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Everything posted by Phenomenum
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For those peoples who have access to PS and want a create watercolor for character, but don't know what to do exactly. I desided to make dedicated topic (maybe it should be pinned), becose it's will be easier to find this information, rather than i simply post it in Portraits topic. Also becose i want to provide a detailed step-by-step guide, and this lead to huge size of posts. This technique i'm using long enough, and it was used for my Enhanced Companions Portraits mod: https://www.nexusmods.com/pillarsofeternity2/mods/297 The time needed to process one portrait may be vary, but usually it takes about 15-25 minutes. If you know what you need to do, of course. So don't be too scary - once you learn the core principes, you will be able to do this very quick. All typical settings for brushes and filters you can see on screenshots, but they a not mandatory and may slightly vary depends of material (dark portrait or light portrait etc.) Let's go... You can open screenshots in original size by mouse click.
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I observing this bug for some time already and finally take time to post it. Hired adventurer Level 1 character, no bonuses at all. After level up Health meter returns to normal state and show corect values. This bug affects every character (no mather story or hired) joining your squad for first time.
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Actually, Pallegina's devotion to Republics make sense - Republics take her to palladin's order, allowing her to take honoured post and became a consummate and respectful member of society. Otherwise she ended up her life in her homevillage, being degraded by other people, or even worse - dead. The same for Giacolo. I think, those peoples, who wonder about her zeal and motives, just paid not enough attention to her backstory in PoE 1. The only flaw in this, that we can convince her to obbey the orders - honestly i think a woman of such kind and faith more likely should try to kill us, instead of listening those crap: "Hey, tella Pallegina, Republics gave you everything, so you should betray them now and obbey your orders, becose it will be bad for Dyrwood". Nonsense.
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How do you...
Phenomenum replied to E.RedMark's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
As i understand, our Watcher is already aristocrate, since he/she kicked out Gathbin's ass and recognized by sein of Dyrwood as a lawful ruler of Caed Nua. And yet our citadel has been destroyed, we still the ruler of our lands in Dyrwood. Sadly, our new status a rarely have some impact in dialogues. I see a lot of wasted opportunities there, in terms of our character develompent. -
Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I think, this is the reason why Maya and other female aumaua painted with closed mounths on portraits. Becose it will be creepy. And more than that, i always choose Maya as my love interest (i like her personality and character) and i DON'T. WANT. NEVER. IMAGINE. about how my Watcher deals with her teeth when kissing. So we all pretend that she has a normal human teeth)) -
Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I think all is simplier... + = -
Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
> Her face was a bit crooked, so i played a plastic surgeon -
Open global.gamedatabundle and you can adjust whatever you want in this section: "AttributeHealthMultiplier": 0.05, "AttributeDefenseAdjustment": 2, "AttributeDeflectionAdjustment": 1, "AttributeAccuracyAdjustment": 1, "AttributeDamageMultiplier": 0.03, "AttributeAttackSpeedMultiplier": 0.03, "AttributeDurationMultiplier": 0.05, "AttributeIncomingHostileEffectDuationMultiplier": -0.03, "AttributeTacticalStrideMultiplier": 0.04, "AttributeAreaMultiplier": 0.1,
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@DubiousNixie I think, i'll express the general opinion, that we all tired of your whining. Please, stop. Cipher is ok. If you feel any troubles or discomfort playing cipher, i suppose it's only yours personal problems. Create a mod according to your tastes and be happy. No one (neither here, and of course, nor in Obsibian) will don't do anything, becose one's poor Nixie can't play single class cipher as self-buffed damage dealer.
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I'm pretty sure that it's better to leave TB balance to Obsidian for now. It's not right to make any suggestions, based on beta. And more that that - it's not right to suggest rebalance half of the cipher spells for TB. So it's better be close this topic (cipher dpells i mean) until TB release. About Devoted. Yes, it's meta-class, but you can pick Devoted Monk with Swords and Fists and have all three damage types with high Pen bonus with no penalty.
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(trickster did in fact use to have -20% penalty pre-1.2) Hm. Strange. Too much love for Tricksters from someone in Obsidian)) Can we revert it to -20%? What do you think?
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In addition: Devoted penalty is also too soft. Not in terms of value itself, but in terms that it's not works - Devoted use one weapon most of the time, with HUGE pen bonus without any drawbacks, and -10 Acc for other weapons it's like a joke.
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About Trickster Sneak attack. Hohestly, i think this is a very gentle penalty. Since SA scaled by +5% each PL, this -10% penalty became far less noticeble with character progression. -20% at least should make some difference on low-mid levels. And no, penalty is not scaling. It's implemented as dedicated status effect "Trickster Sneak attack" with Damage multiplier = 1.2, instead of 1.3.
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Becose, due to 1 Zeal cost it was a cheap permanent Accuracy buff? I agree that it's useful, but in this case Sworn Enemy/Rival need to be restricted to 2/3 uses per encounter.
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Agreed. It will be dumb move - to change the entire class, becose someone needs self-buffs.
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Just started another playtrough of Pillars 1 and noticed two things: 1. Pillars 2 a far superior in many ways - UI, mechanics, writing (IMHO), RP possibilities, faction quests, encounter design and many many more. 2. But those Pillars 1 atmosphere is something special to me - dark, mysterious, uncharted... Just wow. Pillars 2 lacks the same. P.S. And about Open World. I see many complains here, on forum, about the "islands is not interesting, they are all the same one-level dungeon..." and so on. Guys (and girls) are you forgot about a huge number of "filler" maps in PoE 1? Maps like Easternwood, Magrans crossings, Woodend plains and so on - just areas with enemies sitting and waiting for you. I prefer PoE 2 islands. At least we have some small (and some interesting) side quests and scripted interactions. Emm... man, but what about real life? I'm start worry about you
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Agreed, but does 2 points make a change? And how this falls under your "Bugfixes" definition. Just be careful - you can stuck in this state.
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Josh, please, log in under your account. EDIT: I wonder again and again about some peoples. Keyword section contains 43+ spell and abilities, and i suggest to add elemental keywords to only 6 of them. Yet, i still reading some complains about "ELEMENTAL KEYWORDS EVERYWHERE! WE ALL GONNA DIE!".
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I worry if it will be useful only for the first half of the game and only for player? No. It's just a cosmetic changes. Leave it alone. What about Warhammers and War Bows? They a ok? + I prefer to leave alone stiletto, since it's a fast weapon and Recovery penalty don't hurts bad. "Does Thelee is frighten you, Berath? He should." © I insist on flat +1.5 / 2 m. adjustment.