Everything posted by Phenomenum
- [Mod] Tint God
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Patch Notes for 5.0.0
Yes, performance is better with 5.0, especially in crowded areas - i'm getting almost constant 60 fps with ReShade and 70-75 without one. BUT! Storm weather drops fps to 40-45, boarding fights also. Opening and closing game menu drops fps by 5-7 frames (i experienced this strange effect on two different systems). Micro freezes on assets load still there (no preload to VRAM it's a shame). And Queen's Berth + storm weather bring fps counter to 30-35 fps. So, in comparison with other games with open-world and decent graphics, Deadfire still one of the most unoptimized games ever.
- [MECHANICS] Power level compilation thread
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A way to get rid of annoying NEWS tab
Phenomenum replied to Phenomenum's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Updated initial post. Now a 100% working cure.
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A way to get rid of annoying NEWS tab
First, go to C:\Users\YOUR_ACCOUNT_NAME\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity II and delete a folder and file: If you don't know how to create Firewall rules, you can use Google or follow this guide: https://www.howtogeek.com/227093/how-to-block-an-application-from-accessing-the-internet-with-windows-firewall/ Bingo! ****ty News tab is gone:
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Deadfire Polishing Poll
In your lovely fampir crypt? Well, have a nice time there)
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Deadfire Polishing Poll
General: I see no issues here. Fighter: - Black Jacket. I agree with Max's feedback - too straight interpretation. But on the other side it fits to subclass description. I'll let you know if i have some alternative suggestion. - Shield Mastery. I don't like these "stars". Maybe try to remove one of them? - Confident Aim. Overall composition is weird - too small elements, too much free space. Vanilla icon (sword and star) is better at the moment. Barbarian: - Corpse Eater. Cheshire smile is funny, but it's not connected to "corpse eating". In my mind. - One Stands Alone. Try to remove two pikes on top. Monk: - Crusible of suffering. Great idea but i worry about face in 42x42. Maybe worth to make features more simplified and distinct? Paladin: - Goldpact Knights. Round type will turn into a grey mess in 42x42. Try to simplify. - Frermas Mec Canc Suolias. 5 Stars will turn into a 5 blurry rounds in 42x42. Try to make them more distinct, with less rays count. Ranger: - Straightened / Defensive bond. Oh, i said about this this already. Defensive - without rays, Straightened - with current Defensive icon. - Driving Flight. Don't like it at all. I'll try to find some additional suggestion. - Distracted Training. Same. Wizard: - Transmutter. Weeeird thing) Chanter: - Don't like Bellower. Too straight interpretation. I think this is all, for now. Before l'll see all icons in game, i can't say more.
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Deadfire Polishing Poll
Wooo! Great! I' second to Max - you did eXXellent work! Some polish here and there and then i'll try to do my best to give that icons perfect look. I will type detailed feedback later today. "I swear before the whore that is Magran, this small stinky blue orlan is worth something!"
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Terrible performance?
Phenomenum replied to Bercon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ha-hah. True. This is the most heavy benchmark ever. I remember the times, when no gaming configuration was able to run Crysis 1 at 60 FPS, but graphics on Max settings was a real breakthrough. It was a hell of a years ago. And now we have a new leader - but who could ever imagined it will be isometric game with 2D backgrounds! We a living in crazy times, man, crazy times...
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Summoned weapons stuck on character after loading the game
Phenomenum replied to Jardik's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I bet he/she uses some mod. There's no way to save during the fight.
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Latest Patch.
Phenomenum replied to Hulk'O'Saurus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't understand it at all. To waste 100+ hours (minimum) of your life in attempt to beat this crappy challenge... without any sure that is even possible, and knowing you can be disqualified for any reason... And for what? For cheap "very special patch" (cost 10$) or for your name on some tablet in some office...? Madicco! I mean, who the hell come up with such dumb idea? Josh? He should pay a real prize for that - 5000-10000$, for example - this could be real interesting motivation. All this s**t is beyond the comprehension. Sorry.
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Deadfire Polishing Poll
****... Too many icons.
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Deadfire Polishing Poll
Nope. And i can't remember if i ever seen any of Subclasses icons ingame.
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[Bug 4.0] Arcane Archer not scaling as expected
Phenomenum replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Penetration fix for AArcher in TB mode will be tha same as in RTwP. And most of other fixes in Community Patch (if not all) will work in TB mode.
- Modding Patch Notes for v5.0.0.0040
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[Bug 4.0] Arcane Archer not scaling as expected
Phenomenum replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Sure.
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[BUG? v. 4.1.2] Forbidden Fist ability not treated as weapon attack
Phenomenum replied to Boeroer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Emm... Already fixed. Have you forgot about this? https://www.nexusmods.com/pillarsofeternity2/mods/241?tab=files Of course we will include this fix in CP.
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[1.0 to 5.0] Knock up and Micromanagement
Phenomenum replied to theBalthazar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I suspect, it's a code / animation issue - or status effect "VerticalLaunch" itself designed in this way. Personally, i have no idea how to fix it. Maybe Max could do something.
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Deadfire Polishing Poll
Max given me some useful tip)
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Deadfire Polishing Poll
@AndreaColombo We fixed Arcane Archer
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[Bug 4.0] Arcane Archer not scaling as expected
Phenomenum replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Nothing special. You can turn it on/off whatever you want.
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[Bug 4.0] Arcane Archer not scaling as expected
Phenomenum replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)No hard ETA, but we scope on next weekend for BETA release. And, HOORAY , thanks to the @MaxQuest, we found the solution for Penetration problem, that works for all - existing and newly created - characters. Penetration will be scale with Arcana skill, +0.25 Pen for 1 point = +5 Pen with 20 Arcana. Tested it just right now and it's works with all Imbues.
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Deadfire Polishing Poll
Ok, i'll try to do this.
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Deadfire Polishing Poll
Sounds easy enough. And what weapon types you suggesting for Blights ans Rot Skulls? Also it maybe requires switch TreatAsWeapon flag to "true" - it means, this spells will start to receive all weapon related bonuses (Acc, Pen, Damage). Wouldn't it be too much?
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Legacy Issues and Solutions
Phenomenum replied to SChin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)@SChin Guys, are you insane?! Have you verified translations before patch release, at least? I have no words... I mean, of course i have, but i will be banned if i write what i think about your QA standards and other things. English Russian