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Phenomenum

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Everything posted by Phenomenum

  1. Yep. It was in Pillars 2 too. "Obsidian never changes..."
  2. Though ingame camera have ABSOLUTELY ZERO head bob (you can test it walking straight to the wall) there's a strange effect, causing Motion sickness - nausea and headache. Watch the far landscape and clouds. Who in Obsidian team is high on drugs? Please, remove this stupid effect and those stupid guy, who come up with such stupid idea! And add OPTIONAL classic headbob camera animation like in thosands other 1st person games.
  3. So... Use the one of most advanced game engines - UE 4 - just to put baked lowres shadows in 2019... It's a some sort of perversion in my book. Our spaceship: I think some of interiors needs a total uplift. P.S. Nah... Don't tell me about "this game is not about graphic". It's a 1st-person game in a first place, where players staring close on every damn thing. More crappy graphics –> less immersion.
  4. You can remap all action keys. All keys, exept Journal, Inventory, Map and so on.
  5. Also, i want to say that cyrillic type (russian) is awful – letters are placed too close to each other and sometimes it's hard to distinguish some words.
  6. Yeah. Geme definetely need textsize slider of something.
  7. Same issue. No quicksaves, no autosaves... Is anyone know where this game stores savefiles?
  8. I have this issue on fresh 19.10.2 version driver. So... i'm curious is this AMD fault or Obsidian?.. Anyway there a lot of other issues for me – unable to save the game, for example.
  9. Video Obsidian are you ****** serious?
  10. Cipher isn't a big concern, because he can regenerate resources trough dealing damage. Monk can regenerate resources trough receiving damage. Other classes have a very limited ways of resources regeneration. Exept Blood Mage.
  11. Easy enough. We can add special keyword to Brilliant status effect and then add this KW as exclusion (KeyworLogic: Not) in SoT. Don't sure if i know how to do this...
  12. Ah, i missed it) Still multiclass receives double resources. Don't know what to do with...
  13. The problem is (let's say Brilliant grants 4 resources): it will grant 1 or 2 ability uses for martial single-class, 2 or 4 ability uses for martial multy-class, and 4 ability uses (casts) for caster. A huge disproportion.
  14. Indeed. Sooo... We have two suggestions: mine and @ocelotter, both suggestions are relatively easy to implement. Maybe worth to make a poll? Also i want to hear (read) @MaxQuest opinion.
  15. RT itself doesn't grants HP on kill. Can you be more specific about items/abilities you're using with +20HP on kill? About Brilliant: I did some research and figured out that not all suggestions is technically available. I suggest (and this was a long time ago) to divide Brilliant tick duration for casters and non-casters: leave 1 each resource per 5-6 sec. for non-caster classes and adjust tick duration to, say 10-12 sec. for casters. This is an easy and gentle solution. Thoughts?
  16. @Boeroer @MaxQuest I suggest to create a list of tweaks/bugfixes that must be implemented in update. BTW have you tested Defensive Mindweb ability? Because we have report in BUGS section - one user says it doesn't work at all.
  17. Idea was rejected during Polishing poll. More than that, there's no technical way to add flat range bonus. So forget about it.
  18. @Boeroer Can you remind me some stuff we discussed earlier? Something about Fury attack, yes?
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