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Phenomenum

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Everything posted by Phenomenum

  1. Some people discovered this game recently, and if they want to share their thoughts with allaround, i appreciate this. It's not necessary to judge them and talkin' about "necromancy" - remember yourself 3 years ago.
  2. I wonder how you will do it - monks have especially high Fortitude & Will defences (up to 150) when upscaled, and all Will debuffs targets... Will of Fortitude. Seems like lucky roll to me. Am i wrong? Fighter with Disciplined Barrage or Paladin with Sworn Enemy + Zealous Focus, then add a priest with Inspiring Radiance, Crowns and Devotions. Whisper of Treason from Munacra Arret has +10 ACC and gets +1 per char level. At lvl 14 this would result in +20+10+20+6+10+14 = +80 ACC on top of your base ACC. Cipher can do the same with Tactical Meld (+20), then on top Borrowed Instincts (+20) for a total of +100. If you want to go totally crazy you can add a paladin with Coordinated Attacks + Marking for another +20, even +30 if it's a Darcozzi. That would mean +110 for a fighter with Munacra Arret, +111 for a paladin with Munacra Arret or +130 for a cipher with his own WoT. On top of base accuracy at lvl 14. Base accuracy at lvl 14 would be 72 for fighter and 67 for paladin and cipher. PER bonus comes on top. One could add Distant Advantage (Wood Elf) as well. So if you want to charm an enemy you can do it reliably. "Fighter with Disciplined Barrage or Paladin with Sworn Enemy + Zealous Focus, then add a priest with Inspiring Radiance, Crowns and Devotions" - i know you as a "professional PoE player" and you talkin' about buffchain from Priest etc., but for mediocre players encounter might end within 2-5 seconds. Basically, sometime you couldn't do anything - just watching how your partymembers knocked out, one by one, within a seconds. I think this is a wrong difficulty spike. It's insane, when poor silly monk have defences equal to dragon. This is
  3. Maybe you're right. All and all, this monks haven't done nothing bad to our hero (exept lunatics in Low Tide) - we came to the Abbey for our reason, while this guys is busy with their own business.
  4. I wonder how you will do it - monks have especially high Fortitude & Will defences (up to 150) when upscaled, and all Will debuffs targets... Will of Fortitude. Seems like lucky roll to me. Am i wrong?
  5. For me, it's a bit strange and lore-breaking. Poor mindless guys, trapped for a years in their "prison" (as the game told us) should be weak, but surprise - it appears that all those people spending their free time (24/24) with martial arts training. And all big drama screwed up, when you realizing that it's not a poor misguided people, but a bunch of superior lunatic-warriors which want to killing everyone and everything.
  6. "Just looked away from the health bar a sec, than at once my priest was down. She was standing behind the melee fight, no enemy was around her, she had almost full health." - Similar things happens with me in Galvino's Great Dungeon - 4 or 5 constructs casted Noxious Burst with crits and within 2 seconds from start of fight 4 my companions were one-shooted. Sometimes, strange weird things happens on PotD (especially on first run). About monks, the answer is simple - this is one of the best melee dps class overall. High-level monks have various deadly abilities, hitting hard and sturdy like a bisons.
  7. I prefer to deal this quest peacefully - Go to main door, introduce yourself as a Tidebringer and follow further instructions from Kaoto. You can go anywhere, pick up or steal everything from Abbey and so on. There will be only two encounters: 1. When you will try to open the gate at lower level of the Abbey (but you can avoid this fight - pick one character with high stealth, go to the gate, open it and quickly sneak back). 2. Fight with Kaoto (if you have high PER and RES, you can turn on your side two monks - it will give you sighnificant advantage in this fight). That's all. Nice and clear. Becose i also hate this freaks with 150+ defences.
  8. Hi, MaxQuest! Not a technical bug, but i just noticed wrong effect duration description of an Eyestrike Power (Cipher) IN GAME EFFECTS DESCRIPTION: Target: Dazed for 10 sec (base), Blinded for 10 sec (base). Foe AoE: Blinded for 10 sec (base). In fact, base duration for AoE targets is ONLY 4 seconds. Soo... Cipher's Eyestrike much less effective in comparison with other blinding spells, and it seems to be not intended - it's a mistake. Can you do something with this? P.S. I doublechecked this spell with 10 INT Cipher - 4 seconds everytime (2 on graze, 6 on crit).
  9. Not a technical bug, but i just noticed wrong effect duration description of an Eyestrike Power (Cipher) IN GAME EFFECTS DESCRIPTION: Target: Dazed for 10 sec (base), Blinded for 10 sec (base). Foe AoE: Blinded for 10 sec (base). In fact, base duration for AoE targets is ONLY 4 seconds.
  10. Oh, thanks, you did all job) I wanted to test it myself later. About pet's accuracy - i usually flank the enemies with pet, so it gives another 10% hit chance.
  11. I'm a very mediocre player, but anyway - i recorded on video fight with Ogres (lvl 6 party). Without mind control (even i have wizard Confusion spell & Munacra Arret). Funny thing: i know this encounter wery well and usually everything goes swooth as silk, but when i tried to record video everything goes wrong and some of my team was knocked out - if the enemies figured it out somehow and thinking: "Hey guys, he want to make a video, so let's kick some ass this time!". Or maybe i just nervous. Anyway, i'm too lazy to repeat this fight becose concept are still the same. With Confusion and Charm, as Boeroer already said, this fight became much easier. But it's definetely doable on level 6 and, i presume on level 5 too. https://youtu.be/iBiB7WN7JsQ
  12. "Long experience fighting together enables the ranger and animal companion to fight as a highly efficient team. The ranger gains an accuracy bonus when fighting any enemy already engaged by the animal companion." It totally wrong. As usual
  13. Then ingame description wrong... Yes, i usually combine it with St, Guaram spark (with Swift Aim), thinking it give only additional acc for pet, and Stalker's Link giving add acc for Ranger. If talent work both ways, it's obviously better.
  14. In fact, only several fights in On Nua is not avoidable. Wait until lvl 9, take Kana with Dragon Trashed chant - it help you win most encounters very easy, even without sneaking. Most tough fight will be vithracks (one encounter) and 3 swan gulas (also one encounter).
  15. Easily got it about lvl 9-10 on my current playtrough, after WM part 1. On PotD? Wow. No way I can do that. I am barely past level 3 Ogres at level 8, ROFL Then you need little more practice - and you'll be fine. Ogres at level 3 Od Nua is tough, but good level 6 (or maybe 5) party must be able to deal with them.
  16. Try to debuff enemies defences, try to Prone or Paralyze them with your casters, then attack. Actually, Dirford Ruins is pretty tough on lvl 6. Also, if you want to do good damage with your pet, take talents: Predator Sense, Vicious companion, Mersiless companion - then even Graze from you pet will be dealing about 30 dmg.
  17. Easily got it about lvl 9-10 on my current playtrough, after WM part 1.
  18. As i understanding, with low Int you simply dealing damage faster. Damage numbers not affected by int.
  19. Wow... Thank you a lot! I don't know about wounding calculation - thinking it's scales only from Might. I had my doubts about this. Ok, so i spend Helwax on Drawn in Spring and i like +9 accuracy bonus in that case (+5 from dagger, + 4 from Flick of the Wrist)
  20. Nice topic. I'm curious - what about 2x Drawn in Spring vs 2x Resolution, including Durgan steel + Merciless Hand, which leads to total 1,6 crit mult on sabres? Which weapon will be best against moderate high (15-20) DR in rogues hands?
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