Everything posted by Phenomenum
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Where is Frame Generation for Radeon GPU?
Are you nuts? Why FG options not available for Radeon owners? r.FidelityFX.FI.Enabled=1
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Patch 1.3.8.0.87535 is live!
Emmm. You're missing the point) 1. Added <GenderNeutralText /> 2. Turn-Based Combat. So, i think, we can see Pillars of Eternity 3. More than that, a'm sure: because BG3 has hurt a Josh's ego. 😉 And i'm sure, Josh haven't said it all yet about Pillars.
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Patch 1.3.8.0.87535 is live!
Wow, man... It was definitely worth waiting 10 years for 🤣
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Patch 1.3.8.0.87535 is live!
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Will beign a godlike scare away new players?
I've made a pretty good char in 3 mins. Character editor is good, and fiiled with variety, so you can easily create a wide range of characters - frow weird funky godlikes to normal people.
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Where is the "Avowed Characters Builds, Strategies & the Unreal Engine (Spoiler Warning!)" subforum?
Hello, my friend! Progression is quite simple (can't be compared with PoE 1/2), so, i presume, the are no need for this kind of topic((
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A couple brief toughts
1. No walk toggle on PC. Seem like some Obsidian designers don't understand, how this simple thing adds immersion. We have no walk toggle in PoE 1. After a dosens of requests, Obsidian adden walk in PoE 2, but now... here we go again, running everywhere. Such a shame. 2. No widescreen support in conversations. 3. No minmaxing builds allowed. 4. Enemies on Hard/PotD is nothing, but health sponges. 5. Game discreetly uses TAA temporal upscale, even with all upscaling turned off >>> image very blurry in motion 6. No FSR 3 Framegen 7. With Radeon Antilag turned ON, frametime is not stable, with dosens of spikes and microstutters. That's all for now.
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Been away for years, are the old posters still around?
Phenomenum replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Boo! Base.mp4
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Community Patch Addon
Arcana Accuracy at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com)
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Community Patch Addon
All "per intervals" effects is not scaling, because of... Forget about it. Just Obsidian's lazy game design.
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Community Patch Addon
- Portraits V
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- Portraits V
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- Portraits V
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'll see what i can do 😉- Portraits V
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hey... After more than a year since my Enhanced Companions Portraits release, i finally made a proper comparison "vanilla vs moded". Use it, if you like it. Or not. 😜 "Zoom" for most portraits were made for correspondence and harmonization to other NPC portraits.- Portraits V
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Pallegina Mes Rei - A Bird God Paladin - POE 2 at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com) Astounding portrait, but convo isn't so good as original artwork So i've tried to fix it- Portraits V
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- Crossbow Bonus Crit Chance not just for weapon?
"BaseCrossbow_SEHitToCritChance" status-effect have no restrictions in attack filter so Bonus Hit to Crit applies on any source (spells, poisons, bombs) when crossbow is equipped. In my opinion, it looks like oversight and must be restricted to crossbows only, because with other weapons, which have any special effects (e.g. Sabre Bonus damage) these effects applies only for those weapons attacks. So crossbow bonus for all sources are inconsistent with rules for other weapons. Just need to add CrossbowKeyword in attack filter - simple. P.S. I'm workin' hard last weeks so i can't spent much time for modding right now, but i makin' notes of every adjustment we need to do.- Best druid multiclasses
i've confirmed a vanilla bug: Boar's DOT do not limited by base time of 6 sec. It's still even after spiritshift is gone.- Best druid multiclasses
Can u run some tests? I need a confirmation.- Best druid multiclasses
It's strange, because Shifter and other subclasses uses the same status-effect for Boar DOT dmg... 🤔- Best druid multiclasses
For now, i can presume that we can rearrange this status-effect trough adding transfer AttackOnEvent instead ApplyStatusEffectOnEvent (and then attack applies DOT). Maybe it can help. Question: is this bug appears for other subclasses or for Shifter only?- Best druid multiclasses
OK, tested and i get it. Somehow DOT is still active beyond time limit. So the base 6 sec. limit is not working. Need to think. Give me some time (about 1 week).- ROFL: AI-generated music vids with the faces of Aloth, Durance etc.
Phenomenum replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Damn, i can't stop watching. Repeat, please. 😆- ROFL: AI-generated music vids with the faces of Aloth, Durance etc.
Phenomenum replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Durance is the best! - Portraits V