-
Posts
1257 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Blogs
Everything posted by Phenomenum
-
Thank you. Since all critical problems (at least knowed ones) is solved, we finally can rest. Or eat.
-
@Boeroer https://uploadfiles.io/eevzxbct Please, test this file. I've changed activation trigger from "On Scoring Graze Hit - Crit Hit" to "On Deals Damage".
-
It can't be: It can't be: It was in vanilla and i didn't changed this: "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Range": "None", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "Weapon", It means that you can apply Backstab attack ONLY with real weapon attack. "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, "AttackHostility": "Default", "TargetType": "None" }, I think there's some problems on your side. Since Extra Backstab overrides Basic version, please, make sure that you have Extra pack loaded AFTER Basic. I can't reproduce any effects you mentioned on my side
-
No, Community Patch have no relation with this item. We didn't touched any items, exept Rakhan Field boots and Shroud of the Phantasm. Can you check this again, by turning mod ON/OFF? Provide the list of mods you using and it's load order.
-
Yes. Load it after CP, just in case. @Boeroer Sorry for this little mess witn Icons - it seems like some weird data corruption in .gamedatabundle file, because i double checked it and find no technical mistakes. Unnerving)
-
Weapon Mastery +5 Acc in and just weren't mentioned. Wand proff will be in next update, don't worry.
-
Not all. I can't imagine how this happened. Though i already fixed it (using backup gamedatabundle file), i'll keep investigating what happens. Only subclasses were missing and not all subclasses. Weird thing.
-
We can add some lashes to Scepter. Or some interesting effect - since it One-handed, maybe some % chance to proc something.
-
Wow! Thank you from all of us. @Boeroer asked you for help, because it's needed for our Trinkets part of Community Patch. See, Boeroer - now all your fantasies will come true P.S. But this mod will change original Flail model. But we want to create a new weapon with new ID and model name, i guess. How we can do this?
-
@AndreaColombo if you have time, you can investigate all those Swords i mentioned - maybe we can use some for Second Spiritual weapon.
-
There a number of interesting Great Sword models in game which can be used: Item name: Animated_Great_Sword_Summon Asset: prefabs/items/appearance/weapons/great_sword/great_sword03_summon.asset Item name: Great_Sword (i think this is @AndreaColombo mentioned) Asset: prefabs/items/appearance/weapons/great_sword/great_sword01.asset VFX: prefabs/effects/abilities/priest/fx_spiritual_weapon_berath.prefab Item name: Great_Sword_PallidKnight (Or this) Asset: prefabs/items/appearance/weapons/great_sword/great_sword_pallidknight.asset Item name: Citzals_Enchanted_Armory_Great_Sword_Weapon Asset: prefabs/items/appearance/weapons/great_sword/great_sword01_citzal.asset Item name: Priest_Spiritual_Weapon_Berath_Greatsword Asset: prefabs/items/appearance/weapons/great_sword/great_sword01_berath.asset Item name: Animated_Great_Sword_Summon Model: prefabs/items/appearance/weapons/great_sword/great_sword03_summon.asset
-
I've taken activation scripts from Assassination ability instead of vanilla activation via attack filter in status effect. That's all, if we talk about Basic version.
-
Still thinking about restricting Backstab only to primary target... Don't know if this OP or not OP.
-
Maybe) Was too busy with Frermas icon. Ok, i understand. Technically, i can add a hidden keyword to Radiance and Interdiction attacks. Then add ability to Trinket with "Attack target on event" type status effect, which contain a Radiance/Interdiction keyword. Next, when you are using Radiance/Interdiction with Trinket equipped, this status effect triggers additional attack, which apply additional status effect. Every ability adds additional status effect. For example: Aggrandizing Radiance is PL 2 ability, and triggers +2 All Attributes SE Inspiring Radiance is PL 4 ability and additionally triggers +10 Acc (so we have +2 All Attributes and +10 Acc) Bla-bla-bla Radiance is PL 6 ability and additionally triggers something else (so we have +2 All Attributes and +10 Acc and "Something Else") This is what i can do. So there's some technical limitations regarding implementation of this upgrades. Understand?