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Phenomenum

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Everything posted by Phenomenum

  1. > Her face was a bit crooked, so i played a plastic surgeon
  2. Open global.gamedatabundle and you can adjust whatever you want in this section: "AttributeHealthMultiplier": 0.05, "AttributeDefenseAdjustment": 2, "AttributeDeflectionAdjustment": 1, "AttributeAccuracyAdjustment": 1, "AttributeDamageMultiplier": 0.03, "AttributeAttackSpeedMultiplier": 0.03, "AttributeDurationMultiplier": 0.05, "AttributeIncomingHostileEffectDuationMultiplier": -0.03, "AttributeTacticalStrideMultiplier": 0.04, "AttributeAreaMultiplier": 0.1,
  3. @DubiousNixie I think, i'll express the general opinion, that we all tired of your whining. Please, stop. Cipher is ok. If you feel any troubles or discomfort playing cipher, i suppose it's only yours personal problems. Create a mod according to your tastes and be happy. No one (neither here, and of course, nor in Obsibian) will don't do anything, becose one's poor Nixie can't play single class cipher as self-buffed damage dealer.
  4. It'a mess with descriptions, becose all Action Speed bonuses is actually implemented trough status effects with "StatusEffectType": "AttackSpeedMultiplier". But in fact, this AttackSpeedMultiplier affects both attack and recovery/reload times.
  5. I'm pretty sure that it's better to leave TB balance to Obsidian for now. It's not right to make any suggestions, based on beta. And more that that - it's not right to suggest rebalance half of the cipher spells for TB. So it's better be close this topic (cipher dpells i mean) until TB release. About Devoted. Yes, it's meta-class, but you can pick Devoted Monk with Swords and Fists and have all three damage types with high Pen bonus with no penalty.
  6. (trickster did in fact use to have -20% penalty pre-1.2) Hm. Strange. Too much love for Tricksters from someone in Obsidian)) Can we revert it to -20%? What do you think?
  7. In addition: Devoted penalty is also too soft. Not in terms of value itself, but in terms that it's not works - Devoted use one weapon most of the time, with HUGE pen bonus without any drawbacks, and -10 Acc for other weapons it's like a joke.
  8. About Trickster Sneak attack. Hohestly, i think this is a very gentle penalty. Since SA scaled by +5% each PL, this -10% penalty became far less noticeble with character progression. -20% at least should make some difference on low-mid levels. And no, penalty is not scaling. It's implemented as dedicated status effect "Trickster Sneak attack" with Damage multiplier = 1.2, instead of 1.3.
  9. Becose, due to 1 Zeal cost it was a cheap permanent Accuracy buff? I agree that it's useful, but in this case Sworn Enemy/Rival need to be restricted to 2/3 uses per encounter.
  10. Agreed. It will be dumb move - to change the entire class, becose someone needs self-buffs.
  11. Just started another playtrough of Pillars 1 and noticed two things: 1. Pillars 2 a far superior in many ways - UI, mechanics, writing (IMHO), RP possibilities, faction quests, encounter design and many many more. 2. But those Pillars 1 atmosphere is something special to me - dark, mysterious, uncharted... Just wow. Pillars 2 lacks the same. P.S. And about Open World. I see many complains here, on forum, about the "islands is not interesting, they are all the same one-level dungeon..." and so on. Guys (and girls) are you forgot about a huge number of "filler" maps in PoE 1? Maps like Easternwood, Magrans crossings, Woodend plains and so on - just areas with enemies sitting and waiting for you. I prefer PoE 2 islands. At least we have some small (and some interesting) side quests and scripted interactions. Emm... man, but what about real life? I'm start worry about you
  12. Hm. It was always strange for me, in PoE 1 - Pallegina could obbey the orders becose of... becose you can chat for 1 minute with her and convince trained and devoted soldier/paladin to obbey her orders. Great.
  13. Agreed, but does 2 points make a change? And how this falls under your "Bugfixes" definition. Just be careful - you can stuck in this state.
  14. Josh, please, log in under your account. EDIT: I wonder again and again about some peoples. Keyword section contains 43+ spell and abilities, and i suggest to add elemental keywords to only 6 of them. Yet, i still reading some complains about "ELEMENTAL KEYWORDS EVERYWHERE! WE ALL GONNA DIE!".
  15. I worry if it will be useful only for the first half of the game and only for player? No. It's just a cosmetic changes. Leave it alone. What about Warhammers and War Bows? They a ok? + I prefer to leave alone stiletto, since it's a fast weapon and Recovery penalty don't hurts bad. "Does Thelee is frighten you, Berath? He should." © I insist on flat +1.5 / 2 m. adjustment.
  16. Oookay, now we know something interesting about Boeroer's mom.
  17. It's work fine in RTwP for me too (greatsword vs skeletons in engwithan digsite).
  18. Great. I wonder if in PoE 3 Josh will reveal to us the main secret, secured by Occult Hand: Eora is flat. Or donut - no limitations at all. And the sun of Eora is not a sun, actually - it's a light bulb of Sawyer's genius. And when the evil god Feargus coming to crush the balance, the night is coming. But after a long fight Josh restores the balance and the light bulb of genius rises with new dawn. Everyday. The end.
  19. Source: http://gayloruranus.tumblr.com/post/174931214244/the-hazatoah-board-in-the-brass-citadels
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