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Phenomenum

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Everything posted by Phenomenum

  1. Yeah. And based on our test mod it will take a couple of days to process and compile all 100+ icons in final mod. Hell of a work, i say!
  2. Yes, i tested it right now. Penetration bonus, scaling with Arcana - just like Acc bonus. Unfortunately, it works only with new created chars. Simple passive Pen bonus (without Arcana scaling) also works only for new chars.
  3. Of course. From my tests: Fireball Damage roll 58... -75% UnderPen penalty = 13 Damage. And it costs 3 Bound. Ha-ha. HA!
  4. No, then we'll lose ranged weapon attack, which has Interrupt on Crit. More than that, these new abilities will be act not as Imbues but as ordinary wizard's spells. It will break subclass essence and philosophy. I suggest next solution at the moment (not perfect, but it will help to restore the balance). 1. Add flat +2 BONUS PEN to those 3 abilities. It means both attacks - spell and weapon - will receive flat +2 PEN. 2. Add corresponding keywords to all Imbues. At the moment all Imbues has only one keyword - em... "Imbue". Adding additional keywords to abilities - e.g. "Imbue, Fire" or "Imbue, Conjuration" - will provide additional PL, Accuracy, Pen, Damage etc. bonuses from items and subclasses to abilities - both weapon and spell attacks.
  5. Yes, unfortunately it's complicated. The thing is whole ability pipeline: Ability >>> Apply Status Effect to Target >>> Status Effect triggers attack. So there's no direct connection between Ability and Attack and no way to directly scale any of Attack properties (including Penetration and Projectiles count) from ability settings. In current implementation. MAY BE - or maybe not - i could do something about it, but it requires rewriting whole ability anyway. So, sorry guys. BTW Obsidian should know about it and they keep silent becose they cant answer: "Yes, we added whole class abilities without scaling becose it's not available due to chosen way of implementation. We ****ed up." Jackasses.
  6. You can forget about that, as for fixes of many no game breaking issues too.
  7. Hm... It's only suggestion, for now. I'll let you know, when i test it.
  8. So... it means ending of Deadfire support and you leave us on our own with all recent bugs / inconsistencies like broken effect descriptions (Garotte, Finishing / Devastating Blow, Spiritshift Boar's Raw DOT), broken DOT damage calculation, Barbarian Carnage, and so on? Am i right? I'm not testing v5 yet, but i can't see these bugs mentioned in patch notes.
  9. Actually, yes. "PowerLevelRequirement": { "ClassID": "acfd1303-4699-4939-91eb-6ac46d4af0bd", "MinimumPowerLevel": 1 ClassID: "acfd1303-4699-4939-91eb-6ac46d4af0bd" - it's wizard class ID. You need to change this to "ccdc9675-e2a7-46fa-83e9-7a5368b56265" - cipher class ID. Good luck!
  10. Take your time. Seems like easy 'one button' fix. I will look closer and test it on weekend and, if successful, we include this fix in our Community Patch. "PowerLevelScaling": { "ScalingType": "Default", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "DamageAdjustment": 1, "DurationAdjustment": 1, "BounceCountAdjustment": 0, "ProjectileCountAdjustment": 0, "AccuracyAdjustment": 0, "PenetrationAdjustment": 0 - THIS Just give me full list of abilities you want to fix. Fireball... and something else?
  11. Current description: According game's files (statuseffect.gamedatabundle): 10% of boar's attacks damage applied as Raw Damage every 3.0 sec. for 6.0 sec. (ApplyOnTick, affected by Intellect attribute). Effect can be applied to target within Spiritshift duration (30.8 sec. in my case). UPDATE: "Scoring a hit with an attack" strings in gui. stringtable (2128 and 3810) is wrong and confusing. { "EventType": "OnScoringGrazeHitOrCriticalHit", "FormatString": 2128, "StandaloneString": 3810 }, In fact, SE applied not "When Hit", but when Graze / Hit / Crit - any successful attack.
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  12. Yeah, it's...not perfect, i agree. Let's think about some other variants.
  13. Dunno... I hoped it will be identical to original, just in passive 1 color style. Something like this (i quickly painted just right now): And i don't think we need special icons for Greater Wildstrike & Wildstrike Frenzy.
  14. Text - yes, it's easy to do. As for model... u can PM to @Fhav6X - he might know how to substitute model. At least, he know how to work with unity.assets. But it's just my speculations. Yes, but for now (because we don't know what Obsidian will bring to us in BIGGEST IN ETERNITY PATCH, and because different peoples have different tastes) it's will be better to divide the whole bunch of changes into 4 separate mods. Agreed. But all things related to english goes to Max. I've reported one english typo, because compared all russian - english dialogues side by side, and just noticed those mistake.
  15. Maybe she / he on the road of great transformation from disgusting man to beautiful woman? I'm jokin'. Strange, becose even in dialogues this guy described as huana MAN. And if Obsidian made female voiceover for him by accident... I hardly imagine what we can do. P.S. I wonder how so many (about several hungreds) typos has passed initial QA. I mean, i can understand some mistakes and typos in russian localization, but english language is a native for writers... How?
  16. @AndreaColombo Don't know At first, we wanted to fix some oversights and "trash" abilities. Then i started workin with Keywords – and then we realize that we need to create additional Trinkets for Priests and Druids... Then @Boeroer asked about icons and seems like we will make several mods: Abilities fixes (2 versions – obvious fixes only and fixes + all poll suggestions), Keywords, Trinkets, Icons. 4 mods - the way i see it. As for typos... Ah, i'm currently ****** busy with typos, grammar mistakes and translation errors in russian localization (dialogues i mean). As for english, @MaxQuest probably can do something, but it will be better if he answer himself.
  17. Sneak Attack suggestion concept: Based on Stealth Skill icon
  18. BTW, Superior camouflage will be look like a mess in 42x42 size (just checked and i can't distinguish all those pretty leaves). Maybe it's worth to try simple camouflage pattern? Strengthened Bond - Seems you forgot that icons a squares)) Maybe use shield without rays for Defensive bond and current DB icon for Strengthened Bond? Distracted training - i don't understand what is this without your explanation - surely it will be even worse in 42x42 size. Bow-string is became invincible in 42x42 And bow is too short i think. Something like this. And again - whole composition is unsuited for square icon. Claws looks unclear. Maybe try to simplify them?
  19. [4.1.0.] Wrong "italic" tag in Eothas Conversation SI in Ashen Maw:
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