Everything posted by Phenomenum
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Is there any way to add English font charachers to other language?
Phenomenum replied to Phenomenum's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Thank. Find some iteresting info about fonts...may be i could use it. Trying to check it now.
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Is there any way to add English font charachers to other language?
English ingame font is great, especially with those capital letters of medieval style. But russian translation lack this beauty. We have the same regular letters - just bigger - it's kinda unfair. Is there any way to combine russian translation with EN capital letters? English text is able with Cyrillic coding, but cyrillic charachers don't displaying in english at all. There are many identical letters in both languages: A, B, C, E, H, K, M, O, P, T, Х - i could rewrite any text, starting from this letters and solve the problem, but as i said english font don't have any cyrillic letters... Or maybe i can add it directly to text as .png icons? Obsidian, let me know if any solution is possible?
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Worrying questions about Steam Workshop, we found some strings
Phenomenum replied to tonpix's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Hahah. Good question. I hope they found any solution before mess take place.
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Missing translations
Phenomenum replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)In russian quite a lot blank strings, but game don't use those strings at now - this is for future patch. Same situation was in patch 1.2 - a lot of blank strings in RU from 2.0 patch - but now they are all translated. Eg. EN gui.stringtable have a strings about Steam Workshop, but they don't translated into russian gui file, becose no need for this, for now. So it's nothing serious - they will be translated when needed.
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Magran's Fires block all mods - even localization fixes
Phenomenum replied to Phenomenum's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Another question: if i modified statuseffects.gamedatabundle only for override certain descriptions (becose some descriptions is totally broken in russian translation) and replaced it by new descriptions, written in the statuseffects.stringtable - is this will be count for "only stringtables" mod?
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Magran's Fires block all mods - even localization fixes
Phenomenum replied to Phenomenum's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Thank you very much! It will be nice.
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Magran's Fires block all mods - even localization fixes
As topic says. It's fare to block all mods, but we can't use localization fixes also. You, guys, hired awful translators, so game localization of all languages is awful. We (modders) spent dosens hours of time to fix your own mistake and now Magran's Fires block it (of course, i know, i can simply add additional language, but we want use Mod Manager & Steam Workshop). It's not right. Can you do something with that?
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Josh:"The Watcher don't have particular reason to fight Eothas."
Phenomenum replied to misterjimmy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)If some players want to fight against giant gods, i would propose them to play some JRPG's - they have a lot of fancy stuff like this.
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Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- So, uh, I fixed one of the game's performance problems... with whom do I speak?
Phenomenum replied to Kaldaien's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)GOG version can't even start with this plugin.- "Until rest" passive bonuses bug (1.2.0.0028)
All passive bonuses "until rest" from taverns, prostitutes etc. disappear even if you use simple "Wait" function (e.g. wait for 1 hour and all bonuses dissapears). Don't know, maybe it intended - in this case it looks very dumb and not user-friendly.- Unable dealing with Talfor due to bug (1.2.0.0028)
Phenomenum replied to Phenomenum's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I wish i had those guns, becose they a so cool - firing like a clint eastwood... Charming is a perfect idea, especially if you have two ciphers.- Unable dealing with Talfor due to bug (1.2.0.0028)
Two Principi pistoleers (i marked them on screenshot) firing weapons without realoding, just like that: "Bang, bang, bang...!" - literally, 2 or 3 shots per SECOND. I doubt, that in Deadfire someone invented automatic reloading system. I can't load a video, only a screenshot with combat log, where you can see a radiciolus attacks rate, comparing to other enemies: So... this guys wiping my party in seconds. Of course i might try to deal with them somehow, but i believe automatic guns is not intended by game design.- Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Too crispy- Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Original:- Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- My biggest gripe about a game mechanic - City battles
Phenomenum replied to Queeg's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Fresh recipe from Obsidian crew about makin' a hard encouter: just spawn enemies with 100+ Defences - cake is done.- Portraits III
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- Portraits III
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I feel like I'm baiting myself here, but : It's not woman showing skin that's a problem, it's the fact that an excessive number of things have most or all women showing skin for no reason other than fanservice (usually directed at men only). People would (or should) get mad if a ton of content was men constantly exploited for sexuality or whatever(just for women), over and over. I'm really grateful that pillars of eternity's clothes make sense/aren't just for a male eye, and that both men and woman are written like people and not gender expectations. That said, I generally don't care about mods or fan art, because it's totally individual and personal. People can do whatever in their personal free time. ;p What's wrong with you? Women's beauty was always praised - from ancient times. And now, you, trying to negate it?- Mod translations (localised)
Phenomenum replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Well, let's say i have slightly different philosophy But anyway, i can translate your mod and i will. People, who like your mod, can download translation for full 6 colors, which represent characher attributes. Or stuck with my localization fix, with 3 colors, which represent affliction defences. My mod is here (old version): https://www.nexusmods.com/pillarsofeternity2/mods/42 I mostly done with v.1.0, just need to check abilities description for last 6 classes (it's a pain), and of course i'll give you more than full credits. After that, i'll be ready to translate your mod.- Split "Rending smash" and "Rapid Shot" modals names.
"Rending smash" modals for two-hand sword and for mace have only one string. Also "Rapid shot" for Pistol and Hunting Bow. There's only one string for this abilities and popups is wrong. Please, make separate strings for this modals in abilities.stringtables- [MECHANICS] Attack Speed, Recovery Time, Reload Time
- Portraits IV
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