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Phenomenum

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Everything posted by Phenomenum

  1. After countless sleepless night in thoughts about PENETRATION i've changed my mod. But let's start from far - i want to explain what downsides of vanilla system was fixed. There is a several scenarios in vanilla that looks...far from perfect (in my opinion, of course). #1. Balanced scenario, when Attacker's PEN = Defender's AR (which is not often). Attack deals listed damage (good for Attacker), but Defender's armor not working (at this moment you thinking: "What for this armor needed?!") In fact, Armor just protect you from possible Overpenetration bonus damage. Resolution: I remember PoE 1 system (which was far from perfect anyway), when armor always give some protection. So i've changed PEN=AR Damage - now attack deals only 75% damage (-25% Damage penaly). Even the Light Armor will reduce some damage and protect Defender from attack. Good for Defender, bad for Attacker you say, but... #2. Attacker's PEN exeeds Defender's AR by 1 or 2 points or whole bunch of points, but less than x2 (13,5 Pen vs 7 AR etc.) In vanilla game Attacker gains nothing and armor still don't give any protection to Defender. Literally, there 2 breakpoints – PEN = AR and PEN = x2 AR – everything between gives nothing to both Defender and Attacker. Resolution: Since game counts OVERPEN as PEN/AR ratio, i've added progressive damage boost with 5% step. This how it looks: (PEN/AR ratio) x1.0 = 75% dmg (PEN = AR) x1.2 = 80% dmg x1.4 = 85% dmg x1.6 = 90% dmg x1.8 = 95% dmg x2.0 = 100% dmg (PEN = x2 AR) #3 (implies from #2). Bonus Damage from OVERPEN no longer exist. On Obsidian forums people often wondering, what is "Overpenetration" - probably, when your sword drivening through enemy stomach... up to the hilt. So, Attacker will deal full damage only when his PEN exeeds Defender's AR x2 or more. On one side, Attacker will be rewarded for every PEN point, on the other side Defender still receive some protection from armor, which reduces with higher Attacker's Penetration, so EVERY AR point willbe useful. Pure and simple. Overall damage output for all charachers will be slightly reduced, but not drastically. #4. Vanilla UNDERPEN damage penalties was changed. UNDERPEN 'window' slightly increased. When Attacker's PEN less than Defender's AR, Attacker receivess additional -10% Damage penalty per point under the target's Armor, Max -75% at 5 points). TOTAL VALUES: PEN > AR (PEN/AR ratio): x2.0 = 100% dmg (vanilla: 130%) x1.8 = -5% dmg (vanilla: 100%) x1.6 = -10% dmg (vanilla: 100%) x1.4 = -15% dmg (vanilla: 100%) x1.2 = -20% dmg(vanilla: 100%) x1.0 = -25% dmg (vanilla: 100%) PEN < AR -1 PEN: -35% dmg (vanilla: -25%) -2 PEN: -45% dmg (vanilla: -50%) -3 PEN: -55% dmg (vanilla: -75%) -4 PEN: -65% dmg (vanilla: -75%) -5 PEN: -75% dmg (vanilla: -75%) So, this variant of Penetration system have several goals: Light Armor and clothing will be useful, even on POtD, and give protection not only from OverPen +30% bonus damage Attacker gains reward for every Penetration point that exeeds Defender's AR Every AR point for Defender will be useful and give additional protection even when Attacker's Pen exeeds AR by 1 or 2 points More smooth UnderPenetration damage penalty progression Cyclopedia entries and tooltips were also changed. https://www.nexusmods.com/pillarsofeternity2/mods/241
  2. "Twitter poll currently overwhelming favors AR, so uh, you do you." - well, sometimes it happens. I don't worry about it) Just didn't like that the whole game is revolving around +- 2 PEN.
  3. The answer is obvious. He should ask people BEFORE implementing stupid AR into Deadfire.
  4. Let's talk about attributes anal minmax. I'm pretty sure you need to MAX your Resolve and dump Intellect to 3 (or better to 1) No so sure about other stats... Perception seems not very useful, but Dex & Might must be above average, that's for sure. Also Constitution - you can't be too squishy for Forbidden Fist...or you can?
  5. I have a whole bunch of aumaua for you)
  6. Sure. Best racial is ofc Death godlike! When you get close to what the french (those dirty duckers) call "the little death" you gain power levels. Or Fire godlike, if you want to spice up your minmaxing The sentence "Fire in a hole" obtaining a new meaning is this case.
  7. I miss PoE 1 times, when i always rise Lore at least 1 or 2 points for Eder, so he can use Discipline Barrage and cast a few Fan of Flames scrolls, being surrounded by enemies... Ehhh...
  8. Starfleet command: "Calling Captain Kirk. We need you and the Enterprise to boldly go where no man have gone before!"
  9. So someone with 3 MIG, INT, PER is as effective as someone with 20 MIG, INT, PER at using scrolls and potions... Oh... I've never used scrolls before and notice this just now. I have a little hope that it's a bug ( Thank you for clarification. Strange game. So much good things, but always had a fly in the ointment.
  10. Sounds very mysterious and interesting! Seems like totally uncharted place. Who knows what we can find there...?
  11. Scrolls accuracy seems all have 20 base acc. which only scales with Arcana skill, and Perseption attribute (which raises charachter BASE acc) have no influence on scrolls... Seems very odd for me. Don't tell me it's intended. If that so - it's stupid.
  12. This one should be pinned. One of the best, and especially informative thread i've ever seen - so mush useful tips in one place! True "Anal minmaxing guide"
  13. Oh, i forgot about these complicated things( You are right. Anyway, it would be nice to see all modifiers summary or, if it's not possible, just remove this Rabbit from RTwP mode. P.S. I wondering again about reasons for implemening so complicated math into the game.
  14. In REALTIME mode, a "Rabbit" of Initiative still show all Action Speed modifiers (including weapons modal): Very handy, i say! I suggest to leave it be, just simply rename it into "Action Speed" for REALTIME mode. Something like that: What are you thinking about it, devs?
  15. Ok, thank you. I've suspected it Can't wait to see TB mode. I hope, you will provide some helping advices in case of unexpedted difficulties with overriding. Keep up the good work, guys!
  16. Hi, BMac! Sooo... After today's official Turn-Base mode annoucement, can you confirm that "OverrideDescriptionTactical" - is overriding descriptions of abilities in TB mode? Just for sure, you know
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