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Everything posted by Phenomenum
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Elric, i've done some KW's tests and have interesting results. I took Aloth's armor and turned Overseeing bonus into +5 Fire PL bonus (i've added Fire KW only to "KeywordValueID" string, not in AttackFilter section). Then i modified Fireball to this construction: Ability >>> Attack >>> Status-effect with 100 Burn dmg. Here are results: Ability - Fire KW Attack - No KW Status-effect - No KW Bonus works for Attack & SE Ability - No KW Attack - Fire KW Status-effect - No KW Bonus works for Attack & SE Ability - No KW Attack - No KW Status-effect - Fire KW Bonus not work Ability - No KW Attack - Fire KW in "StatusEffectKeywordsIDs" string Status-effect - No KW Bonus not work Ability - No KW Attack - Fire KW in "StatusEffectKeywordsIDs" string Status-effect - Fire KW Bonus not work Then i've modified Fireball a little more: Ability>>>Attack>>>Status-effect AttackOnEvent>>>Second Attack with Burn dmg: Ability - Fire KW Attack - No KW Status-effect (AttackOnEvent) - No KW Second Attack - No KW Bonus works for both attacks Ability - No KW Attack - Fire KW Status-effect (AttackOnEvent) - No KW Second Attack - No KW Bonus works for both attacks Ability - No KW Attack - No KW Status-effect (AttackOnEvent) - No KW Second Attack - Fire KW Bonus not work even with Fire KW in AttackFilter section of bonus status-effect So, even with complicated constructions, keywords have strong Parent-Child system. But if Keyword added only in Second attack or status-effect, bonus will not work. ------------------------------------------------------------------------------------------------------------------- Can u remind me what ability you tested, which don't receives PL bonus from Magran Axe and Chromoprismatic quarterstaff enchants?
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In theory, u can hit enemy with Raw dmg and then Overpen with lash - but only in theory. Even without Overpen, overall damage output of some classes will be a little higher (but not too much, and i don't think it will be crucial to win some fights). Most of lashes (if not all) connected to attack as status-effects, so u can see Pen value only in detailed log with Shift key. I don't see a big problem. P.S. You know what's funny? Every time, when we gathering feedback (i did it in february-march 2020) and closing all possible gaps - and thinking we finally closed all - something new is coming.
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I'd mostly agreed. Though, in some cases adding a KW's it's a matter of personal preferences (and i'm fine with that). I wanted to bring attention to be careful with KW's, because in some cases it leads to undesired negative (countering and immunities issues) and positive (OP +PL bonus stacks) effects. A lot of abilities have 2 or more attacks and/or status effects with different damage types (or damage + debuffs), so keywording ability (especially with elemental keywords) may cause issues with immunities or undesired effect countering. So i try to look closely on each ability to see most possible problems. Anyway, if my theory is right, i'll tweak all +PL effects, so individual attacks will gain +PL bonuses from all sources, and we can be more free and specific in adding keywords – if adding a KW to ability can cause troubles, we can add to attack and it will work. I hope, my words sounds clear (it's been a while when i use english last time).
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It depends of realization of PowerLevel status-effect. 1 variant: Power Level KW added directly to "KeywordValueID" section. This is how 90+ percent of Power Level status effects were made originally. And i suspect in this case they affect on keyworded ability, but not attack (if ability have no corresponding keywords). 2 variant: Only several status-effect were made by this way - when PowerLevel KW added to "KeywordValueID" section AND "AttackFilter" section. They should give +PL bonus to ability AND attack, even if ability has no corresponding keywords. I need to check it (and for possible double bonus in case if ability AND attack have the same corresponding keywords). Then grab all "StatusEffectType": "PowerLevel" status effects and additionally add KW's into AttackFilter. Original keyword system is a mess: if you receive +PL bonus you'll never know will it work with all abilities/attacks or don't.
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Deal. I doubt that @MaxQuest have any objections. Yes, Max? It's a COMMUNITY Patch after all. I also downloaded and started to use Shields Bash Fix. Only Tuotillo adjustment is questionable: we might gather this shield very early, at lvl. 5-6 and at this moment Tuotilo's Palm looks worse than other bash shields. So i deleted penalties for the moment to play a while without adjustment. Still haven't strong opinion, but maybe penalties is too harsh... don't know.