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Everything posted by Phenomenum
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Small Text?
Phenomenum replied to thedumbfish123's topic in The Outer Worlds: Technical Support (Spoiler Warning!)
Yeah. Geme definetely need textsize slider of something. -
I have this issue on fresh 19.10.2 version driver. So... i'm curious is this AMD fault or Obsidian?.. Anyway there a lot of other issues for me – unable to save the game, for example.
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- lod
- terrain bug
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Confirmed. RX 570, newest "optimized for TOW" drivers. VIDEO
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- lod
- terrain bug
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RT itself doesn't grants HP on kill. Can you be more specific about items/abilities you're using with +20HP on kill? About Brilliant: I did some research and figured out that not all suggestions is technically available. I suggest (and this was a long time ago) to divide Brilliant tick duration for casters and non-casters: leave 1 each resource per 5-6 sec. for non-caster classes and adjust tick duration to, say 10-12 sec. for casters. This is an easy and gentle solution. Thoughts?
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Yep. I did some additional requested tweaks and bugfixes to CP, but i can't upload it without @MaxQuest. More than that, i don't know how to create Trinkets (or any items) and add them to vendors. Sure i can learn how to do this, but it will take some time. I suggest to wait and hope that Max is OK.
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Yeah, it's a well known (in certain circles) tweak, basically useful for every game. My advice is to not setting shedule every 5 minutes, because when you playing, game also stores cache in your RAM (for fast map loading, for example), and this data will also be cleaned every 5 mins, forcing your game to upload data from hard drive once again and, possibly, cause another stuttering, during the process. Run Cache Cleaner once, before starting the game. It should be enough.
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Ah, yes: 0.8 mult. and 8-13 base dmg. Ok, then all we need is setting TreatAsWeapon=True
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I haven't tested but it seems so. Agreed. I don't think it will be OP, because of limited duration. Maybe it's worth to tune down damage a bit.