Everything posted by Phenomenum
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Portraits III
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Portraits III
Phenomenum replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Some picks i've done for my own great russian PoE community. Sure, you could use some of it, guys- Looking for some scarred characters?
Is this some kind of sick fetish? Damn, i don't know you, guys.- Cancelhaut....the stupidest fight in the game?
del.- Cancelhaut....the stupidest fight in the game?
Ancient Death Guards was my ***** nightmare But, finally, i've solved this riddle.- Cancelhaut....the stupidest fight in the game?
Just use all opportunities which game brings to you. *thinking about 4 Scroll of Paralazys at the same time Crude but effective- I'm looking for a min-max dps druid for POTD
May i add some my "5 cents", becose my last playtrough was exactly MC Druid? Maybe you pick some ideas from this build. My stats was: MIG 15 (18 with gear) CON 6 (9 with gear) DEX 15 (18 with gear) PER 14 (17 with gear + 1 Llengrath gift) INT 18 (20 with gear + 1 Llengrath gift) RES 9 (15 with gear + 1 Llengrath gift) Race: Wood Elf (for +5 Accuracy race talent) Important gear/Weapons: 1. Belt of Royal Deadfire Cannoneer (+3 MIG, +3 DEX, +2 INT) 2. Ring of Searing Heart (+3 RES) 3. Gauntlets of Accuracy (+ 5 Acc for all spells and weapons) 4. Weapon 1 - Gyrd Haewanws Stenes (scepter, superior Accuracy, +3 RES and Other bonuses) 5. Weapon 2 - As Boeroer already said, 2 Hatchets (+10 Deflection) Primary focus on spells (Becose high INT + ACC+MIG). Spiritshift when enemies go to close combat or when enemies mostly disabled by spells. About abilities: I choose Wildstrike corrode, becose it sinergises with Rotten Sculls summoned weapon and my favourite druid spell Autumn's Desay. If you want more focus on Spiritshift your "must have" is Outlander's Frenzy talent - with high MIG and INT it gives overwhelming DPS bonus especially for druid's Spirithift form. Ah, and the Spirithift form is Cat, becose of high attack speed and highest DPS. Yep...this is it. All another useful info was already provided by Boeroer- [BUG 1.04]Paralized enemies still fight
Phenomenum replied to xenustehg's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Yep. 3.07 - I never use Paralyze and Prone together, becose of this bug.- Appropriate level for Cragholdt Bluff / White March ?
Yes, lvl 11 and got 12th level right after defeating Concelhault (on second try).- Sacred Immolation or Dragon trashes, which does more damage when picked by MC?
Wait, wait, wait!!! Boeroer, how so? "It also works with Scion of Flame by the way" - are you sure? As i remember, Haters & Elements Talents don't work with DOT's.- Appropriate level for Cragholdt Bluff / White March ?
Sorry, it was my grammar mistake. I mean 5 Ancient Death Guards + 2 or 3 Alguls AFTER defeating Captain Baelorin - just before the enter of Concelhault dungeon/stronghold. For me, it was toughest fight in game, including bouties. May be, becose underlevel (11), or becose my wry hands- Natural Shader mod and Shaders of Eternity mod won't work...(SweetFX)
I think, i can help you. You can download "good old classic" SweetFX v.1.5.1: https://sfx.thelazy.net/static/media/downloads/Boulotaur2024.Injector_CeeJay.dks.1.5.1.ChromaticAberration.7z Then replace file "SweetFX_settings" with your own (i presume from Natural Shader or something...whatever you want). P.S. It might be a problem if you running PoE on Windows 8 or 10 - SweetFX and ReShade don't work correctly in these OS (maybe only newest versions, but i've never try it). I'm on win 10. But I could always change on which I ran poe....but hey, I fixed it! ^^ Just kinda dropped out the deadfire pack now, and it works! Strange... Very strange. But i'm glad for you. It's only my superstitions and thoughts, but latest update had changed some in game rendering - collateral effect of this changes was blurred backgrounds in game (were several topic about this issue). Maybe, this is the cause of your problems. God knows...- Appropriate level for Cragholdt Bluff / White March ?
Lvl 11 on POtD difficulty. Tough fights but doable with proper party (Rogue/Druid MC, Pallegina, Kana, Aloth, Durance, G-Mother). Only one fight makes me insane - with 5 DeadthGuards + several zombies near the enter of Counceloth stronghold. I've replayed this encounter 3 or 4 times, becose all of my chars were knocked out for 10-15 sec. and were ripped into shreds.- Natural Shader mod and Shaders of Eternity mod won't work...(SweetFX)
I think, i can help you. At least, i'll try You can download "good old classic" SweetFX v.1.5.1: https://sfx.thelazy.net/static/media/downloads/Boulotaur2024.Injector_CeeJay.dks.1.5.1.ChromaticAberration.7z Then replace file "SweetFX_settings" with your own (i presume from Natural Shader or something...whatever you want). If it's not working (becose different file structure of SweetFX 1.5.1 & SweetFX 2.0), then try to copy/paste specific settings in original file. Anyway, SFX 1.5.1 is definetely working with PoE - i've tested it minute ago. P.S. It might be a problem if you running PoE on Windows 8 or 10 - SweetFX and ReShade don't work correctly in these OS (maybe only newest versions, but i've never try it).- Looking for some scarred characters?
https://forums.obsidian.net/topic/71722-the-custom-portraits-thread/page-38?do=findComment&comment=1945880- SKILL - Rogue Eliminating Blow
- [Build Request]Fire Godlike
About battle priest Magran, of course. Stats: MIG: 16 CON: 10 DEX: 10 PER: 15 INT: 17 RES: 10 Weapons: 2H Swords 1st half of the game - Whisper of Yenwood (in Caed Nua Great Hall) + Shame or Glory (reward for Crucible Knights quest) 2dn half - Steadfast + Sheated in Autumn/Abidon Hammer (+4 Might) Armor: 1st half of the game - whatever you like 2nd half - Gwisk Glas (+2 Might, Second Chance) Talents: 2nd level: Ispired Flame (+10 swords accuracy) 4rd level: Aggrandizing Radiance 6th level: Outlander's Frenzy 8th level: Weapon focus/Something else like defence talent or bonus fire damage talent. 10th level: Spell Mastery - Armor of Faith 12th level: Spell Mastery - Holy Power (Might & Deflection/Concentration buff) - your main spell through the game 14th level: Spell Nastery - Circle of Protection/Dire Blessing 16th level: Spell Nastery - Devotions for the Faithful Tested on PotD difficulty - works fine with a medium micro. Be very careful until 6-7th level. May be Boeroer can add something- Loading times are disgusting
I guess it's a matter of perception - for me, it's never been a problem to wait 15-20 sec. I just regret about low diversity of loading screens- Game mechanics in great detail - questions
- Pillars of Eternity Patch 3.07 - The Deadfire Pack - Is Now Live!
It's a magic.- Pillars of Eternity Patch 3.07 - The Deadfire Pack - Is Now Live!
Let's be real, if they knew how to fix this it would already have been fixed, the Elryn's Jacket thing has been a known bug forever. Either they don't know how to fix it or else it would take a lot of work and they don't want to. Lets be real. If they knew how to broke it, they should know how to fix it. With Assembly-SCharp from 3.06 everything is fine. I assume it's because all team workin' with Deadfire and nothing else matter. But it's a shameful to leave first Pillars in this state.- Russian localization bugs
Phenomenum replied to ChaosPunxRus's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Strange for me - it's a very old and simple bug, fixing this is only matter of 1 minute of time.- Russian localization bugs
Phenomenum replied to ChaosPunxRus's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Or this: https://ufile.io/s085a The choice is yours.- 3.07 Blurred backgrounds
Phenomenum replied to Phenomenum's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Да. Заменяешь файл Assembly-CSharp.dll на версию 3.06, которую можно взять тут: https://drive.google.com/open?id=0B4Aa3mggFvwlcy05M0JpT2NiSFk Там, в какой-то папке найдешь файл Assembly-CSharp.3.06.dll Переименуй его в Assembly-CSharp.dll и закинь в папку Pillars of Eternity\PillarsOfEternity_Data\Managed Сделай бекап оригинального файла, поскольку торговец новыми вещами пропадает, и если тебе нужно будет купить вещи с DLC, просто меняй файл на версию 3.08, когда захочешь и беги к нему. А потом обратно, на 3.06 - для четкой картинки. Багов нет, новые вещи работают как надо. Хоть по двадцать раз меняй эти файлы.- [CLASS BUILD] the fast assassin (dual wielding rogue)
I’d love a stiletto rogue for a play through but the big question is survival. How do you keep him/her alive without taking a pounding since there is no aggro mechanic. This has always been my issue. Especially in the early game. Raedrics Paladins and phantoms will make mince meat out of a level 4 Duel Wield Rogue (difficulty path of the Damned). CC? Constant slickens and pray you finish the bad guys off before vancian casters are we out of spells? Maybe just give the rogue ranged weapons in the early game? AI have a very simple aggro mechanic. AI tend to attack your personages accounting very few priorities: 1st priority: first personage within sight 2nd priority: personages with low defences 3rd priority: personages with low endurance (maybe even rush on certain member of your team, which not far from being unconscious). So you could use it: sneak with you rogue and other squishies and show em only your tanks (fighter, pal, etc.) - enemies wil spurt all their abilities and spells on them, then your second line (wizards, priest, rogue) will act. In case of Raedrick i always sent Eder to talk with Lord, and other party members is "hold the line". Simple ans brilliant strategy. - Portraits III