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Everything posted by George_Truman

  1. I voted for Deadfire. I would prefer the PoE1 system if there were some way to lock the player in to certain situations (so they can't leave). The way it works in PoE1 is really only as a self-imposed constraint.
  2. A build I really like is devoted/helwalker crit build. I recommend pukestabber. The stat line can be something like 10 18 18 18 10 4. The build makes great use of the devil of caroc armor as well. The talents are pretty no-brainer, (disciplined barrage, swift flurry, one handed style early gets the build going). I like the int/lash route more than the constitution/armor route but I use this build with a party not solo. If you went solo then it would probably need to be nalpazca instead with a different stat line. You end up being able to self buff to 25 18 23 23 25 9 (higher with items).
  3. The Wahai Poraga poleaxe seems to be hitting way more than it should. The picture I took is from one attack. It seems to depend on the number of targets.
  4. The explodey frost bow may be able to compete with the blackbow. The ranger does have the advantage of active abilities to use along side it.
  5. They work really well with a paladin imo. A ton of full attacks and (especially kind wayfarer) the paladin has better pet heal abilities.
  6. I know that people hate nerfs, but I think it might be smart to change some of the full attack abilities to primary attacks. Currently only fighter has notable primary attacks. I also think that 2 handers could use either a flat damage buff or a flat pen buff, or maybe a cleave or "bounce" effect. Like attacks hit primary target and another target within 'x' distance for like 33% damage or something. That might allow them higher damage against mobs, but worse single target/focus damage.
  7. Again, those numbers are at least somewhat taking those things into account. A the defensive bonuses also get better with more gear. Each piece might seem insignificant, but they add up to something that is definitely more than negligible. All of the small effects add up. You do more damage, kill enemies faster, then take less damage. Debuffs take less time and don't hit/crit as often, so you take less damage and do more damage, also reducing the damage you take etc. Its even more noticeable if you are soloing. When you play as a party the effect of each character is drowned out. When
  8. Obviously he didn't understand the math. Unless you don't think +8 all defenses save deflection, +20% to 10% damage (depending on how far in the game you are), ~5% extra duration, ~10% extra area, 5-7.5% extra health, and 3-5% less incoming weapon weapon damage, is insignificant, you did the math wrong. Those are pretty conservative values too, mostly assuming the difference between 18 and 20 in a stat, or 13 and 15.
  9. Of course there's a difference, but it's insignificant - without checking their stats or the logs you wouldn't be able to say who has the boon. It's like when you go to the grocery and buy something labeled "bio" - you pay more, you can't tell the difference, but you hope it will make a difference in the long run... Sorry I was rude
  10. You absolutely will, even more so with high resolve characters. You will live longer, do more damage, get hit less, get disabled less, etc. Just because you won't see a significant difference in any one area doesn't mean that you aren't going to notice the overall improvement. Thats like saying that saving change isn't important, because what difference does 15 cents make? You missed the point almost completely.
  11. I think people underestimate how much +2 in every stat really does for you. When you look at each individual boons (+6% damage or +6% action speed) it doesn't seem like much, but when you add it all up it makes quite a difference. The difference between a 15 15 10 15 18 5 barbarian and a 15 15 15 20 20 5 barbarian is pretty big. 15% action speed, 5 accuracy, 10% increased duration, 20% increased AoE, +20 reflex, and +4 Will. I always take it because I like to have a stat line in multiples of 5
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