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Everything posted by Phenomenum
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Legacy Issues and Solutions
Phenomenum replied to SChin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
So... it means ending of Deadfire support and you leave us on our own with all recent bugs / inconsistencies like broken effect descriptions (Garotte, Finishing / Devastating Blow, Spiritshift Boar's Raw DOT), broken DOT damage calculation, Barbarian Carnage, and so on? Am i right? I'm not testing v5 yet, but i can't see these bugs mentioned in patch notes. -
Take your time. Seems like easy 'one button' fix. I will look closer and test it on weekend and, if successful, we include this fix in our Community Patch. "PowerLevelScaling": { "ScalingType": "Default", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "DamageAdjustment": 1, "DurationAdjustment": 1, "BounceCountAdjustment": 0, "ProjectileCountAdjustment": 0, "AccuracyAdjustment": 0, "PenetrationAdjustment": 0 - THIS Just give me full list of abilities you want to fix. Fireball... and something else?
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Current description: According game's files (statuseffect.gamedatabundle): 10% of boar's attacks damage applied as Raw Damage every 3.0 sec. for 6.0 sec. (ApplyOnTick, affected by Intellect attribute). Effect can be applied to target within Spiritshift duration (30.8 sec. in my case). UPDATE: "Scoring a hit with an attack" strings in gui. stringtable (2128 and 3810) is wrong and confusing. { "EventType": "OnScoringGrazeHitOrCriticalHit", "FormatString": 2128, "StandaloneString": 3810 }, In fact, SE applied not "When Hit", but when Graze / Hit / Crit - any successful attack.
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Dunno... I hoped it will be identical to original, just in passive 1 color style. Something like this (i quickly painted just right now): And i don't think we need special icons for Greater Wildstrike & Wildstrike Frenzy.
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Text - yes, it's easy to do. As for model... u can PM to @Fhav6X - he might know how to substitute model. At least, he know how to work with unity.assets. But it's just my speculations. Yes, but for now (because we don't know what Obsidian will bring to us in BIGGEST IN ETERNITY PATCH, and because different peoples have different tastes) it's will be better to divide the whole bunch of changes into 4 separate mods. Agreed. But all things related to english goes to Max. I've reported one english typo, because compared all russian - english dialogues side by side, and just noticed those mistake.
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Maybe she / he on the road of great transformation from disgusting man to beautiful woman? I'm jokin'. Strange, becose even in dialogues this guy described as huana MAN. And if Obsidian made female voiceover for him by accident... I hardly imagine what we can do. P.S. I wonder how so many (about several hungreds) typos has passed initial QA. I mean, i can understand some mistakes and typos in russian localization, but english language is a native for writers... How?
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@AndreaColombo Don't know At first, we wanted to fix some oversights and "trash" abilities. Then i started workin with Keywords – and then we realize that we need to create additional Trinkets for Priests and Druids... Then @Boeroer asked about icons and seems like we will make several mods: Abilities fixes (2 versions – obvious fixes only and fixes + all poll suggestions), Keywords, Trinkets, Icons. 4 mods - the way i see it. As for typos... Ah, i'm currently ****** busy with typos, grammar mistakes and translation errors in russian localization (dialogues i mean). As for english, @MaxQuest probably can do something, but it will be better if he answer himself.
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BTW, Superior camouflage will be look like a mess in 42x42 size (just checked and i can't distinguish all those pretty leaves). Maybe it's worth to try simple camouflage pattern? Strengthened Bond - Seems you forgot that icons a squares)) Maybe use shield without rays for Defensive bond and current DB icon for Strengthened Bond? Distracted training - i don't understand what is this without your explanation - surely it will be even worse in 42x42 size. Bow-string is became invincible in 42x42 And bow is too short i think. Something like this. And again - whole composition is unsuited for square icon. Claws looks unclear. Maybe try to simplify them?
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Typo thread
Phenomenum replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
[4.1.0.] Wrong "italic" tag in Eothas Conversation SI in Ashen Maw: -
For some strange reason my favorite is Port Maje - small town, survived a storm. Art and music creates some warm and comfort atmosphere. Also i very appreciate design idea of Evon Devr bridge with all those "Second before", "Second after" - brilliant idea, never seen such things before. And i don't like all tropical huana villages. They are not bad itself, but very generic in my taste. I'm curious what places are most liked / unliked by other peoples?
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I like most of stuff. Exept, maybe, Shared Nightmare, and "Souls" icons with skulls... Maybe try a different symbol for soul? https://www.google.com/search?q=soul+symbol&newwindow=1&client=firefox-b-d&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjE8pzdj_3hAhWrw6YKHXbcAV8Q_AUIDigB#imgrc=RZoexgLv7WO10M: https://www.behance.net/gallery/24648085/Soul-Symbol-Design
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Ears - it's the second important thing for orlans.
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No. Pillars of Eternity 3 based on UE 4 (Outher Worlds already on UE 4), founded by Microsoft – the only way. Kickstarter is a s**t. Only a few games, birth out from KS were a good within 5 years – this fact is totally dispels myth about "bad publishers and good developers". They are no good – just lazy sons of b***, greedy for money and manipulating gamers with all those "nostalgic feelings".
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