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Everything posted by Wormerine
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I see an “issue” of missing some companion interaction to be the same as picking a class, aligning with faction, not being able to pick every option in conversation tree at the same time or not being able to use all items at once. You just have to pick something. RPGs are about defining characters, and whom you hang out the most (character and gameplay wise) I see as one of those choices.
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I like that a lot. There is no delaying that PoEs are stagnant RPG. Its not even a criticism - they aim to recapture style of a 20 years old series of games. cRPG could be so much more and interesting. While Bethesda’s games are not to my liking it is not gameplay itself I dislike. I would certainly like to see a radical RPG from Obsidian.
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http://versusevil.com/games/pillars-of-eternity-ii-deadfire_c-r/?age-verified=929428c2d2 First portrait revealed, yet no code with it. Sad.
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I am mostly interested, if Obs will use mechanics for some cool quest design/storytelling. New stealth/pickpocketing, faction and relationship system could potentially lead to some cool interactivity with companions and quest resolutions. I am also looking forward to free map exploration with hostile ships and such. Hopefully some cool stuff to be found. And you know the usual - story, characters, usual stuff.
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The thing with unflexible path is that your relationship with character would get heavily defined for a get go. I feel like doing a weak relationship would be worse than not doing it at all, when compared to companions with the relationship system. There is nothing cheap about companions. Josh said that creating character arc is the big, time consuming part of writing the companion. I would also have little ingame interaction than have a poor quiality content aka. BB:EE or mods. In past he compared sidekicks to Minsc - cool characters to tag along but dont develop and dont have character arc.
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I would pay 25 more dollars then regular price for a true fallout 2 turn based pillars or deadfire. However, thats not the issue. They just cheesed out of the problem instead of actually fixing it. One character might not be worth that much but cutting content to fix an issue should be the last step not the first.I wouldn’t mind a turnbased RPG either, but it’s not a turnbased title. Even so turn based RPGs tend to have less characters under your control (fallouts1, divinitites4) and taking 10 minutes to go through a turn can be daunting even if choices are limited, So without changing the game’s genre, what would be considered by you a not “cheesed out” of the problem. Beoroer suggested reducing active skills as that is what is making PoE more hectic that IE which is point&click and see number roll. No content was cut as far as we know.
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Well, you can't rotate isometric view. To make it rotatable you need to create full 3d world. and then you run into an issue of obstructing view, which means that you can't ignore it. I didn't play Exanima though every game I can think of which was top down and was full 3d suffered from it. Even if they stop doing prerendered background in the future, I would still prefer if they stick to locked isometric view - it just makes game easier to play and I don't see an appeal in being able to move the screen upside down.
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Would do the complete opposite? Make exporation and combat more of a pain in the butt? Frankly, if you go for the top down perspective, the game should be playable without flipping the entire world upside down all the time. I got Dvinity: Dragon Commander for free a while ago and booted it up recently. Wow, the camera might make me not boot it up ever again.
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KOTOR had this, so I assume the same here.Yeah, personally I felt like those “you recruit everyone but not everyone goes with you” works only with ships. KOTOR did it first, from what I canremember, and it was great, the same with ME. In other titles it always feels like bunch of people tag along and then sit on their asses for the majority of the adventure.
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Stacking is annoyingly confusing.
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I suspect there won't be anything until the game release and they will just grand a code to get the DLCs...or we wait for mods. If they really started working on it after hearing complaints it might take a while. If I will keep getting over cutthroat Cosmo at this rate I should not even care about it by release. Seems like an odd oversight. I find it hard to believe they didn’t thing of gog users when setting this whole thing up.
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I have been hearing a lot of complain about this XP discrapency on these forums, and in my 3 playthroughs I never encountered anything like that. Maybe it’s something they fixed later on? I didn’t plah Pillars until 2.0 and they introduced adventures in 3.0 I believe. In my recent playthrough characters I didn’t use and stayed in my stronghold were indeed short by 2000-5000 xp of reaching lvl 16. Easily remedied by recruiting them when handing in a single batch of bounties. As PoE is a much more involved gameplay and decision wise that IE games (both ability use and positioning is much more crucial) 5 party actually feels very very good. Redundancy in fights on both player and enemy side has been reduced without limiting complexity of engagements. Curious to see these topics pop up again - I though they were all put to rest when first beta was released. Edit: you reached level 16 by act 2? I am completionist and I didn’t hit lvl cap unti I beat both white marches and were doing 3rd act content. Do you run around with smaller party size?
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Would not active party members be physically not present (not interact with relationship system) or they will potentially bringint out every possible conflict possible?
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Frowning upon proficiency page as a monk
Wormerine replied to Narcolypse204's topic in Backer Beta Discussion
Not shaving for a bit, doesn't hide the stolen face. -
Could some of the codes be in physical goods? (Guidebook 2 for example)
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Frowning upon proficiency page as a monk
Wormerine replied to Narcolypse204's topic in Backer Beta Discussion
You changing your profile pic threw me for a loop. Hehe - I made it yesterday as a sort of recreational activity and wanted to see how it looks as an avatar. Good! Finally you stopped wearing my first PCs face. ;-) -
Beta IV - General Feedback [The Good // The Bad]
Wormerine replied to DexGames's topic in Backer Beta Discussion
I did find Deadfire harder as first, as it’s not exactly like PoE1. Once I figure how interrupts work and how to manage time and protect from being interrupted it got much better. Right now, I find Beta to be at the level of “I need to focus but can win every battle” with exception of Titan whom I have to cheese a bit every time. -
I watched all of them. Nothing I noticed regarding codes.
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