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Phenomenum

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Everything posted by Phenomenum

  1. I tried all variants a couple minutes ago, from stealth at battle start and from shadowing beyond. 1. Simple auto attack - you're right, BS triggers for two hits for DW and two hits for 2H, so 2H deals more damage. Works identically for stealth and Shadowing. 2. Ability (Crippling strike) - for DW triggers BS only on SECOND hit (for steath and shadowing) and for 2H triggers only one BS hit from stealth, and from Shadowing...no BS at all, just ability. So i presume, best way is to land saimple attack with BS and then active ability - anyway rogues attack very fast and nothing figures out whats goin' on)) If we want deadblow+BS, someone shall debuff enemy with two afflictions, as i wrote previously. It can be cipher or someone else, doesn't matter. Looks simple. I'll try to make my Backstab rogue and, maybe, post whole build after all.
  2. Thanks. Always many good info from you (i was reading forums some time, before started write something there). It may be a classic DnD assassin. Mostly) About backstab+abilities. I tested this moment a while ago - with duals+ability backstab triggers only on first hit, not full attack. Don't know about 2h - seems like only first hit triggers too. I need to try it, before i can be 100% sure. When i played first time, before WM, i landed crit on Sky Dragon with blunderbuss, its was about 210 or 230 dmg. Other my playtroughts for rogue i didn't take backstab, becose were very few possibilities to use it. But now, with all this staff...)
  3. Quite interesting build. Not sure those be viable for our dear TS, but very handy for me. Thanks. Also i think about backstab for melee - ability is bad first half of game, but then: 1.Shadowing beyond - 2 per rest 2. + 1 Shadowing from soulbound mace - per rest 3. Feign death - 1 per rest 4. Cape of master mystic - on crit per enc 5. Opening from steals 1 per enc So, on high levels we have 4 invicibility per rest + 2 per encounter. It's worth enough for spare a point into Backstab. With cipher's Fractured Volition, which gives 2 afflictions for Deathblows, and simple dual attack its appears oneshot any target ( might +30, RA + 20, SA +50, DB + 100, BS + 150, enchants +30 = at least 380 percent of bonus damage!). I should definitely try to go this way.
  4. Its the base, i told you. Just choose slightly different abilities. I don't understand you, honestly) Your demands include a lot of abilities usage and, at the same time, don't much micro - its incompatible things. Anyway, hope you find suitable bild and have fun with that. Cheers.
  5. Just for example - lvl9-10 rogue lands crits with sabres about 50-70 dmg for each hit, it means 100-140 for each attack. And with proper stats and gear he hits fast. No one 2h cant't be compared with this.
  6. Yes, but you need a lot of micro anyway. Just be prepared for that. You need to try yourself. You might use bild from video as your base and modify it as you like. Just don'miss several musthave abilities. About your last question - no it doesn't. You free to use 2h and you will be fine, but sabres base damage just 1 point less than 2h. And all rogue offensive abilities is full attack - you hit 2h just once for 50 dmg or you hit 2 times with dual sabres and deal 90 dmg. Only shoot from blunderbuss deals more damage, but it' situative and you'll need switch back to melee then.
  7. Also, i suggest you watch this video https://youtu.be/xX8QHjHMA34 for better understanding about classic DD rogues in PoE
  8. I wonder you, but in this game rogues IS ABOUT micro and proper positioning, besides of this for highest effect all party must work for them, one way or another. Or you will die fast. Especially on hard or POtD. Dead rogue deals 0 dps. Only exeption is tanky rogue with bash shield, as far as i could remember. He might be very fun, but he not be an assasin, in terms that you use. And about rogue abilities - more of them, even high-level abilities is meh and per-rest. There are several abilities that makes base for high dps output, but you get all of them until 11 level and its all passive. Of corse, you could't simply create a rogue, give him several active abilities and then just pick the target an click on flashy ability icon. But you'll die very often and waste more than half of his great dps potential.
  9. No. I have seen this post yesterday, and my curiosity was so high for making few experiments. So, lets get to the point.PoE 3.03 with both expansion, steam. 4rd level party including Alot and Durance (unfortunally, i delete all previous saves before new playtrough). We going in Black Meadow and pick up acc bonus vs wilder (all party have 4 points in survival skill). Then we go for Troll-hunting and try all spells that Alot and Durance have. So, we might see in battle log, that acc bonus +10 aplied only to Minoletta minor misilles and Corrode lance, for Alot, and only for Divine mark for Durance. Any other spells have standart acc (41 in my case). Also, Distant Anvantage ability for Alot affects to all spells, if he stands more than 4 meters away from enemy. You free to try yourself, but it tru enough - accuracy bonys from survival ability affects only certain spells and, of course, to all melee or ranged weapon attacks. I don't know how it affect on druid or cipher spell, also on chants. It's need more testing.
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