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Posts
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Everything posted by Phenomenum
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I will try to restrict No Quarter and Briliant from Shroud to proc from hostile attacks only. If this option will not work, then i restrict them to combat only.
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Indeed. That's a general idea. After we add trinkets, all Priests will gain even more power and versatility.
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It was obvious, but why you can't write about this earlier?! Why you messing around with that problem? Why you can't tell your customers: "Yep, we failed in some things"??? You have a lot of fans, a lot of support - and doing some "sneaky" things you loosing a great part of it. Adam, i know you're not a SEO, but you can try to deliver a message to your boss: "Don't **** with Aria your players".
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Max also have some thoughts about this boots - i'm sure he will share it. Sorry guys, i'm busy right now)
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Ok, and what we should do? On one side this 1% force player to do some "autistic actions" to gain Brilliant inspiration. Another side: if we change 1% to 5% or 10% is it will be ok?
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Okay, guys. I want to tell you something. We have a poll results, and we make our mod according to your votes, with Basic and Extra versions. I can admit that some things, that were not covered by our vote, looks strange, but we can't change some base mechanics or items, because one or two peoples said that's he/she don't like it. So we need some more feedback to change something else. That's it.
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No, he is wide awake. Don't worry. Did you adjusted those icons we have mentioned? 4 days left
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I'm all adrift. So let us all take a deep breath and stop writing. Give me a time to put together all, that we have at the moment.
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Ha-ha) Funny mistake from my side) "You only get the stealth recovery bonus when stealthed, not invisible. And I wouldn't "fix" this because then stuff like Vanishing Strikes or Arkemyr's Brillaint Departure become super-OP. Vanishing Strikes induce non-breakable invisibility (that would mean -85% recovery time while vanished!) and ABD doesn't break as long as you don't cast damaging spells and walls (casting CC or Buff spells with 85% recovery reduction would be OP, too)." "I think the current "new" Backstab is fine. Even if 2 handers with lashes (mind you: high base damage weapon WITH high lash - nothing else!) will do a bit less damage than before (not less than light weapons!). Light weapons will do more damage than before, but still less than two handers. The overall damage dealt with an single attack + Backstab will still be higher with two handers - simply because they deal more damage per hit. But the Backstab bonus "portion" of the attack will remain equal for light or heavy weapons. So please don't change anything @Phenomenum. Especially not recovery from stealth - you'll end like OBS: "fixing" one problem while creating two new ones. " Ok, ok. I see, I should think about it.
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I think you don't understand that English is not my native. I ask you to be more specific about your request - i will help if i can, but only if i can understand you.
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What's up with RT? We had restricted max stack count to 25 (and yes it's work as intended). Do you have any other concerns?
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And i can announce that our Community Patch will be released at Nexus on next weekend. If anyone have some concerns, please let us know.