Everything posted by George_Truman
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Josh Sawyer's tweets and teasers, part 2
George_Truman replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Pack it up boys and girls looks like Pillars is cancelled.
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Josh Sawyer's tweets and teasers, part 2
George_Truman replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That took awhile in the first game. Fortunately I was somehow aware of that problem and plotted my head canon around it. Yeah I always just told myself that I was meeting a group I already knew in gilded vale.
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Why do you play the class that you do?
George_Truman replied to PneumaticFire's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For some reason I try really hard to make characters look like their portraits. So usually I pick a portrait, and then I pick a class/build that can use in-game equipment that resembles the portrait. I also try and pick classes that go well with per/int/res so that I can have good speech options.
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Request: Optional skull icons/above level notifiers + optional floating numbers
Just close your eyes!
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Josh Sawyer's tweets and teasers, part 2
George_Truman replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Honestly if you play on anything other than max speed without pausing you're a casul.
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Josh Sawyer's tweets and teasers, part 2
George_Truman replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I despised all the Paladin drawbacks. I see what you're saying about balance, though. If Pallies had a base class with no drawbacks/penalties then I'd be fine with the drawbacks being in place for the subclasses. It might have made sense to make Goldpact Knights, the neutralest order, the 'base' (with the option to pick an unmodified SE, FoD, or LoH) and kept the rest of the orders the same.
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Portraits
George_Truman replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Can someone give me a quick run down on these two?
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Deadfire DLC items from v3.07?
How does it give you zero recovery? It grants stats only for 1 per rest if not mistaken and that isn't that great in my opinion. It allows you to wield firebrand and gloves of swift action at the same time. You used to have to give up the gloves slot to wield firebrand.
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Deadfire DLC items from v3.07?
Did you look at the fully unlocked version?
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Deadfire DLC items from v3.07?
The belt is insane and finally enables zero recovery firebrand barbarians with potion + blood-lust.
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Will Obsidian be doing anything about the absolutely retarded amount of stun/prone/etc spam?
George_Truman replied to PizzaSHARK's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)gitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgudgitgud
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[Poll] Throwing weapons in PoE 2
George_Truman replied to QuiteGoneJin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Throwing weapons might work well as powerfull consumables - max stack of 1 so you can only hold a few. What he said^
- [MECHANICS] The Big "Attack Speed" Conundrum
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[MECHANICS] The Big "Attack Speed" Conundrum
Are seperate blue categories additive? I was testing AS and was at zero recovery with a 20% speed weapon (no durgan) a durgan shield, swift action gauntlets, and DAoM pot with no armor. 1.2*1.15*1.5=2.07, 2.07-1.55=.52 1.2*1.15*1.5*.8=1.66, 1.66-1.35=.31 Unless I am missing something it shouldn't even be close if vulnerable attack is multaplicative, but it checks out as an additive malus. Version 3.05.1186
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How reliable is Spelltongue's Time Siphon?
So I was messing around with spelltongue and noticed some interesting stuff. First off, it appears that spelltongue distributes its siphon between all buffs. So 1 or 2 buffs are much easier to sustain infinitely than 5+. A 3 dex zero recovery paladin was able to infinitely sustain 2 buffs on targets he had a 75-100% chance to hit. Also I believe that the siphon has its own hit/crit/graze range that is independent of the weapons hit/crit/graze. It seemed like I had better luck with higher accuracy but I didn't look into it hard enough. The 15% attack speed steal does not appear to stack with spell buffs. I observed a lot of inconsistencies with instant speed while I tested this (varying durations of the recovery bar particularly after getting knocked down, stunned, or interrupted) but I don't know if it was just UI bugs that didnt effect actual recovery frames. I am really interested to hear from somebody else that has checked this out.
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The BEST 3 RPGs you have ever played
Skyrim/Oblivion - the people at Bethesda have really mastered making something fun out of a buggy simplistic mess The first Mass Effect. Film grain + really nice audio and a really cool original universe. The first English Fire Emblem on the GBA. Hard to explain if you never played those games but that one had a ranking system that incentivised not breaking the easily exploited systems. (Didnt want to say PoE but I've sunk a sad number of hours into it)
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overpowered and underpowered class
Chanter! Chanter is best class. In terms of making the game easier to beat I would say that rogue is the worste. But if you like things hard then chanter is bad and rogue is great so I guess it depends on taste
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Two-Handed Monk Advice
In terms of potential damage the monk dominates the fighter. The monk is even stronger with proper support too because the fighter's abilities dont synergize as well with support (barrage and fear immunity aren't so great when you have a priest or use buff scrolls) but without that support the fighters abilities are really nice. The monk is better with micro too; the fighter really shines at shift-clicking the back line. If you're a low-energy Jeb like me that counts for something!
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I am very disappointed to hear the party will be reduced to five.
George_Truman replied to Gregorovitch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You plebs that want 6 need to get on my level; I wish we had 7!
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Two-Handed Monk Advice
Also once the fighter is struck down he returns more powerful than you could possible imagine. Also its good to remember that additional defenses mean less focus on your boy = fewer interrupts + less cc which means more damage. An offensive fighter with solid armor and vigorous defense on basically gets to run around and do whatever he wants. Also High accuracy = good hits with envenomed strike. Early game on an int fighter you can get a lot of damage even on high fort high dr targets using rotfinger gloves, accuracy, and envenomed strike. Also mad AOE with the rotfinger gloves. In all I think the fighter is better without priest/scroll support.
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Casting outside of Combat
George_Truman replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)^the modal buffs in DA:O were pretty dank but that wpuld be tough to implement with certain strong PoE buffs Also, not sure if this is common knowledge but you can shift-queue all of your buffs and an attack command.
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Casting outside of Combat
George_Truman replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't think that tedium, as a few have suggested, is the reason for no pre-buffing. The phrase the devs use is action-economy: powerful effects often come at a cost of time. A wizard with DAoM, Ironskin, and Citzal's lance + Martial Power is a pretty stornk matey. That storngth comes at a cost though, you spend the first (often crucial) moments of battle doing nothing. There is no downside if these buffs are cast pre-fight. There are also tactical ways to work around this, one of the most common being luring the enemy into a trap.
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POE1 has a serious lack of defense for finesse types
George_Truman replied to QuiteGoneJin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What do you guys think an appropriate tradeoff would be to gain increased durability from offensive stats and gear?
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Two-Handed Monk Advice
Monk has more damage output potential, especially as a fire godlike. Fighter may be more fragile early (particularly with dumped resolve) but evolves into an unkillable being (with high int especially).
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[SUGGESTION] Deadfire - Wizard Duels
George_Truman replied to MrHoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Gun wizards will crush. Spell protection => veil => shoot