Soul Suspect was even more linear, but it didn't pretend to be an action-RPG (except QTEs), and the story was more intriguing and the characters more reliable (except the main villain). Though, TW3 boss battles would be interesting, if the controls were better. As it is, the game strongly reminds of that GTA: Vice City mission, where the player needed to drive the questgiver to hospital (Cassidy, I think), while being intoxicated. Edit. Didn't know that anyone else is playing TW3 now. My apologies for the spoilers, if I posted any.
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The Witcher 3: Blood and Wine DLC. Defeated Detlaff. Controls and plot are terrible, everything else is fine. Can't say I enjoy it, but I intend to reach the credits.