-
Posts
1260 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Blogs
Everything posted by Phenomenum
-
I bet you miss me) https://uploadfiles.io/yq8zyevt Load AFTER all mods you have (bottom of load order).
-
Ohhh... with respect, but too much "something". If we keep this vagueness, we'll never end this quest. So, if you don't have a distinct vision, maybe you can help us with existing concept? We can develop and change it later. What do think about it?
-
@MaxQuest what do think about trinkets, man? Or i can decide this on my own, with Boeroer's help?
-
In theory, i can divide Brilliant "+resource" effect to casters resources and non-caster class resources... In theory. But it'a hell of a work, even in theory! Let's get back to trinkets.
-
F*** i must double check it. As i remember it should, but... True, spells works different, but Brilliant was nerfed from 3 to 6 sec. by Obsidian. Isn't enough?
-
Of course. It will be in Extras addon. It's pretty tall order for one spell Anyway, i can do this
-
Almost forgot: Who wants to reduce Salvation of Time bonus base duration from 10 to 5-6 sec? Because, basically, with 20+ INT + PL bonus + Empower it gives a awesomesauce beneficial effects duration, which is clearly OP and provoking some cheesing combos with Brilliant Inspiration and some other buffs. And it just a 5 lvl spell. I feel (and this feeling is strong) we need to cut if off.
-
Mmmm... On the second thought you're right) Aha! I didn't think about it. Need some testing to be sure if this will work, but if you're right, then we can give some hi-lvl spells. Agreed. I get it. No need for "b)" argument. But i prefer to leave this idea for the future and concentrate on essential things - Priest's & Druid's trinkets
-
I'm sure this is not a good idea. Doing this we simply copying Wizards grimoire mechanic and in the end we get another 6 (8) Wizards subclass. Think about it. This is complicated. Since trinkets must be integrated with keywords and with class gameplay i'm pretty sure (and Max agreed with me) that we must be able acquire them in 1/3 of the game. Give high-level spells is a sweet idea, but ... i fear it will be too early. I don't strongly insist on per encounter - it was just my suggestion. I'm fine if spell will be available till trinket equipped. I have no firm opinion regarding this. Bonus spell uses is not a bad idea in general. I see no harm at least. About your variants of trinkets - i'll answer later (not so much time i have). But i like that our trinkets discussion became more concrete P.S. About autocasts. I don't mean such ability SHOULD be for every trinket. It was my morning brainstorm). So i'm open to suggestions.
-
My thought about Priest's trinkets: It should be 1 trinket per God (e.g. Magranite Prayerbook, Eothasian Prayerbook and so on), consist of 2-3 bonus per encounter spells, which fits the God, and a special ability/bonus which can be activated only corresponding Priest's subclass. For example, Magran trinket adds 2-3 damaging fire spells, 1 per encounter, which can be used by anyone, and +2 Fire abilities PL and, maybe, some special ability, which can be used only by Priest of Magran - if we follows Boeroer's suggestion, then it should be a second Spiritual Weapon. Magran Bonus spells: Divine Mark, Searing Seal, Cleansing Flame (1 per encounter) Bonus spells/abilities (for Magran Priest): Spiritual Weapon - Arquebus, + 2 PL with Fire abilities, auto-casts Flame Shield on self when Critically Hit (1 per encounter) Berath Bonus spells: Interdiction, Lithany for the Body, Barring Death's Door (1 per encounter) Bonus spells/abilities (for Berath Priest): Spiritual Weapon - 2 Maces, + 2 PL with Decay abilities, auto-casts Barring Death's Door on self when Health < 15% (1 per encounter) Skaen Bonus spells: Interdiction, Desponent Blows, Divine Terror (1 per encounter) Bonus spells/abilities (for Skaen Priest): Spiritual Weapon - 2 Daggers, + 2 PL with Condemnation abilities, auto-casts Revenge of Skaen (10 sec. base duration) on self when downed in fight (1 per encounter) Eothas Bonus spells: Suppress Afflictions, Lithany for the Spirit, Triumph of the Crusaders (1 per encounter) Bonus spells/abilities (for Eothas Priest): Spiritual Weapon - Morningstar, + 2 PL with Protection abilities, auto-casts Minor Intercession when ally is downed in fight (1 per encounter) Wael Bonus spells: Blessing, Dire Blessing, Spiritual Ally (1 per encounter) Bonus spells/abilities (for Wael Priest): Spiritual Weapon - Quarterstaff, + 2 PL with Illusions and Mind abilities, auto-casts Shadowing Beyond when Health < 15% (1 per encounter) Woedica Bonus spells: Barbs of Condemnation, Pillar of Faith, Warding Seal (1 per encounter) Bonus spells/abilities (for Woedica Priest): Spiritual Weapon - Pollaxe???, + 2 PL with Punishment abilities, auto-casts ??? Gaun (Xoti Lantern) Bonus spells: Blessing, Restore, Consecrated Ground (1 per encounter) Bonus spells/abilities (for Gaun Priest): Spiritual Weapon - 2 Hatchets??? , + 2 PL with Restoration and Inspiration abilities, auto-casts ??? Rymrgand Bonus spells: Iconic Projection, ???, ??? (1 per encounter) Bonus spells/abilities (for Rymrgand Priest): Spiritual Weapon - Pike???, + 2 PL with Frost abilities, auto-casts special version of Ninagauth's Freezing Pillar when downed in fight (4 m. radius, 30-40 Freeze Damage, Freeze (Paralyze) for 5 sec.) Let it be a start. Because we disscussing about trinkets for a month, but don't have even a preliminary concept. It's better to do something, than doing nothing.
-
Crashes, crashes. crashes
Phenomenum replied to Gurich's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hello, i'm not an Obsidian guy, but i think i can help. Open your error.log (each of them). See? mono.dll caused an Access Violation (0xc0000005) Access Violation (0xc0000005) - it's the kind of error, when program (or program .dll component) couldn't read or write information into (or from) your memory. In your case this program component is mono.dll Look at your memory stats: 8109 MB physical memory [598 MB free]. - Your RAM 8109 MB paging file [16 MB free]. - Your Paging file Write to location 08011000 caused an access violation. - Game can't write information to your system's memory. So it obviously not enough memory for Deadfire. You must close some unused applications OR adjust your Paging file size to 12 or 16 GB. I've encountered exact the same problem (with mono.dll), with 16 GB RAM onboard and 2 GB Paging file size (because i was sure this is enough). When i adjusted my Paging file size, all crashes is gone. P.S. Avgurkov... Another russian spy? -
Agreed, it's a good idea. In this case, we can make it. We must create "unique and interesting" trinkets to make Druids and Priest more unique and versatile (closer to Wizards with their grimoires), not just expand spell arsenal at the cost of ability points. As for trinkets, we must settle up The Main Question: Should be trinkets (both for Druids and Priests) specialized for each subclass or they should simply add some bonuses and spells? In case of specialized trinkets, should be the ones restricted to each subclass? My vote is for specializing, to make each subclass gameplay experience more unique and distinctive. Especially for priests, because of very little difference between subclasses.
-
Aha. So, we'll add to the trinkets a pell "Spiritual Arquebus" for Priest of Magran, which gives you arquebus with "spiritual" VFX. Right?
-
I can add visuals to item (in fact i did it for my St. Drogga's Skull) by simply adding/substituting corresponding entries in items.gamedatabundle. For example, i've added Berath Great sword FX to ordinary Great Sword: But it changes permanently all Great Swords in game. So, why do you asking?
-
You can blame me. There was incorrect Class Table ID for Barbarians. Also, we already did a brand new description for this talent. So it will be ok on release.