Jump to content

Phenomenum

Members
  • Posts

    1257
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Phenomenum

  1. Exactly my thoughts. Trough Dragon Thrashed should deal two damage types: 5 Slash + 5 Burn at the same time. About flat Accuracy bonus: good point with one exclusion - Dragon Thrashed currently Fire keyworded and gains a +10 Acc from Ring of Focused Flame. But i guess this is not OP anyway.
  2. Thanks for explanation - i have no more questions (damn, i always forget about this tricky math).
  3. @MaxQuest Disciplined Barrage (PL 1) (or another Aware Inspiration) + Confident Aim (PL 2) + adjusted Arcing blows = 80% Graze-to-Hit + 30% Miss-to-Graze conversion + conversion from Perceprion buff. Looks a bit OP, no?
  4. Yesterday i've seen one interesting build, based on Ripost: "♥♥♥♥Holy Slayer Role: Tank/DD/Mostly an♥♥♥♥♥hole Race: Human or Orlan. Just so we have max Resolve. Subclass: Streetfighter / Shieldbearer of st. Elcga. This class doesn't fight in the conventional sense so most subclasses aren't really useful here. Any paladin class would do and Streetfighter is mostly about getting bonus sneak attacks & crit damage, not about recovery time. Attributes (Background – Aedyr or Ixamitl - Laborer): 17-10-3-18-10-20 This is a bit of a memebuild. If that's not obvious from the name, lol. So the Rogue class has a very peculiar skill that's called Riposte. You're missed in melee so the opponent receives a free punch to the face as a reward – what's not to like? In PoE, it was very tempting but also inefficient – enemies have plenty of accuracy, Rogue has no deflection so being missed often is nigh impossible. Through introduction of multi-classes in PoE 2, Riposte became much more usable. However, this build is not about honest Riposte. Instead, we're banking on another weird factor – through the course of the game, you'll be finding plenty of items that give +20 or +25 of deflection against Disengagement. They all stack. There are also the spells and the perks which, when combined, will give you something like 240 deflection. If not more. Enough to be 100% missed by the absolute majority of foes. And then, well, you run into the enemies, they engage you, you run back, riposte in process... You tip-toe across the battlefield like a total ♥♥♥♥♥♥♥ and, somehow, people are dying. It works better solo than in the full squad (it's easier to guarantee that people will actually aggro onto you) but even there it's a great experience to try out." ...so is this true that Disengagement attack triggers Ripost?
  5. We have a list of suggested balance changes and everyone could share their opinion about this. There's a bunch of other threads, where you can talk about your dreams and desires. No offense.
  6. Hah, how could we know - maybe Obsidian programmers already got a huge penalies and works for food
  7. Yes. Not ability itself but an attack. I can add it to ability, but it will be just a cosmetic - players will always see this.
  8. I did some additional tests to be sure that any keyword changes may be implemented with 0 undesired side effects. So now i just waiting for some consensus about final keywords list.
  9. Maybe you're right. Question of the day: anyone could tell me if DoT's have benefit of Keywords +PL bonuses in general? All DoT's implemented as status effects and most of it don't has corresponding damage Keywords (trough some of DoT's has it - Soul Ignition, Berath's Bell Cleancing Radiance, for example, and some others). For example, Ability itself (in abilities.gamedatabundle) has Keyword, Attack (in attacks.gamedatabundle) has Keyword, but corresponding DoT status effect (in statuseffects.gamedatabundle) has no Keyword (Fire, Frost etc).
  10. I mean that scaled Offensive phrases will be twice powerful. But i forgot about disabled linger for all phrases. My bad. Anyway, Obsidian definetely won't do this. On other side, you can just tweak values for the same effect. For example, i had switched off "Random" flag on Dragon Thrashed - now phrase deals twice amount of damage (4 base Slash + 4 base Fire), compared to vanilla, + added Fire Keyword so it will gain benefit from Scion of Flame and other Fire keywords buffs.
  11. https://forums.obsidian.net/topic/108839-what-even-is-this-bug-unexplained-feature-abandoned-feature/?do=findComment&comment=2144752 This thread reminded me about one annoying UI design oversight: we can't use consumables by simply drag it to character portrait / model, like in PoE 1. Nooo, this days, if you want to use some drugs, you must go to Inventory, place consumables you want you use into Quick Items slots for every character, then close Inventory, click on every character's Quick slot to use consumables and then again open Inventory screen to place some scroll or potion in free Quick slot. I always wanted to ask UI designer, who "designed" this ****: "Are you REALLY like it and feel comfortable to use?" There's a two possible solutions: a) Allow to use consumables (drugs and balsams) by dragging it to character portrait (PoE 1 style) b) Add "Use" button in items description sheet:
  12. Nope) I have some doubts on this too and agreed with yours. But this is BETA after all, so it's purpose to test changes in game and find some OP's and inconsistencies to make a final list. And a second thought: i don't like keywords for weapons. For now, If you pick up Secrets of Ryme, your Frostcaller starts to penetrate armor better, but only for Freeze damage. This is not right and it happens only becose some peoples whine about it. Generally, i prefer to remove all weapon keywords - all spiritual weapons should have proper scaling and that's all. For all common weapons we have Qualities enchants. P.S. inconsistency / inconsistencies. I hope, i finally do remember this word)) P.P.S Hmm... Only Punishment keyword was added. Priest class specific... so no harm with that so far.
  13. Here's all keywords fixes added as a mod: https://www.nexusmods.com/pillarsofeternity2/mods/241?tab=files It's easier to test keywords sinergy and catch some inconsistencies, when you see all changes in game. Full list:
  14. I blame TB mode - this patch revealed some old bugs + new bugs. Until TB patch the game was in very solid state. I hope this game is worth the candle (in terms of sales), becose if not, it will be stupid - to break almost solid game for the sake of...nothing. I want to say this again: Deadfire is one of the most bugged game i've ever seen for 19 years of gaming. Shame but true.
  15. Agreed. 3 Guile it's too high cost, compared to ability's effects. 2 Guile will be more logical.
  16. About Dragon Trashed phrase. Currently is random effect: You can deal Fire OR Slash damage, but not both at the same time. I'm pretty sure things get better after removing "Random" flag and adding Fire keyword to attack. As for pharases PL scaling - i'm doubt that Obsidian will do this. Trough it can be easily fixed by mod, there's a several questions pop up: - If all phrases will be scaled, it requires rebalancing all initial values from scratch. - Some non-offencive phrases (immunity and resistances, concentration and so on) can't be scaled. - You need to avoid exploits with Brisk Recitation. It's too complicated and i don't call it "polishing" - it will be a total rebalance of Chanters. So i prefer leave it alone, exept tweaking some values and adding few keywords. (Fire to Dragon Trashed, Resoration/Rejuvenation to Ancestor's Memory - somehow i had missed this flaws during my keywords inspection).
  17. Some old stuff from Josh about Resolve: I also did some, hm... experiments with the stats (for my own curiosity) and tweaked bonuses for Might, Dexterity and Resolve to +4%. The MIght +4% damage feels ok, Dexterity +4% Action Speed feels ok too (becose +4% give nearly the same result as if current +3% were counted properly). As for Res... +4% cut off too much effect durations , so i reverted it to deafult 3%.
  18. Yes, but in PoE 1 Minimum Roll to-Graze was 15 so it was far easy to land a Graze. If we go for systematical approach then: PoE 1: 20% when Missed, 30% when Grazed. If Rogue Deflection higher than attacker Acc by 50 points (scenario when 100% of incoming attacks leads to Grazes or Hits and Riposte will have chance to trigger after every attack), then all incoming attacks have 30% chance to Miss and 70% to Graze. Simple calculations will shows us, that Misses will trigger Ripost in 6% of all attacks: (30 * 0.2 = 6); Grazes will trigger Ripost in 21% of all attacks (70 * 0.3 = 21) 21 + 6 = 27% of all attacks will trigger Riposte (in scenario without Hits and Crits). If Acc = Defl (15% Miss, 35% Graze, 50% Hit) then: (15 * 0.2) + (35 * 0.3) = 3 + 10.5 = 13.5% of all attacks will trigger Riposte. So this is Ripost efficiency in PoE 1. PoE 2: 30% when Missed. In the same scenario (without Hits and Crits) all incoming attacks have 50% chance to Miss and 50% to Graze. Simple calculations... Calculations... ... ... 15% of all attacks will trigger Riposte (in scenario without Hits and Crits). If Acc = Defl (25% Miss, 25% Graze, 50% Hit) then: (25 * 0.3) = 7.5% of all attacks will trigger Riposte. So this is Ripost efficiency in PoE 2. Conclusion 1: Ripost in PoE 2 almost twice weaker and barely worth 1 ability point. Conclusion 2: if we add +25% Miss to Graze for Ripost then total efficiency will be 27,5% (in scenario without Hits and Crits) - similar with PoE 1. If Acc = Defl, then another 6,25% will be added >>> 13.75% of all incoming attacks will trigger Riposte - similar with PoE 1. I'm done. P.S. Reminder for MaxQuest: if some Ripost adjustments will be added in final list, don't forget to add this calculations. Or some another calculations. For Obsidian.
  19. You are lucky one. I had made watercolor for this beautiful art a couple months ago by some request. And i still have it in my Portraits folder: Ei kestä kiit
  20. Then it's clearly a bug, becose all these abilities have proper keywords (Punishment and Fire/Electricity) in both abilities.gamedatabundle and attacks.gamedatabundle. I guess something in the code prevents game from reading/using these keywords. U can create a topic in Technical support and write about it. If someone haven't done it already... P.S. Checked remaining spells of all casters. Interesting thing: i have no questions about Wizard's and Chanter's spells keywords, and only a few about Cipher's and Druid's. So Priest spells keywords is the most broken. Cipher keywords: Antipatetic field: Shred >>> Acid, Shred (deals Corrode damage) Soul Ignition: Shred >>> Fire, Shred (deals Fire damage) Ectophysic Echo: Echo >>> Echo, Shred (deals Damage) Ringleader: Deseption >>> Deseption, Mind (Whispers of Treason and Puppetmaster have Mind keyword) Time Parasite: Illusions >>> Illusions, Deseption Druid keywords: Wildstrikes: Add corresponding keywords (Frost, Fire, Acid, Electricity) Cleansing Wind: Wind, Elements >>> Wind, Elements, Rejuvenation (Restores Health) Nature's Bounty: Restoration >>> Rejuvenation (it's the ONLY druid spell with Restoration keyword, which generally used for Priest restoration spells) Great Maelstorm: missed Frost keyword (also deals Freeze damage) Aspect of Galawain: Beast >>> Beast, Summon Creature Conjure Blights spells: add Summon Creature keyword. Priest keywords: + Holy Radiance: Restoration, Condemnation >>> Restoration, Condemnation, Punishment, Fire (Restores Health, applies debuff, deals Fire damage) EDIT: Minor Intercession: Restoration >>> Restoration, Protection, Cleansing (Health recovery, reduces duration of hostile effects) EDIT: Light of Eothas: Restoration >>> Restoration, Protection, Cleansing (Health recovery, reduces duration of hostile effects)
  21. It's not a final list of course) About Cleansing: maybe we should add a new general rule - Cleansing keyword for spells which reduces hostile/beneficial effect duration. Seems logical to me. Agreed. Currently only 3 spells have Cleansing keyword: Cleansing Flame, Might of Magran and Symbol of Magran. Minor Intercession curently is only Restoration. So +2 Cleansing spells in a moment (need to look at whole spells list again): Minor Intercession: Restoration >>> Restoration, Protection >>> Restoration, Cleansing (Health recovery, reduces duration of hostile effects) Light of Eothas: Restoration >>> Restoration, Protection >>> Restoration, Cleansing (Health recovery, reduces duration of hostile effects) The main question is: substitute Protection keyword with Cleansing OR add Cleansing keyword in addition to Protection keyword? Seem like i need to count all keywords uses) Becose if we substitute Protection, then will be a less spells with Protection keyword.
×
×
  • Create New...