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Hawke64

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Everything posted by Hawke64

  1. I liked it. FFXIII:LR was much less linear, than FFXIII-1, and it was possible to fail the main quest by running out of time (the plot premise: the apocalypse happens in 13 days and the protagonist has to collect souls in order to save her sister).
  2. Completed the quest by convincing Tuaha to take the missive and ignoring her stalker. The ending slide for Port Maje says that the assassination was successful. Platform: Steam; version: 1.1.1.0064, all DLC, except Scalawags Pack. Screenshots and save files: https://drive.google.com/open?id=1XmwOF9CWRc0Wcbvb8tqqcBUR-KKALaqM
  3. Do you really have to let him die? I was watching a walkthrough, and it seems like with a high enough diplomacy skill, you can pressure the Rauatai lady in Port Majae to take the scroll despite the stalker. She doesn't die but she has to leave early, which I *assume * saves the governor. Yes, that will complete Maia's quest but the assassination won't occur (although I think someone mentioned a bug occurring where the assassination went off anyway, hopefully it's been fixed). Encountered this bug today (Steam, v1.1.1.0064) - convinced Tuaha to take the missive (Diplomacy skill check), but the ending slide for Port Maje said that the assassination was successful. I hope, that the next patch will fix.
  4. I suggest the Shadowrun series, excluding Returns. Dark Souls II and Dragon's Dogma: Dark Arisen were mentioned already. Torment: Tides of Numenera is slightly text-heavy, but an interesting party-RPG. The Technomacer and the other Spiders' games are closer to action-RPG. Kingdoms of Amalur: Reckoning is something between Fable and The Elder Scrolls. Hyper Light Drifter and Immortal Planet (isometric action-RPG with pixel graphics). Dungeon Siege III (not the previous games in the series) is a quite good party-RPG. Dex is a 2D action-RPG in cyberpunk setting. Anima: Gate of Memories is an action with RPG elements (there are several endings).
  5. The guards (all non-hostile NPC) in Neketaka (haven't tested in other cities) don't react anyhow to getting hit by an AoE attack, if it's not player's. They just stand there and do nothing. At least, could they move somewhere safe, should a fight happen?
  6. Somehow Yseyr destroyed himself, when he used Shadespawn. I initiated the battle through dialogue options 1, 3. Didn't have any quests leading to Yseyr. Link to the screenshot and the save file: https://drive.google.com/drive/folders/1DFaI6avBXqf8dRA5FSF8RIyRvVWg2Gj-?usp=sharing
  7. The game has crashed. I couldn't attach the report, so here's the link to it on Google Drive: https://drive.google.com/drive/folders/16qAKLHw1EK6oKNVg8Y_YaDlAQlBxbdoD?usp=sharing Not sure, if system specs and/save games should be included.
  8. Favorites: Dragon Age; Pillars of Eternity; Shadowrun: Hong Kong. Honorable mentions: Dark Souls; Dragon's Dogma; Dungeon Siege III; Mars: War Logs; Mass Effect; Pyre; Torment: Tides of Numenera; Tyranny.
  9. Party-RPG (Baldur's Gate, Dragon Age, Pillars of Eternity, Pyre, Shadowrun); Action-RPG (Dark Souls, Pyre, Immortal Planet); Stealth-Action (Dishonored, Thief); Action-Platformer (Prince of Persia, Dishonored); Action (Dead Space; Devil May Cry, Bayonetta).
  10. Completed RUINER (isometric action), while waiting for PoEII patches. Good soundtrack and art style, average (neither terrible nor amazing) combat system, rebindable responsive controls, some collectibles, reasonable length.
  11. Noticed this bug after 15 minutes (imported saves). I hope that it will be resolved soon (a console command would be an acceptable method).
  12. Started Baldur's Gate: Enhanced Edition. It runs well and the controls are customizable. Though, I should have read a tutorial on that DnD edition, so I wouldn't pick Shortswords as the weapon proficiency (heard that there are Scimitars +3 somewhere) during character creation. I like the ability to write my own journal entries (mostly about where I left companions and items).
  13. Completed God Eater 2: Rage Burst. Defeated 1 optional DLC aragami - Orochi. I guess, I'd like the game more, if it was 3 times shorter (or had more different aragami, instead of 4 re-skins per type), less linear (story-wise) and less grindy. Otherwise, it's a really nice MH-like game. Haven't seen many of these on PC (just this and the Toukiden series).
  14. Still playing God Eater 2: Rage Burst. Solo'ed a Chrome Gawain (the infamous 129th story mission, the AI-companion got KO'ed in 10 seconds). It felt more like Dark Souls, than Monster Hunter - I had to study its moveset, attack carefully and save enough stamina to block or dodge.
  15. God Eater 2: Rage Burst. Like Monster Hunter, but on PC. Played for 20+ hours, then looked up the approximate length (50-60 hours). Not sure, if I'm going to finish the game. The plot is cheesy and the gameplay is repetitive, but the first 10 or so hours were fun.
  16. Reached the credits in Dungeon Siege II. The game is playable, but the only RP part in it is character's build. Story and maps are linear, gameplay gets rather repetitive by Act II, AI is non-existent, control over the party is poor. And the ending is in the DLC/expansion, Broken World.
  17. Reading through my library on Humble Bundle. I enjoyed The Daedalus Incident (sci-fi/fantasy/time-travel) by Michael J. Martinez and Scourge of the Betrayer by Jeff Salyards.
  18. Completed Act I in Dungeon Siege II. The game feels weird - for the most time I can play with mouse only and sell loot once in an hour, then a boss appears and I have to spam healing and magic potions and characters' abilities (without any tactic or strategy, though). I guess, it is because of well-balanced party composition (tank, melee DPS, ranged DPS, healer) and not poor game design (or being MP-orientated). The plot seems linear (one dialogue option for main story, 2 (accept and quit) for secondary ones) and predictable.
  19. Completed 2064: Read Only Memories. Point-and-click adventure/visual novel in cyberpunk setting.
  20. Is that the one that was sort of like Mass Effect meets X-Files? Yes, it is similar to Mass Effect (both the story and the gameplay). Though, there isn't much from X-Files, the alien invasion is fairly straight-forward, despite the information being kept from the populace. In-game it is explained as avoiding panic. In general, I guess, the developers tried to make The Bureau a part of the canon.
  21. Completed The Bureau: XCOM Declassified (a tactical shooter, not a strategy). One save file per campaign is an odd design decision, considering that there is no way to respec, as far as I know, and there are several choices during the story.
  22. HK is my favorite in the series, so I do recommend to play it and the bonus campaign ("Shadows of Hong Kong", aka Epilogue). Some characters from DF appear there. Is there any way to force the matrix portions to be turn-based all the time? With the mini-game the lock can be forced but I'm really hating the stealth portions and I don't see anyway to slow them down. Quick Save/Not-so-quick Load is the closest option. I mostly skipped these gameplay sequences during the 1st PT, but was able to complete them all in the 2nd one.
  23. HK is my favorite in the series, so I do recommend to play it and the bonus campaign ("Shadows of Hong Kong", aka Epilogue). Some characters from DF appear there. --- Completed Immortal Planet. Souls-like isometric action-RPG. Nice plot and lore, nice graphics, unrebindable uncomfortable controls*, odd collision detection, 1 ending. For some reason, all bosses (except the final one) had to be defeated twice. Edit. *In particular, Dash, which is used for both avoiding attacks (when you don't dash into an enemy) and stunning enemies (when you dash into them and they have low stamina, otherwise you get stunned). The thing is that the player attacks and uses abilities in the direction of the cursor, which with the above-mentioned game mechanic makes combat rather inconvenient. In Dark Souls the player always rolled in the direction they were moving. Furi had the option to bind the direction of dash to WASD, instead of mouse.
  24. Dark Souls II. When I defeated the Fume Knight (Raime), I almost cried. It took about 2-3 days. Edit. Furi. When I defeated the Burst (with KB&M). Same time, same reason. Never going to fight this boss again, though (unlike Raime).
  25. Dragon's Dogma: Dark Arisen (action-/party-RPG); Dragon Age; Dungeon Siege III; Sword Coast Legends. Tyranny. Torment: Tides of Numenera is rather text-heavy (there are 3 battles in the first 15 hours unless you actively seek action; it gets better later, though), but certainly interesting. I've tried Divinity: Original Sin (2-3 years ago), but haven't finished it yet.
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