Screenshot (caster name is not displaying becose it's cyrillic, but it's Aloth):
Savefile for reproduce (just attack one of nagas and read combat log):
https://drive.google.com/open?id=1qGa0RCiYqLHaIoL8h2BrjRAlfxtgwGc5
Maybe someone can help?
For every Affliction and Inspiration we have a popup descriptions. Also, cyclopedia have similar descriptions. I've rewrited last ones to be more informative, but links only work in text:
How can i override Default popups with my own (cyclopedia) descriptions?
"Override description" in statuseffects.gamebundle file seems doesn't work.
When i adding links directly into abilities.stringtable, links starts "bleeding" into nearest texts (yep, becose it's double link).
Any thoughts?
Could someone (Boeroer, i'm calling to you) explain DoT mechanics in Deadfire?
In PoE 1 each damage tick was reduced by 1/4 DR. Now we have AR - how this parameter interacts with DoT? Does DoT damage have one initial check vs AR, or each tick?
P.S. I've tried search option but find nothing.
This is not an info, its just obvious statement. According to string files, OBS is using very low numbers to string IDs
Obvious for you, maybe?
As for me, it's completely arbitrary sentence, without any concrete basis.
Or we can write strings numbers used (eg. 100001 - 100100) in mod description "The IDs 0 to 65,535 are left for OBS while the rest is a free-for-all" - what's the source of this info?
Hi. If i have GOG version of PoE 2 i'll be able to upload my mod to Steam? Or i need to buy Steam version of the game, to upload mods? Thank you in advance for your answer.
This bug https://forums.obsidian.net/topic/100504-losing-money-after-quickload/?hl=money still present in 2.0.0.0033
Loosing about 5000mp after every quick load. Obsidian, when you fix this bug?
<line-height=100%><size=350%><font="EspinosaNova-CapitularIV SDF"><voffset=-0.14em>C</voffset></font></size>айфер выносит на поверхность эхо прошлых жизней союзника, вдохновляя его на великие подвиги
That's the trick for Cyrrilic code. I've insert one letter in specific font (EspinosaNova-CapitularIV SDF) directly into text.
Health, Damage and Defences Mutlipliers + other you can find in global.gamedatabundle. You can set up all of this parameters separetely for every difficulty and change them anytime.
Got it. I'm used EN coding but force font with cyrillic characters - <font="EBGaramond-Regular SDF">
Result:
So i've must use EN language for my translation fix and add "font" command for every string - bingo!
Thank you all! Finally, russian translation will have a proper capital letters! It will take time, of course, but not so much.