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Phenomenum

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Everything posted by Phenomenum

  1. Too many cats. Casts. Trinket should just upgrade spells effects like it was in PoE 1
  2. Ok, please repeat again (as simple as you can): what's the problem with Vanishing Strike?
  3. One question: have you tried to fight against an enemies with 2 or more arquebuse rogues on low-mid levels? I bet you will be one-shotted with 200% bonus.
  4. As for AoE weapons (Whispers of EP etc), yes you will gain bonus for every hit with AoE range and 2 m. range. And that's how the Assassination ability works too. I can restrict Backstab to only primary target, but then any player will deserve a right for a question: "Why is Assassination ability bonus applies to all AoE targets but Backstab don't?"
  5. No. Boeroer, if you stop to theorizing and test it yourself, you're realize that blunderbuss attack produce only 1 instance of Raw Damage.
  6. Absence of good writing and good main quest is a "death knell". And this is true. Full VO it just a good bonus to other things - writing, strong main quest and so on. But if you sacrificed all those "other things" to made full VO... Same thing about ship combat. Wasted a tons of time and money because of one idiot says he want to see it in the game... Are you serious? I can't say more. As i said dozen of times, Microsoft should kick out half of crippled programmers, whole QA department, and some of SEO idiots. If they will do that + take a good writers, Obsidian may start to produce a true masterpiece games.
  7. Ha-ya. Did you see Mass Effect series or God of War 3 of Horison Zero Dawn or or or. They have a tons of VO but ME series, God of War, Horizon have a strong main quest / plot. I want to say again: it's just bad writing of Deadfire.
  8. The answer is simple: If you forced to change writing in favour of full VO because of lack of resources, then you shouldn't do full VO. Anyway, even with full VO Deadfire was annihilated by Divinity in therms of sales AND in therms of user interest. Then... full VO obviously is not a recipe of success.
  9. P. S. Full VO is never can be a bad thing, and never can be a justification for bad writing ("furrowed brows" anyone?) . Every AAA game have full VO, but not so many of these have a good writing. It's not related things at all.
  10. I see some parallel with Mass Effect 1 in therms of main quest. It's just a copy - to hunt an Eothas/Saren. But why do people liked ME 1? Maybe, because it was character focused adventure - saying "focused" i mean focused on our main protagonist, our companions, main antagonist. There was a lot of planets we can land end explore, (just like in Deafire) but all in all all this planets and sidequests were ****ty. But the main quest was interesting, there was a mystery about Protheans, about Reapers... Deadfire main quest (and whole game philosophy) lack the same, but more than that - sidequests and DLC appears more interesting than main quest. They draw player's attention, they corrupt all pacing. But pacing of what? Eothas? Who cares? I say, if the Deadfire game were focused not on Eothas hunt, but more grounded themes - fight between factions, characters, our companions, our protaginist - game would only be better.
  11. @Adam Brennecke this video reminds me something: in our PM chat with @MaxQuest he mentioned that game engine running some "cleaning" every 3 sec., that can cause stutter (i'd rather call it freezes) like this ones, in video. Personally i don't experienced this issue even on Core2Duo 2.4 paired with NVidia 760 (my old computer), but maybe it cause impact on some systems. And a second: i've seen a plenty of topics related to Unity Console - it may cause freezes like in this video every N sec. Don't know if this info can help...
  12. I want to add scaling for Basic version of Backstab: +5% every PL, up to +150% at 10PL (single class + Prestige). Since №2 suggestion about Backstab was "Increase damage multiplier" and this suggestion received about 30% of votes. What do you think about it?
  13. I want to add scaling for Basic version of Backstab: +5% every PL, up to +150%. Since №2 suggestion about Backstab was "Increase damage multiplier" and this suggestion received about 30% of votes. What do you think about it?
  14. After we'll done all essential things with CP, including Trinkets, i think i may try to divide Brilliant Inspiration to 2 separate effects: 1. For non-casters: it will still the same +1 resource every 6 sec. 2. For casters, i believe, i can use effect similar to Blood Mage subclass ability: +1 additional cast to random PL every 6 sec. I think it will be fair enough.
  15. Yes. All effects changes works for both sides - fair enough. I don't see how it makes download "easier and more practical") Anyway, it the quest for @MaxQuest, not for me) P.S. "A quest for MaxQuest"... Hm, interesting figure of speech.
  16. @Boeroer did a small mistake. Backstab base Raw damage bonus is 20, not 25. And it scales by 5% (+1 pt. Raw Damage) from lvl 2, so at PL 10 (single class rogue + Prestige) base damage will be 30. Also it scales with Might, and since PL bonus is multiplicative, with high Might attribute you can achieve some nice Raw Damage bonus (40-45 Raw Damage it's a real number for high-level character). And this is will work for any weapon. Basically, Backstab damage will be higher nearly x2, compared to vanilla.
  17. I will make some final polishing tomorrow (+ i totally forgot to change keywords for scrolls) and then send all to MQ for publishing. So i think it will be released on Saturday / Sunday.
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