Everything posted by Phenomenum
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Loving the game but one complaint
You can turn it OFF in options. Take a closer look.
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Edgewater NPCs Hostile with 90% Positive rep.
Heheh... Classic.
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No comparison for equipped items?
Yep. It was in Pillars 2 too. "Obsidian never changes..."
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"Dancing" landscape & clouds causing Motion Sickness
Though ingame camera have ABSOLUTELY ZERO head bob (you can test it walking straight to the wall) there's a strange effect, causing Motion sickness - nausea and headache. Watch the far landscape and clouds. Who in Obsidian team is high on drugs? Please, remove this stupid effect and those stupid guy, who come up with such stupid idea! And add OPTIONAL classic headbob camera animation like in thosands other 1st person games.
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Awful baked shadows in interiors
So... Use the one of most advanced game engines - UE 4 - just to put baked lowres shadows in 2019... It's a some sort of perversion in my book. Our spaceship: I think some of interiors needs a total uplift. P.S. Nah... Don't tell me about "this game is not about graphic". It's a 1st-person game in a first place, where players staring close on every damn thing. More crappy graphics –> less immersion.
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Why No Key Remapping?! Handicapped !!!
You can remap all action keys. All keys, exept Journal, Inventory, Map and so on.
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Small Text?
Phenomenum replied to thedumbfish123's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Also, i want to say that cyrillic type (russian) is awful – letters are placed too close to each other and sometimes it's hard to distinguish some words.
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Small Text?
Phenomenum replied to thedumbfish123's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Yeah. Geme definetely need textsize slider of something.
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Can't Save - Option grayed out - Normal Difficulty
Same issue. No quicksaves, no autosaves... Is anyone know where this game stores savefiles?
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[Spanish] Dialog options refer to your character as female always
This is for the gender diversity!
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Horrible Visual bug that's causing all terrain textures a short distance in front of me to completely change shade/color
visual bug Horrible Visual bug that's causing all terrain textures a short distance in front of me to completely change shade/color
Phenomenum replied to Tinkertaylor's topic in The Outer Worlds: Technical Support (Spoiler Warning!)I have this issue on fresh 19.10.2 version driver. So... i'm curious is this AMD fault or Obsidian?.. Anyway there a lot of other issues for me – unable to save the game, for example.- 8 replies
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- lod
- terrain bug
- terrain
- visual
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Tagged with:
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Horrible Visual bug that's causing all terrain textures a short distance in front of me to completely change shade/color
visual bug Horrible Visual bug that's causing all terrain textures a short distance in front of me to completely change shade/color
Phenomenum replied to Tinkertaylor's topic in The Outer Worlds: Technical Support (Spoiler Warning!)No, thanks. I'll wait for fix.- 8 replies
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- lod
- terrain bug
- terrain
- visual
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Tagged with:
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Visual bug with textures LOD
Video Obsidian are you ****** serious?
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Horrible Visual bug that's causing all terrain textures a short distance in front of me to completely change shade/color
visual bug Horrible Visual bug that's causing all terrain textures a short distance in front of me to completely change shade/color
Phenomenum replied to Tinkertaylor's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Confirmed. RX 570, newest "optimized for TOW" drivers. VIDEO- 8 replies
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- lod
- terrain bug
- terrain
- visual
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Tagged with:
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Deadfire Polishing Poll pt2
Cipher isn't a big concern, because he can regenerate resources trough dealing damage. Monk can regenerate resources trough receiving damage. Other classes have a very limited ways of resources regeneration. Exept Blood Mage.
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Deadfire Polishing Poll pt2
Ok. I'll try to do this tomorrow.
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Deadfire Polishing Poll pt2
Easy enough. We can add special keyword to Brilliant status effect and then add this KW as exclusion (KeyworLogic: Not) in SoT. Don't sure if i know how to do this...
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Deadfire Polishing Poll pt2
Ah, i missed it) Still multiclass receives double resources. Don't know what to do with...
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Deadfire Polishing Poll pt2
The problem is (let's say Brilliant grants 4 resources): it will grant 1 or 2 ability uses for martial single-class, 2 or 4 ability uses for martial multy-class, and 4 ability uses (casts) for caster. A huge disproportion.
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Deadfire Polishing Poll pt2
Indeed. Sooo... We have two suggestions: mine and @ocelotter, both suggestions are relatively easy to implement. Maybe worth to make a poll? Also i want to hear (read) @MaxQuest opinion.
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Deadfire Polishing Poll pt2
RT itself doesn't grants HP on kill. Can you be more specific about items/abilities you're using with +20HP on kill? About Brilliant: I did some research and figured out that not all suggestions is technically available. I suggest (and this was a long time ago) to divide Brilliant tick duration for casters and non-casters: leave 1 each resource per 5-6 sec. for non-caster classes and adjust tick duration to, say 10-12 sec. for casters. This is an easy and gentle solution. Thoughts?
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Deadfire Polishing Poll pt2
@Boeroer @MaxQuest I suggest to create a list of tweaks/bugfixes that must be implemented in update. BTW have you tested Defensive Mindweb ability? Because we have report in BUGS section - one user says it doesn't work at all.
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Deadfire Polishing Poll pt2
Idea was rejected during Polishing poll. More than that, there's no technical way to add flat range bonus. So forget about it.
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Deadfire Polishing Poll pt2
Aha, yes, Fury auto-atack must be set as weapon.
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Deadfire Polishing Poll pt2
@Boeroer Can you remind me some stuff we discussed earlier? Something about Fury attack, yes?