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Everything posted by Phenomenum
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Tested it just now - works fine. Now i need a numbers. For now, test verion contains these changes: OverPEN: x1.3 = +10% damage x1.6 = +20% damage x2 = +30% damage UnderPEN: -1 = -15% damage -2 = -30% damage -3 = -45% damage -4 = -60% damage -5 or more = -75% damage Any suggestions? And i can write correct damage multipliers according "double inversion" - just give me formula or exact numbers.
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I probably found some useful data in "global.gamedata": "PenetrationRatioMultipliers":[{"Threshold":0,"Value":1},{"Threshold":1,"Value":1},{"Threshold":2,"Value":1.3}], - "Threshold" here is the PEN/AR ratio, "Value" - damage multiplier "FlatPenetrationMultipliers":[{"Threshold":-99,"Value":0.25},{"Threshold":-2,"Value":0.5},{"Threshold":-1,"Value":0.75} - "Threshold" here is the PEN minus AR, "Value" - damage multiplier I can add some new data in this strings (not sure if it wiil work), eg: "FlatPenetrationMultipliers":[{"Threshold":-99,"Value":0.25},{"Threshold":-4,"Value":0.40},{"Threshold":-3,"Value":0.55},{"Threshold":-2,"Value":0.7},{"Threshold":-1,"Value":0.85} - every point of underpenetration reduce damage by 15%, -5 or more underPEN reduce damage by 75% I will test this today - maybe can create a mod if this changes will works. One thing - is the "double inversion" - i need formula to take it into account, so -75% damage will be -75% and not -300%.
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@Justin Bell Sunset starts at 10-00 PM, ends at 11-00 PM, but night music starts at 8-00 PM Sunrise starts at 6-00 AM, ends at 7-00 AM, night music plays until 7-00 AM. So day music plays from 7-00 AM to 8-00 PM Night music plays from 8-00 PM (which is too early, becose sun still shining bright until 10-00 PM) to 7-00 AM (sunrise ends, it's ok). Can you shift night music start time from 8-00 PM to 10-00 PM, or better to 11-00 PM, when the night actually falls?
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doesn't work so well if you're doing the eothas challenge I've already written a proposal to make enable/disable option for night music. This would be good for all, i think. As for me, i will wait until next patch with music changes and bugfixes and then deside whether i like it or not.I don't like it in current state, that's for sure.
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A perfect solution will be: adding different Night themes for every district, but i understand - it might take too much time. I like Encampment, but as i said, adding more tracks adds some diversity. Becose, if you'll play Deafire for 50+ hours and listen one and the same track every night - your ears will quickly tired. If you have technical issues witth adding several Night themes, you can combine Encampment, Elmshore + maybe something else in one long track. This will be simple and elegant solution
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I for one think that night tracks add a lot to the atmosphere of the game. They were a good idea in BG and are a good idea in Deadfire. You may disagree with the particular choice that was made for a track in this case, but the proposition was sound. Also, while Deadfire is a different game from BG, it is quite explicitly marketed as its spiritual successor. It is not unreasonable for people to desire things that evoke memories of their playing the BG games while they play Deadfire. That doesn't make them lunatics at all. Well... I admire, my sentence was too... emotional. Maybe you're right and without music bugs everything will be fine and tasty. Sorry if i offended you. Seems this night track playing over and over again makes me lunatic too)) Seems not Another bug, i forgot to mention (easy to reproduce): go to the tavern during the day (tavern music starts playing), then wait or rest in room until the night is come and then go to the streets - tavern track will still keep playing until the end, no matter where you go (even to another district), then next tavern track will start and SLOOOWLY crossfade with Night theme. I believe this is not was intended.
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There is a 3 main problems: 1. One track plays everywhere. If you want to implement Night Music and don't break atmosphere and preserve the flavor of different districts and places, make different themes which will fit right. 2. Night Music overlapps with Deadfire tracks. This is a clearly technical bug. 3. Night Music keeps playing indoors - shops, taverns etc. Technical bug too, i believe. And, maybe, make sense to make it optional, in case some people don't like it. P.S. Thank you Justin, for full compositions - it makes very big difference.
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This music appears becose of one stupid guy in this thread cryin' for "Make night music themes like it was in BG": https://forums.obsidian.net/topic/105474-atmosphere-i-hope-justin-bell-reads-this/ As for me, this music theme don't fit Deadfire at all, in one place. On second, this composition plays at night everywhere - in every district, in taverns - breaking flavor of different places. At least, it should be optional. Personally, i don't like this idea at all. I'm in rage of all those lunatics, crying: "Make *somewhat random thing* like it was in BG" - **** you, go and play BG, if you want BG. This is different game.
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Very serious UI bug in Russian translation 3.0.0.0012
Phenomenum replied to Phenomenum's question in Patch Beta Bugs and Support
Thank you very much! -
v3.0.0 is now available on the Beta Branch
Phenomenum replied to Cdiaz's question in Patch Beta Bugs and Support
Yes. Full music tracks and night music feels great, but lack some testing. Sometimes tracks don't change properly, sometimes tracks overlap each other, sometimes crossfades beetween tracks is too long (up to 20-30 sec.) -
v3.0.0 is now available on the Beta Branch
Phenomenum replied to Cdiaz's question in Patch Beta Bugs and Support
Yes, several bugs with new music system is present