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Phenomenum

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Everything posted by Phenomenum

  1. English ingame font is great, especially with those capital letters of medieval style. But russian translation lack this beauty. We have the same regular letters - just bigger - it's kinda unfair. Is there any way to combine russian translation with EN capital letters? English text is able with Cyrillic coding, but cyrillic charachers don't displaying in english at all. There are many identical letters in both languages: A, B, C, E, H, K, M, O, P, T, Х - i could rewrite any text, starting from this letters and solve the problem, but as i said english font don't have any cyrillic letters... Or maybe i can add it directly to text as .png icons? Obsidian, let me know if any solution is possible?
  2. Hahah. Good question. I hope they found any solution before mess take place.
  3. In russian quite a lot blank strings, but game don't use those strings at now - this is for future patch. Same situation was in patch 1.2 - a lot of blank strings in RU from 2.0 patch - but now they are all translated. Eg. EN gui.stringtable have a strings about Steam Workshop, but they don't translated into russian gui file, becose no need for this, for now. So it's nothing serious - they will be translated when needed.
  4. Another question: if i modified statuseffects.gamedatabundle only for override certain descriptions (becose some descriptions is totally broken in russian translation) and replaced it by new descriptions, written in the statuseffects.stringtable - is this will be count for "only stringtables" mod?
  5. As topic says. It's fare to block all mods, but we can't use localization fixes also. You, guys, hired awful translators, so game localization of all languages is awful. We (modders) spent dosens hours of time to fix your own mistake and now Magran's Fires block it (of course, i know, i can simply add additional language, but we want use Mod Manager & Steam Workshop). It's not right. Can you do something with that?
  6. If some players want to fight against giant gods, i would propose them to play some JRPG's - they have a lot of fancy stuff like this.
  7. All passive bonuses "until rest" from taverns, prostitutes etc. disappear even if you use simple "Wait" function (e.g. wait for 1 hour and all bonuses dissapears). Don't know, maybe it intended - in this case it looks very dumb and not user-friendly.
  8. I wish i had those guns, becose they a so cool - firing like a clint eastwood... Charming is a perfect idea, especially if you have two ciphers.
  9. Two Principi pistoleers (i marked them on screenshot) firing weapons without realoding, just like that: "Bang, bang, bang...!" - literally, 2 or 3 shots per SECOND. I doubt, that in Deadfire someone invented automatic reloading system. I can't load a video, only a screenshot with combat log, where you can see a radiciolus attacks rate, comparing to other enemies: So... this guys wiping my party in seconds. Of course i might try to deal with them somehow, but i believe automatic guns is not intended by game design.
  10. Fresh recipe from Obsidian crew about makin' a hard encouter: just spawn enemies with 100+ Defences - cake is done.
  11. I feel like I'm baiting myself here, but : It's not woman showing skin that's a problem, it's the fact that an excessive number of things have most or all women showing skin for no reason other than fanservice (usually directed at men only). People would (or should) get mad if a ton of content was men constantly exploited for sexuality or whatever(just for women), over and over. I'm really grateful that pillars of eternity's clothes make sense/aren't just for a male eye, and that both men and woman are written like people and not gender expectations. That said, I generally don't care about mods or fan art, because it's totally individual and personal. People can do whatever in their personal free time. ;p What's wrong with you? Women's beauty was always praised - from ancient times. And now, you, trying to negate it?
  12. Well, let's say i have slightly different philosophy But anyway, i can translate your mod and i will. People, who like your mod, can download translation for full 6 colors, which represent characher attributes. Or stuck with my localization fix, with 3 colors, which represent affliction defences. My mod is here (old version): https://www.nexusmods.com/pillarsofeternity2/mods/42 I mostly done with v.1.0, just need to check abilities description for last 6 classes (it's a pain), and of course i'll give you more than full credits. After that, i'll be ready to translate your mod.
  13. "Rending smash" modals for two-hand sword and for mace have only one string. Also "Rapid shot" for Pistol and Hunting Bow. There's only one string for this abilities and popups is wrong. Please, make separate strings for this modals in abilities.stringtables
  14. I can provide a complete translated files compatible with my russian fixes mod (trough they can be used without it). You don't need to do anything. Becose my mod works as additional language set, users can simply choose their language and add files to Override folder. German fixes (de_patch) + your mod works exactly this way, i think.
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