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Everything posted by Hawke64
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At the beginning I wanted to slay the god, who stole my adra statue, destroyed my castle and murdered the people under my protection. On the first run I didn't believe that I would be unable to stop Eothas, even if I wanted to (I did not). But, quoting one of the dialogue options, "we do what we can with the resources we have". It was true for me (making Deadfire a better place to live; assisting the companions in their missions) and Eothas (letting the kith more control over their lives), which is quite ironic. Answering the question in the title, I think, the story, including side quests, is about personal responsibility.
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Same here. Completed the game and (a year or two later) both DLC. The class ("Fate"/card thing?) system was quite interesting and finishing QTEs were actually well implemented (except that the weapon used did not depend on the currently used). Also the combat and stealth were really enjoyable. On the downside, I guess, there were too many side quests, areas and named NPCs (The Elder Scrolls-like) and I can't remember much about the main story line.
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Baldur's Gate II: Enhanced Edition. Defeated an Adamantine Golem (the party had two +3 weapons - the Flail of Ages and Shadow's Blade) and the cleric single-handedly defeated a red dragon (it took about 20 attempts). Finally reached the third chapter.
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Still Baldur's Gate II: Enhanced Edition, ~40 hours, Chapter 2. The good: I've found two (!) +2 scimitars and the party mage has learned Death Fog. The bad: I've understood where criticism for BG2 plot was coming from and some quests have made me facepalm. I guess, I know where I can find +3 scimitars and that a good-/neutral-aligned party is unlikely to acquire them. Is +3 weapon necessary or +2 is enough for SoA?
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Baldur's Gate II: Enhanced Edition. Despite the cut-scenes, the new content provides a reasonable challenge (i.e. 2 times more opponents with buffs, than the original game). Found a wand of Cloudkill, so I'm likely to cheese overcome it.
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I'd recommend Tyranny. Haven't played Banner Saga and disliked D:OS.
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Still Baldur's Gate II: Enhanced Edition. The new content now, though. There are much more cut-scenes, when the game just wrestles control from the player, which is quite unpleasant and unexpected.
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There's usually a wardstone in the same area as the Death Sigil. I remember 3, including the DLC. Also, how does one destroy these Sigils without wardstones (i.e hitting them in melee with a mace)? Spells (such as Minoletta's missiles) are deflected back at the caster and firearms don't have crush as their damage type.
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Baldur's Gate II: Enhanced Edition. After obtaining several +2s and all 6 party members the game became much more interesting, though I still haven't left Athkatla.
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The Shadowed Vale
Hawke64 replied to Ashen Rohk's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Returned the scroll to the questgiver, accepted Hylea's assistance and sent the souls to the Hollowborn. When I had Eliam in the crew, he died (reloaded and didn't bother Wael on that run). When I didn't (another character), I saw the eyeless face under the hood. Never had Caegr (?) in the crew. Not sure, what determines the outcome. -
Baldur's Gate II. Imported the PC from BG1. Not sure, if the game should be easier or harder. Almost defeated a vampire at the graveyard, but it turned into its gas form, flew away and I couldn't find it again.
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Tried Joe Dever's Lone Wolf. Failed all QTE, I think. Tried Baldur's Gate II: Enhanced Edition. Couldn't bind Quick Save to F5. BG1EE had decent GUI and controls. Why BGIIEE does not puzzles me. Also the size of the starting city is intimidating.
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Reached the credits in Consortium. Seems to be a first-person adventure game. Not sure.
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Dark Souls III. Defeated Darkeater Midir, Slave Knight Gael and the Soul of Cinder. The 5th (2nd for DLC) playthrough (STR/DEX build and the Mirrah set) is completed.
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I'd say, yes. My issue with it that dispositions are not bound to factions/NPCs (Tyranny didn't have dispositions at all, only reputations with factions/characters). As it is, they look too similar to D&D alignments, where you tried to guess what the developers thought the dialogue options meant. Is it a lawfully good (well?) to choose to fight bandits (thus preventing them from attacking anyone else) or is it more LG-ly to convince them to let you pass without violence? (From an encounter in PoEII, by the way. At least one option to attack was disposition-neutral).
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The Courier's Calling
Hawke64 replied to Hawke64's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
The bug is still presented in v2.0.0.0030. Screenshots and the save file: https://drive.google.com/drive/folders/1TChivewNAorqhZFgpLrST5So7XvYfs7r?usp=sharing