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Phenomenum

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Everything posted by Phenomenum

  1. All right. I'll do some stuff a bit later. Now i should clean my kithen - my dumb cat had crushed the 3 litre glass decanter with blueberry compot All furniture and walls now have a very nice bluish color. I hate him. Looks like he have no regrets...
  2. Brown like this? Can you give me a sample? Also i like this (Petrol):
  3. The only thing i don't understand – is Boroer's compulsive idea about chests. At first, it was simple "+" symbols, but then i said that "pluses" already used in Pillars as Health symbol – and then he just sneaky convert his lovely "pluses" into some kind of crusader's chests. Actually, all abilities is adding something - so according Boeroer's logic, we need to integrate those chests into every icon. No way. i'd want to hear any opinions about this. Becose i don't like it at all, but i understand - it's just my subjective opinion.
  4. I support Boeroer here - almost all Barb icons looks fine. Need some cosmetic improvements here and there, but generally Boro did a great work. Someone have any ideas about colors for background in new icons? If not, i'll paint all with acid pink, i swear.
  5. Yes, i mentioned about Discipline symbol in list, but... i like it) I think there's no need to dig so far down. You can't pack in the whole ability description into one small icon.
  6. The whole game is weird, in therms of code and optimisation. I doubt they can do something about it.
  7. No, it's hard coded. Strange, but i want an option for lower resolution for point shadows to make them little softer. Becose now they have unnatural sharp edges.
  8. Becose game is not using Pre-upload in VRAM. Though it should, becose whole VFX asset bundle is about 350 Mb. Every time, when you start a game and use some spell, game need a time to load corresponding texture or model to VRAM. Then, when you using the same spell / summon for a second time there's no stutter, becose all assets already was loaded into VRAM.
  9. Preliminary list of abilities which need unique icons. I'll wait for suggestions until Sunday. Maybe some abilities should be exluded from list and others should be included. Take a close look.
  10. https://www.artstation.com/artwork/Eklz4
  11. I see a lot of chaotic rebalance and additions. And i see no current Poll suggestions, that was fixed in this mod. Show me the one.
  12. Yes, thanks! If you have time, think about some class specific passives, like Cipher's - Hammering thoughts - Greater Fovus - Keen MInd - Psuchic/ Brutal Backlash and so on... Also there are some other abilities sharing one icon: Great Soul / Tough for example. I'm pretty sure that Great Soul ( + 1 Max. Empower) should have Empower icon P.S About Two-Handed style. I think, we must reflect both Melee and Ranged weapons on Icon. For now icon is confusing (Large axe) and description too - for example, i was sure it gives bonus only for Melee Twohanders until em... last month
  13. Great! Just don't tell me you did this while eating your breakfast One thing: DW, Two hand and One hand weapon styles looks very similar and... so so (in my taste). Okay, just checked - i can edit .svg in PS. That's great. I will take a closer look on weekend. I'll try to do something on weekend. This ****ty **** bothers me too. All of us, in fact.
  14. Some crazy ideas. Just for the record. Wooden Heart of Delemgan. It still beating. Teapot from Eir Glanfath. Elegant masterpiece of art, carved from solid piece of rare wood, growing in Eir Glanfath. Ice shard from White March. It's strange, but this small piece of ice, taken from Russetwood crater, don't melts even under hot tropical sun of Deadfire.
  15. Yeah, my Trickster/Shifter still waiting for Obsidian patch + our Mod and Trinkets) I blame multiclassing for that. Becose Sneak Attack bonus is scaling up to 70% (75% with Prestige passive) and combined with scaled Soul Whip it will be...hm, too much damage. In fact, most of abilities was nerfed, ONLY becose multiclass sinergies makes them too OP.
  16. Go on) Emm... I think that trinkets must be restricted to class - only for priest and only for duids. And another thing: Please. KEEP. YOUR. HANDS and MINDS. OUT. OF. SHIFTER.
  17. It's easy, i can do this, even paint from scratch (and trinkets icons too) but i need some ideas and references - otherwise it will be time consuming.
  18. Maybe i should consider to cut some KW. I need to take a closer look on my whole list.
  19. Yes, just we don't know exact PL bonus we will put on trinkets. If it will be +2 PL, then +4PL seems like "on OP edge". Becose i belive all trinkets should be accessible in the first 1/3 of game.
  20. Totally forgot. "Houston, we have a problem". The problem name is Xoti Lantern, which gives +2 PL to Inspiration and Restoration KW and might be equipped as shield. I'm curious, if it will stack with trinkets? If not, then nothing to worry about. And a second thing (just in case): All class specific spells is a NATIVE priest's spells. For example, Xoti have a Vile Thorns spell, but this is not a Level 1 druid spell, as you can imagine - it's a copy of druid's spell, named "Vile_Thorns_Gaun" with new ID and it's Level 3 spell with respective PL scaling. Same for all class specific priest's spell. That's why i was able to freely add priest-specific KW's to all "Wizard" and "Druid" spells for priests - it's will never affect on original Wizard and Druid spells. In other words, Priests have their own spells, and Wizards/Druids have their own, even if concurrent names. Just for the record (Max don't ever knew about this Obsidian trick until our recent chat).
  21. I have a gift) UPDATE (8th April): Forbidden Fist ability now is Weapon Attack (generates Focus and receives all weapon related bonuses - Soul Whip, Hammering Thoughs, Transcendent Suffering, Unarmed modal, Sneak Sttack, Backstab etc.) Screenshots: https://www.nexusmods.com/pillarsofeternity2/mods/241?tab=files Have fun! Becose value "TreatAsWeapon" in attacks.gamedatabundle was set to "False", i think this is was intended or maybe a simple oversight.
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