Everything posted by Phenomenum
-
How is raw Dot damage calculated now in v4.1?
I doubt it's related to Might, becose... UPDATE. Tested Deep Wounds. Metodology: Frienfly target, Health 247 vs. Weapon 100-100 dmg. Attacker have 10 pt. in all Attributes Hit should apply 100 + 20 Raw Damage for 6 sec. Target's Health should be 127 after attack. Test 1: Hit (100 dmg) + 20 pt. (20%) Deep Wounds damage >>> Health = 116. 247 - 116 = 131 total damage. Test 2: Graze (50 dmg) + 10 pt. (20%) Deep Wounds damage >>> Health = 182. 247 - 182 = 65 total damage. So DW deals 30% of Damage as Raw. Value in statuseffects.gamedatabundle is 0.2. So it's clearly a bug.
-
[4.1.2] DoT damage inconsistent between different abilities
Phenomenum replied to dunehunter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Rubbish. Go and see your tread. The description is correct like a fharmacy recipe. But confusing, i agree. UPDATE. Tested Deep Wounds. Metodology: Frienfly target, Health 247 vs. Weapon 100-100 dmg. Attacker have 10 pt. in all Attributes Hit should apply 100 + 20 Raw Damage for 6 sec. Target's Health should be 127 after attack. Test 1: Hit (100 dmg) + 20 pt. (20%) Deep Wounds damage >>> Health = 116. 247 - 116 = 131 total damage. Test 2: Graze (50 dmg) + 10 pt. (20%) Deep Wounds damage >>> Health = 182. 247 - 182 = 65 total damage. So DW deals ~ 30% of Damage as Raw. Value in statuseffects.gamedatabundle is 0.2. So it's clearly a bug.
-
How is raw Dot damage calculated now in v4.1?
I hacked a pair of abilities to show the difference. Damage On Tick can be with different intervals (per 0,33 sec., per 1 sec., per 3 sec., per 6 sec. and so on)ю I'm decided to use 1 sec. interval for illustration purposes. @MaxQuest, correct me if i wrong somewhere.
-
How is raw Dot damage calculated now in v4.1?
Ohhh... Sit and wait here - i'll go and catch some proofs.
-
How is raw Dot damage calculated now in v4.1?
ApplyOverTime is worst effect ever. Imagine you have weapon with 100 pt. Damage, so 20% = 20 pt. Now they apply within 6 sec., simply enough. But if your Intellect high enough (eg. +50% effects duration) you have the same 20 pt. of Damage over 9 sec. No Damage gain. Tidefall from PoE 1 works the same way, so it was better to have low Intellect, becose Damage nor changing. ApplyOnTick is whole different. In the same scenario you deal 20 pt. every 3 sec. and if your Intellect high enough you will gain additional Ticks - and additional Damage.
-
Monsters of the Deadfire Archipelago: The Headless Sailor's Wife
It's just a sailor's tales, they said... But last night somebody knocked at the doof of my cabin. I've tried to run, but it was too late. She come after me!
-
Deadfire Polishing Poll
Looks like i don't do anything with icons today. I'm tired. Anyway, my suggestion is to make all icons in default colors, for beginning, and then we will see if any changes required. Oh, don't tell me... Seems, my fat bastard was created for one purpose - to make troubles of all kind.
-
Deadfire Polishing Poll
All right. I'll do some stuff a bit later. Now i should clean my kithen - my dumb cat had crushed the 3 litre glass decanter with blueberry compot All furniture and walls now have a very nice bluish color. I hate him. Looks like he have no regrets...
-
Deadfire Polishing Poll
Brown like this? Can you give me a sample? Also i like this (Petrol):
-
Deadfire Polishing Poll
The only thing i don't understand – is Boroer's compulsive idea about chests. At first, it was simple "+" symbols, but then i said that "pluses" already used in Pillars as Health symbol – and then he just sneaky convert his lovely "pluses" into some kind of crusader's chests. Actually, all abilities is adding something - so according Boeroer's logic, we need to integrate those chests into every icon. No way. i'd want to hear any opinions about this. Becose i don't like it at all, but i understand - it's just my subjective opinion.
-
Deadfire Polishing Poll
I support Boeroer here - almost all Barb icons looks fine. Need some cosmetic improvements here and there, but generally Boro did a great work. Someone have any ideas about colors for background in new icons? If not, i'll paint all with acid pink, i swear.
-
Deadfire Polishing Poll
Unfortunally, no.
-
Deadfire Polishing Poll
Yes, i mentioned about Discipline symbol in list, but... i like it) I think there's no need to dig so far down. You can't pack in the whole ability description into one small icon.
-
1st Time Summons in a session causes brief stutter.
Phenomenum replied to Ralathar44's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The whole game is weird, in therms of code and optimisation. I doubt they can do something about it.
-
Any way to increase global light shadow resolution?
Phenomenum replied to SparocheeDoom's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No, it's hard coded. Strange, but i want an option for lower resolution for point shadows to make them little softer. Becose now they have unnatural sharp edges.
-
1st Time Summons in a session causes brief stutter.
Phenomenum replied to Ralathar44's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Becose game is not using Pre-upload in VRAM. Though it should, becose whole VFX asset bundle is about 350 Mb. Every time, when you start a game and use some spell, game need a time to load corresponding texture or model to VRAM. Then, when you using the same spell / summon for a second time there's no stutter, becose all assets already was loaded into VRAM.
-
Deadfire Polishing Poll
Preliminary list of abilities which need unique icons. I'll wait for suggestions until Sunday. Maybe some abilities should be exluded from list and others should be included. Take a close look.
-
Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://www.artstation.com/artwork/Eklz4
-
Deadfire Polishing Poll
I see a lot of chaotic rebalance and additions. And i see no current Poll suggestions, that was fixed in this mod. Show me the one.
-
Deadfire Polishing Poll
Yes, thanks! If you have time, think about some class specific passives, like Cipher's - Hammering thoughts - Greater Fovus - Keen MInd - Psuchic/ Brutal Backlash and so on... Also there are some other abilities sharing one icon: Great Soul / Tough for example. I'm pretty sure that Great Soul ( + 1 Max. Empower) should have Empower icon P.S About Two-Handed style. I think, we must reflect both Melee and Ranged weapons on Icon. For now icon is confusing (Large axe) and description too - for example, i was sure it gives bonus only for Melee Twohanders until em... last month
-
Deadfire Polishing Poll
Great! Just don't tell me you did this while eating your breakfast One thing: DW, Two hand and One hand weapon styles looks very similar and... so so (in my taste). Okay, just checked - i can edit .svg in PS. That's great. I will take a closer look on weekend. I'll try to do something on weekend. This ****ty **** bothers me too. All of us, in fact.
-
Any estimated date for 4.2 beta?
Phenomenum replied to anishar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Deadfire Polishing Poll
Some crazy ideas. Just for the record. Wooden Heart of Delemgan. It still beating. Teapot from Eir Glanfath. Elegant masterpiece of art, carved from solid piece of rare wood, growing in Eir Glanfath. Ice shard from White March. It's strange, but this small piece of ice, taken from Russetwood crater, don't melts even under hot tropical sun of Deadfire.- Deadfire Polishing Poll
Yeah, my Trickster/Shifter still waiting for Obsidian patch + our Mod and Trinkets) I blame multiclassing for that. Becose Sneak Attack bonus is scaling up to 70% (75% with Prestige passive) and combined with scaled Soul Whip it will be...hm, too much damage. In fact, most of abilities was nerfed, ONLY becose multiclass sinergies makes them too OP.- [4.1.2 MAJOR BUG] Broken core mechanic: Afflictions not supressable/not removable by inspirations
Phenomenum replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Supress Afflictions 100% worked. I'm using this trick always in PoE 1. - Deadfire Polishing Poll