
George_Truman
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Paladin Aura Size (INT stat vs. math)
George_Truman replied to bleedthefreak's question in Backer Beta Bugs and Support
Its a weird problem because they wanted to prevent the exponential gains above 20, but keep the aoe about equal for the 10-20 range iirc. Anything above 10% causes you to zero out at or above 1 int, which I guess they don't want. https://docs.google.com/spreadsheets/d/1RFUG64GdwMtZKAEQ7iRCRscSNptKr2gSBMxNIMhdroM/edit#gid=0 ^here is a spreadsheet to visualize how changing the numbers would affect the AoE multiplier. Please correct my math if I fudged up -
Deadfire: Would you like to know more?
George_Truman replied to Tattyblue's topic in Backer Beta Discussion
Does anyone have a link to the effects of the different tiers of afflictions and inspirations? I am having a really hard time finding that info. -
If you have an inspiration like Intuitive and get hit by Distracted (from Powder Burns) they cancel each other out. I don't weant to cast Disciplined Strikes after every shot with Powder Burns. So any level affliction will cancel out any level inspiration?
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don't ostrich aim and/or disciplined strikes prevent distraction? On a side note could you go for bleak wanker/black jacket and take clear head to prevent the perception malus? is there any indication that there are items with spells bound to them like in PoE 1?
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"Swift" inspiration needs buffs.
George_Truman replied to MadDemiurg's topic in Backer Beta Discussion
Maybe one of the fights consists of a maze of stationary tentacles you have to run through! -
Half-sword modal with dual-wielding?
George_Truman replied to gGeorg's topic in Backer Beta Discussion
Op I don't think your premise is universally accepted. Many believe that half swording was also used to deliver blunt hits with the pommel and guard. This video provides a solid example for both techniques The point being that the second method could easily be used with one hand (and the guy in the video does just that at one point despite using quite a large sword) -
Are there still team immunity spells? From what I saw the priest spells were altered and only affect 1 fella at a time Also correct my math if I'm a dummy but the new system punishes dumping worse (in terms of aoe) -6% radius per point * 7 = -42% radius ≃ -66% AoE -10% AoE per point = -70% AoE (hope I didn't mess that one up) as opposed to pumping +6% radius per point * 7 = +42% radius ≃ +100% AoE +10% per point = +70%
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> If you poop away your defenses > decent tank > can take a few hits It's only Will, a stat that is poor on Fighters anyway, and you could always put it into Resolve instead, which would give you less affliction duration and more deflection. > on account of avoiding disables. It's not clear to me that boosting your Will save by a few points and adding an extra 5 seconds of Vigorous Defense will suddenly result in a character that can 'avoid' disables. In POTD especially, charms and dominates have such high Will save requirements that it is nigh-impossible to avoid them by boosting defences (although I'll grant this is less of a factor on lower difficulties). > Is forgoing cleave I can't comment on Cleave, maybe someone else can offer some insight as to whether it's worth getting and whether lowering Intellect really harms it all that much. A lot of what I was saying about min/maxing was meant in a general sense. Weather you notice it or not all of the defensive stats associated with the attributes affect you. Also, will doesn't just save you from resolve and int afflictions, it also affects your ability to dodge abilities like shining beacon, devotions, and other attribute affects like paralyzed from banshee screams/killers froze stiff. I think you are missing the point of opportunity cost. its not 5 or 10 extra seconds of vigorous defense you get from pumping int, its 40, because you only have to spend 3 discipline for a minute of Disciplined Barrage instead of 6, so you can spend the remaining 4 points on 40 seconds of VA (i'm using base duration values and assuming the 7 points of discipline @ 10). That will indeed have an impact on the disables you sustain and your probability of getting bursted down. High defense also allows more ease of use and versatility. A higher defense may allow you to put a character into harms way to take down a priority target that they may otherwise not have been able to reach.
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[Beta4] New Passives are Scams
George_Truman replied to theBalthazar's topic in Backer Beta Discussion
Is +10 to a defense bad? I loved those talents in PoE1