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Phenomenum

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Everything posted by Phenomenum

  1. Hm... I very like this emboss... thought it was a good find... Maybe effect a bit harsh, but it's better "glue" icons and background than simple shade. NO, if you all want a simple shade it's not a big problem - i created templates during "alpha" version and this time work goes faster (max 1 minute for 1 icon). P.S. Also shade makes lines thinner and in many cases it's looks very...hm, uncool.
  2. Anyone have a full list of dual-damage weapons with elemental damage - Frostseeker, Essence Interupter and so on? I want to do an optional mod to remove elemental keywords from those weapons, becose with current immunity system this keywords do more harm than good. P.S. Not to say, most of those keywords were added, because some stupid not so smart folks start whining about it...
  3. Not a bug, but oversight. Those weapon's attacks tagged by Electricity keyword - it means they deal no damage at all to Electicity-immune targets. That's how the system works.
  4. Left side: Original Right side: Custom Do you have any questions?
  5. Well... Final check before release. This is all icons how you will see them in game (42x42 size + post process). If anyone have some suggestions regarding background color or icons itself, it's time to action. As for backgrounds: i've tried to preserve original schema with only a few exceptions. Click (tap) to see the picture in original size:
  6. Why all your images stretched vertical or horisontal? Why you can't preserve original aspect ratio? As for "convos" itself - very nice, i like it!
  7. Week ago, i've tried to find Steel Garrote status effects to add damage into description, but couldn't find it((
  8. Small update! Arcane Archer Imbues penetration module was reworked: Penetration bonus now affects only spells, not physical attacks.
  9. @dunehunter Considering Backstab. We discussed this question with Max and decided to leave it in Basic, for now. The reason is simple - without this mod, Backstab ability is totally broken for many players since 4.1.0 update and it was not fixed with 5.0. It's works unstable for some players, or doesn't work at all from Invincibility (for me). To fix this bug i have changed ability activation mechanics via additional scripts. If vanilla Backstab works fine for you, you can simply delete file "cl.rogue.backstab" from ...override\CommunityPatchBasic\design\gamedata folder.
  10. Well... Then i'll do it today, in the evening. In Extras of course.
  11. It seems logical - if you know how to handle with your favorite weapons, your hits will be more accurate. In other words +5 Accuracy = +5% Miss to Graze, Graze to Hit and Hit to Crit conversion.
  12. Too much Raw damage) I'd rather add +5 Accuracy with prof. weapons.
  13. But "multiple options" regarding Backstab was totally different. Acting like this, we can move all poll suggestion to Basic, because all suggestions has >66% votes "to change". So i prefer leave Backstab to Extras. I think it will be more accurate interpretation of pole.
  14. I wouldn't change +5% Damage Weapon Mastery (too blunt approach), but i look forward to add some additional passive buff - Graze to Hit conversion or Acc bonus with proficient weapon or something else. Thoughts?
  15. Better. Honestly i can't imagine how to make this icon Super Good so let it be.
  16. I like your original icon with hat. I'm pretty sure we must leave trickster as it is.
  17. Agreed. Because i also noticed that rays on Pallegina's breastplate a not straight. I assume it is Frermas suns. Haha. Tru to do 8 rays (like darcozzi's suns) with a little Frermas twirl. I think it will be ideal solution.
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