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Hawke64

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Everything posted by Hawke64

  1. God Eater 2: Rage Burst. Like Monster Hunter, but on PC. Played for 20+ hours, then looked up the approximate length (50-60 hours). Not sure, if I'm going to finish the game. The plot is cheesy and the gameplay is repetitive, but the first 10 or so hours were fun.
  2. Reached the credits in Dungeon Siege II. The game is playable, but the only RP part in it is character's build. Story and maps are linear, gameplay gets rather repetitive by Act II, AI is non-existent, control over the party is poor. And the ending is in the DLC/expansion, Broken World.
  3. Reading through my library on Humble Bundle. I enjoyed The Daedalus Incident (sci-fi/fantasy/time-travel) by Michael J. Martinez and Scourge of the Betrayer by Jeff Salyards.
  4. Completed Act I in Dungeon Siege II. The game feels weird - for the most time I can play with mouse only and sell loot once in an hour, then a boss appears and I have to spam healing and magic potions and characters' abilities (without any tactic or strategy, though). I guess, it is because of well-balanced party composition (tank, melee DPS, ranged DPS, healer) and not poor game design (or being MP-orientated). The plot seems linear (one dialogue option for main story, 2 (accept and quit) for secondary ones) and predictable.
  5. Completed 2064: Read Only Memories. Point-and-click adventure/visual novel in cyberpunk setting.
  6. Is that the one that was sort of like Mass Effect meets X-Files? Yes, it is similar to Mass Effect (both the story and the gameplay). Though, there isn't much from X-Files, the alien invasion is fairly straight-forward, despite the information being kept from the populace. In-game it is explained as avoiding panic. In general, I guess, the developers tried to make The Bureau a part of the canon.
  7. Completed The Bureau: XCOM Declassified (a tactical shooter, not a strategy). One save file per campaign is an odd design decision, considering that there is no way to respec, as far as I know, and there are several choices during the story.
  8. HK is my favorite in the series, so I do recommend to play it and the bonus campaign ("Shadows of Hong Kong", aka Epilogue). Some characters from DF appear there. Is there any way to force the matrix portions to be turn-based all the time? With the mini-game the lock can be forced but I'm really hating the stealth portions and I don't see anyway to slow them down. Quick Save/Not-so-quick Load is the closest option. I mostly skipped these gameplay sequences during the 1st PT, but was able to complete them all in the 2nd one.
  9. HK is my favorite in the series, so I do recommend to play it and the bonus campaign ("Shadows of Hong Kong", aka Epilogue). Some characters from DF appear there. --- Completed Immortal Planet. Souls-like isometric action-RPG. Nice plot and lore, nice graphics, unrebindable uncomfortable controls*, odd collision detection, 1 ending. For some reason, all bosses (except the final one) had to be defeated twice. Edit. *In particular, Dash, which is used for both avoiding attacks (when you don't dash into an enemy) and stunning enemies (when you dash into them and they have low stamina, otherwise you get stunned). The thing is that the player attacks and uses abilities in the direction of the cursor, which with the above-mentioned game mechanic makes combat rather inconvenient. In Dark Souls the player always rolled in the direction they were moving. Furi had the option to bind the direction of dash to WASD, instead of mouse.
  10. Dark Souls II. When I defeated the Fume Knight (Raime), I almost cried. It took about 2-3 days. Edit. Furi. When I defeated the Burst (with KB&M). Same time, same reason. Never going to fight this boss again, though (unlike Raime).
  11. Dragon's Dogma: Dark Arisen (action-/party-RPG); Dragon Age; Dungeon Siege III; Sword Coast Legends. Tyranny. Torment: Tides of Numenera is rather text-heavy (there are 3 battles in the first 15 hours unless you actively seek action; it gets better later, though), but certainly interesting. I've tried Divinity: Original Sin (2-3 years ago), but haven't finished it yet.
  12. Ice-Pick Lodge games. Can't say I like any of them, but they do have unique gameplay. Also Long Live The Queen (something between a VN and a management game)
  13. Absolver. Defeated 2 marked ones (one of them 3 times), which the game didn't count. Also it attempted to erase my saves for some reason. The most noticeable thing about the game is dodge being bound to mouse movements, though I hoped for it to be changed with patches. I waited for the game to be fixed for long enough to be certain by now that it won't happen.
  14. Furi: One More Fight DLC, which became available on GOG some time ago. Though, it doesn't seem to register achievements. Defeated the Flame. Almost broke my mouse (dodge was bound to MB5).
  15. Dragon's Sin. One-hour-long action game. Pretty good for a free game, though controls are unrebindable and rather unresponsive.
  16. Boring and mostly linear. Murdered: Soul Suspect was even more linear, but it didn't pretend to be an action-RPG (except QTEs), and the story was more intriguing and the characters more reliable (except the main villain). Though, TW3 boss battles would be interesting, if the controls were better. As it is, the game strongly reminds of that GTA: Vice City mission, where the player needed to drive the questgiver to hospital (Cassidy, I think), while being intoxicated. Edit. Didn't know that anyone else is playing TW3 now. My apologies for the spoilers, if I posted any.
  17. The Witcher 3: Blood and Wine DLC. Defeated Detlaff. Controls and plot are terrible, everything else is fine. Can't say I enjoy it, but I intend to reach the credits.
  18. Completed Guacamelee! Super Turbo Championship Edition. It is an excellent example of a Metroidvania game - platforming, combat and level design are challenging and engaging, story and humor are interesting, graphics and soundtrack are fitting, controls are customizable and responsive (though, I had to change "Dimension Swap" binding several times before settling for Space, so I was able to jump in a certain direction, while switching dimensions). Also Bayonetta (skin) is available in Steam Workshop.
  19. Completed Rise of the Argonauts. Hack'n'Slash, based (loosely) on Greek mythology. Can't recommend it, but neither regret playing. Played OneShot. Puzzle/Adventure isn't my genre, so I refunded it and will attempt to ignore positive reviews on similar games in the future.
  20. Completed Faery - Legends of Avalon. There were: Bearable combat (turn-based, Final Fantasy-like, very simplistic) and plot (more or less makes sense); Nice graphics (style and technical level) and soundtrack; No VA (much appreciated); Unrebindable controls; Some choices during the story (fight/persuade) and character progression (equipment and abilities are visible on the avatar*). *so at the end the avatar had horns, wings, scorpion tail and 3 tattoos.
  21. Completed Murdered: Soul Suspect. The ending was amusing, the game.. not so much, despite that looking for 242 collectibles (got 204), while completing QTEs with unrebindable controls, just had to be fun. It would make a better movie, than a game.
  22. Completed Bayonetta on Normal on PC with KB&M. Good action game, good port. Going to replay on Hard and NSIC.
  23. I use both, but the library is larger on Steam for the obvious reason that it has more products available. Also Origin, which was a fine DRM/platform until two years ago it started to force online mode and set language restrictions for games based on the region of purchase (because piracy, of course), and Uplay, which I use as little as possible (language restrictions appeared around the same time as on Origin). In general, I'd prefer GoG.
  24. Completed Ember. It's a party-RPG (real-time-with-pause). The game is fairly linear and the avatar is quite unchangeable story-wise (Lawful-Good zombie guy). The two things, I'd call unusual, are skills bound to equipment and targeting system (skill or item has to be dragged by mouse to the character or area, the player needs it to apply). The atmosphere and humor are close to the Divinity series. Nothing else of note. --- Bought 4 games on Steam Autumn Sale (so far) and I'm going to play at least one of them today.
  25. Pyre (Supergiant Games; an excellent action-RPG) and Mass Effect: Andromeda (Bioware; action-RPG). Completed NieR: Automata. The first 15 hours were fun, the other 30 not so much - partially because of unbalanced difficulty and terrible controls, partially because of the plot (no spoilers, but I think that it was rather random and dumb; the unique Game Over screens were interesting). The soundtrack was great, though. All other games, I've played, weren't released in 2017.
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