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Everything posted by Phenomenum
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Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Ты не представляешь, как тебе повезло) -
Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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Hello. What's the new "OverrideDescriptionStringTactical" parameter in statuseffects.gamebundle? It's crusial for me to know, becose my Russian translation fix contains about 150+ overrides. Should i write strings numbers in "OverrideDescriptionStringTactical" or leave it base -1 value? Clarify, please.
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Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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[2.1.0.0021] Una and Nungata missing in Serpent's Crown
Phenomenum replied to wbc889's question in Patch Beta Bugs and Support
Encoutered this bug too (3.0.1). Still don't fixed. Facepalm. -
I wonder, this whole time, since beta-test, all developers and testers seeing those awful giant UI panels and counting is as everything fine?.. I always want to ask devs: "Guys, you think is really allright? Are you feeling comfortable when you can't see all 10+ effects for chars in battle, becose giant font?" The silence is answer.
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Portraits IV
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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v3.0.2 Patch Notes
Phenomenum replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Nope. I playing same charachter from 2.1 and with 3.0 random encounters appears. Don't know, maybe i just lucky guy. -
v3.0.2 Patch Notes
Phenomenum replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Then maybe you should try before complain, isn't? -
"Given the recovery penalty I'd suggest medium/heavy armor should always offer some protection, I'm not sure if the coding would allow this as a mod but it'd be pretty cool if different armors had different reductions." - nope, this is not available. "In regards to over penetration it'd be pretty cool if it could translate to a graze to hit, hit to crit mechanic as this would be a bit more realistic" - can't implement this too(
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Hm... Very expressive. But i can agree about one thing - correct me if i wrong, but NO ONE do asked for these combat mechanics changes which was maded to the game. Most players consider PoE1 combat good enough, and waiting just more polished and tweaked iteration. Yeah, i can handle PoE 2 combat, but...this is not what i wanted (say hello to Josh).
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"I am guessing that 7 levels of penetration is too many, maybe keep to 4 or 5 - need to find a middle ground." - agreed. I will upload such version tomorrow. Just need to think about exact values. Maybe i shall return to first version with 5 levels, -15% dmg on each step with -75% cap. After lvl12 most battles, exept few, are very easy. I hope enemies will deal more damage to player too with this mod.
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v3.0.1 is now available on the Beta Branch
Phenomenum replied to Cdiaz's question in Patch Beta Bugs and Support
dear sir any news on random encounter in neketaka not triggering? this has been a showstopper for me since months ago. thank you for your kind consideration. For me random encounters work since 3.0. -
Thank you for math! "EDIT: What would this mean for bosses, would they one shot us like we one shot enemies hehe could be either impossible or really fun lol - I can't get the idea out of my head that if I backstab someone with 4 under PEN that it bounces mostly off there armor and I basically bruise them ... go figure ...." - i'm worry about this too. With wider "damage window" everyone will deal more damage. Maybe make sence to test it without "double inversion" first, becose correct numbers will lead to much more damage output for every characher - it might ruin the squishy game balance.