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Return to Caed Nua Mythbusters
Wormerine replied to Wormerine's topic in Pillars of Eternity: Stories (Spoiler Warning!)
There are so many odd options that I wonder if it’s intentional. Maybe during promised analysis there will be point: 25% of players picked the option which wasn’t even in the game! -
Do you really think the White March VO added a lot? I'm just curious. I just played through the first part (can't remember the VO in the second part right now be honest) and I'd say the only voices in it that I think actually *adds* something is 1) Zahua. Nice voice, pleasant to listen to, nice delivery and seems to have an understanding of the character and 2) Galvino which seems to bring some character to the... character.The Devil and Maneha are both... not good to terrible. The rest of it (for NPCs and sidecharacters) is extremely average if you ask me. And characters like the three dwarf ghosts in Durgan's Battery are not only average but also instantly recognizeable as other characters in the game. I enjoyed all of the three new companions. And it’s true a lot of voice actors are reused, which is especially recognisable in a tight expansion. In WM2 every orlan seems to be voice by the same person.But my point wasn’t that VO somehow evelated game to another level, but that it didn’t hurt it. And I did like the more consistent VO - it didn’t switch on and off as much as in the base game. As a full disclosure, I don’t think that VO does much for me, personally. And it seems that many in here share my reservation, that in the past chasing after presentation quality made RPGs less and less interesting. Still, open world exploration, faction and relationship system is in, so what I want from an RPG is being expanded on as well. And I would lie if I said I am not looking forward to more Aloth, Eder and Pallegina VO. Whatever issues I have with D:OS2 aren’t down to full VO and I doubt that not making full VO would directly translate to a better game in case of Deadfire. If anything, it makes me believe that Obs feels so strong about the game that they want to make it as attractive product as possible... which makes me long for May the 8th even more.
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Yeah, like Pallegina yelling at me for hitting her, when she uses Sacred Immolation.
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White March is much more consistently voiced an it works in its favour. For Deadfire the commitment is simply good news. The only negative effects I can foresee are long them - what if the next game won’t have the budget or have other ambitions and won’t be able to afford full VO? Will the public accept the degrade in polish, or will they have to adjust the design to fulfil those expectations? But that’s not for me to decide or worry about. For now Deadfire is looking good and Obs seems confident enough to dump cash into it.
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Deadfire: Would you like to know more?
Wormerine replied to Tattyblue's topic in Backer Beta Discussion
Every level you gain one skill point which you can invest wherever you like. However, every few levels you reach new power level, which unlocks new tier of skills and improves your already aquired skills. In this case you gain two skill points and if you multiclass you have to spend one in each class. -
I have scanned all of the concept art available at their site but didn't find anything.
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Recent survey Return to Caed Nua included some curious quest resolutions. In my coming-to-an-end pre-Deadifre playthrough I attempted to test some of those curious paths. My findings aren't mindblowing but as some people expressed interest in my experiments here they are: 1) Question: To which god did you pledge your allegiance during your quest to end Waedwen's Legacy? This one is curious because as questionare's answers suggest it is impossible to progress to Sun in Shadow without pledging allegiance to at least on of the gods. Couple people confirmed it before but here it is: You don't have to ally with any of the gods to descend to Sun in Shadow. Souls are given to you after doing initial god's quest (before being allowed to speak to them) and you don't have to do anything further. 2) Question: What happened to Vela, the baby orlan? The possiblt surprising answer was: "I gave the baby to a family that would take care of it, and killed Simoc." I feel like I talked to every NPC in the game, and none ackowledged presence of Vela. I also tried killing Simoc first, and then stealing Vela, however conversation with Simoc son was the same, even though his Papa was dead at that time. If it exists its either very very obscure or very situational. 3) Question: What became of the Sky Dragon terrorizing Hylea's temple? Answer: "I mortally wounded the dragon, but at the last minute, I allowed it to flee wth its offspring" Didn't make it happened and tried many many things. You either allow her to stay, or you fight to death.
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I would be surprised if we didn't miss some.
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Portraits
Wormerine replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
*Cough, cough* What you want to say is: -
Beta IV - General Feedback [The Good // The Bad]
Wormerine replied to DexGames's topic in Backer Beta Discussion
Yeah, the slider is tricky to use with mouse. There are shortcuts for it (https://imgur.com/EJXZO83), though for some reasons they are inverted - with smart camera I have no longer need for WASDa so I bound the slider to S and D as it was in PoE1. Now all I want is to use the same shortcut for out of combat acceleration. I often press D outside a combat out of habit, and once the combat starts I am in Benny Hill mode. I personally like the assigned speeds. Maybe its customizable via game files? -
True, but I feel PoE1 “saving spells” problem is more down to xp float. I don’t use spells in PoE for half of the game, but it is mostly because I don’t have to. Enemies are weak, they usually die before my casters can finish the spell, and unlike Deadfire I can’t retarget it, which means damaging my people once they move forward if it’s AoE or loose the spell if it was single target. Much more fun in expansions, which put up a better challenge.
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I don’t think so. They tend to be fairly obvious.
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I get all those reasons. I have a good friend, who shares the same attitude - he doesn’t like rereading books, replaying games or rewatching movies. For that reason he also dislikes games which cut of content from you based on your decisions (like RPGs). He also hates spoilers. We headbutt a lot. I personally, if I don’t feel like rewatching or replaying or rereading a work, than it means it’s not very good. I find story more engaging when I know where it is going as I can watch it develop. I often find my second playthrough/rewatch/reread more enjoyable because of that. Why would I even want an expansion to a game, which I am not compelled to revisit?
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Not a biggie. Except of a feeling of being potentially screwed over, if gog version wont get access to those, I find it fairly harmless. The content is skippable and it doesn't require me to instal any crap on any of my devices. I am still trying to figure out what Obsidian (or versus evil) gets out of that. Publicity? I am not sure if it will get attention of people who aren't closely following the game.
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Portraits
Wormerine replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I see little physical resemblance. Tis possible they tweaked the portraits further after performances were recorded. Eothas could use a purple mohawk. -
Request...
Wormerine replied to Cathmor1973's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
They should more or less. PoE1 required 2 version of portraits: large and small ones. Those are still in deadfire: However, in addition it also uses a third type of portrait for scripted interactions: The 3rd one has the same size and format as the small portrait, so it is entirely possible that it will use small portrait, if waterpainted one isn't available. If not it is as simple as making another copy under a different name. EDIT: Yup, just tested it: created a custom portrait using editor to which link I sent you later, and copied my mug into Deadfire player portrait folder. It accepted it without an issue and used the smaller portrait instead of the waterpainted one.