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Phenomenum

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Everything posted by Phenomenum

  1. Maybe this guides may help you: It's subjective, but useful anyway.
  2. Hi. Can anyone help me with stats distribution? PotD. I want to make Magran DD priest with dual swords - Whispers of Yenwood and Shame or Glory for most of the time. I presume to get those talent for +10 Acc for swords and arquebuses on lvl 2, then as usual (Scion of Flame included) + Firebrand as backup weapon for enemies with high slash and pierse DR (this sword will also get bonus +10 Acc and Damage bonus from SoF) One question - i boubt with stats. As for now, i want something like: MIG - 16 CON - 6-7 (+3 from Fulvano's Boots and Whispers of Yenwood from lvl 3 = 9-10) DEX - 16 (+1 from Devil of Caroc sacrifice, maybe) PER - 14 (+1 from Liengrath, later) INT - 17-18 (+1 from Liengrath, later) RES - 9 (+1 from Liengrath, later) My main question about Perception: of course, i will take Lilith Shawl or Cape of Excavator from WM 2, Liengath bonus and this stat will be finally about 18-19. Not sure about usefulnes this in late game - becose spells have enough acc anyway + i can easily buff my accuracy to +30, as i reach lvl 7. Maybe RES or CON will be better in this case? I'l be grateful for any thoughts and suggestions.
  3. Magran Fire Priest: Some woman. Best candidate for replacing awful GM portrait Some warrior (paladin maybe)
  4. What you thinkin' about Fighter ability "Into the Fray"? Last playthrough i've got this talent for Eder end noticed one strange thing: when you use Prone and Into the Fray, one after another, then Recovery Time is minimal and next attack hits immediatly - on practice, i use it when i want spike damage on enemy. This thing works great in midgame (lvl 5 - 9), giving 50-70 dmg on crit.
  5. Was aiming more for "what other things pump up mechanics" In this case, Rogue Laborer (+ 3 Mechanics) as main char will be the best option
  6. Just do not change leader of your squad (first portrait in a row, in low-left corner) - i've heard it might trigger loot randomization (don't know if it's true or not). Anyway, i've always getting those Gloves 13 Tarprima - 10 of 10 times (3.06). Also you might check hidden stash in one of the cameras, near Giacco, in Raedric Keep Gungeons 4-6 Fonprima. It's not handy to me, becose i always dealing with Caed Nua at this time, but if you prefer another pace, you might try to catch Gloves from there.
  7. 13 Tarprima. 3-rd level of Od Nua (with ogres), hidden stash near Zolla's (ogre matron) throne. You will easily find it.
  8. Another thing: Spear Spider has -15 DR reduction, Spear Spiderling has -10 DR - and this information not reflected in encyclopedia. Haven't check other enemies. At least on PotD. Weird thing. Spider in Cilant Lis have -25 damage reduction. Is this intended or not?
  9. Just started new run with your patch and saw a strange thing in log: It's Act 1, and i don't know how this man (or his wraith) reveal himself at this moment Wtf? Is this original game bug or not? Haven't notice it before...
  10. I'm sorry guys, but if you will do what you want to do...then, maybe, you can change descriptions of afflicions? For example - Stuck and Blinded supress each other in Reflex and Deflection (-20), they not stack, but tooltips says otherwise. If you want put in order this ****, maybe you can add to afflictions description few words about supressing? Want to help you somehow, but don't know - am not a programmer or so... all i know is how to unpack and tweak assets, using extractor. I have 2-3 hours each evening to spent. GMT +3. Can i help you with something?
  11. Thank you MaxQuest! Keep up the good work. One question - if any new version of your patch will appear, can i switch from old versions in the middle of game? All changes will be retroactive or should be better wait for final version to start another run? Thank you in advance.
  12. I hope this release keeps those knockdown/paralyze/stun afflictions bugs, And many more, like potions using and domination/charm premature endings. I just want to see, how will react their console butts, When game is too hard but 45$ was already spended.
  13. Sorry for intervention. Dirk, stiletto, within sailors known from XVI century as combat weapon. It's leight was about 25-28 sm, originated from ispanian blade "espada" (lenght about 50-80 sm). I don't know about Europe and USA, but in Russian army 1913 it was a was a standart for all marine officers - 24 sm lenght. Imagine this: 24 sm capable pierce your bogy through and through. It's hell of a weapon. Don't underestimate it. And about PoE - Daggers and Stilettos can make wonders in proper hands.
  14. Hello to everyone! I always wonder about difficulty conditions/methods in RPG-games, including PoE. If we set difficulty on Hard or PotD it will affect only battles (mobs turning into supermans with tons of health while our party looks like bunch of disadled freaks). This is exaggeration, but you probably understand what i mean) But, in PoE, besides of battles, we have dozens of quests, with different checks - stats, skills etc. And this is bigger part of the game, even in crit (story) path. Sooo...why difficulty always affects only encounters? Stats and skill checks also could be affected. For example, if we have a Int check of 15 on Normal, let's rise it unto 16 on Hard and 17 on PotD. Another example, with traps - if we have difficulty 5 trap on normal, let's rise it on 6-7 on higher difficulties. I think, it will be interesting decision, becose it will force players more carefully and precisely choose skills, stats, specialisation of our party members. It's the only thing, which can't be resolved by save/load in contradistinction to encounets, which you can win with lucky rolls. What are you thinking about it?
  15. Wow! +3DR is definitely gamechanger.
  16. Hey! The lighting through the windows will change depending on the time of day. I suppose, it's means real lighning? Not those rays of light from windows, that we already have in poe 1?
  17. Ok, i understand your doubts. I don't have enought time for this right now, sorry - work takes away all my time( I'll think about your words and answer you here or in private message (we've already thrashed this topic enough).
  18. Maybe i will say a strange things, but after all my playthroughs i realise that you may set up all attributes on 13 and you don't lose nothing, even on PotD difficulty, whatever class you chose. 90% of your class power you gain through class abilities and items, and your mind. Well, if you'll maxed 3 or 4 attributes from start, you will gain some benefits here and there, but all in all, it's notaceble only till lvl 8-9 - before you main andentures. I wonder, when every one new player think about correct starting attributes like savior - like it's only one proper way to make a game (like in Baldur's Gate and Planscape). It's an illusional. One way to make combat easier is knowing mechanics of game and creativity of your mind. There is no restriction in this game - rejoice. Look at the story charachers - all of them very efficient on PotD.
  19. Besides of that, it's party-rpg. Every class receives some help from team - not only buffs, but strategic. Solo vs boss always mean "keep your MC alive longer than enemies". Kana will wins this for you, as Boeroer said. But we should understand how your MC cooperating with party - it showing not only beneficials of MC, but also overall skill of player.
  20. Solo Rogue vs Nailrend? Ha-hah) I've played as solo paladin once - when i was checkin' someone's save for bugs. It was awful - pal was lvl 8 or 9 and i loaded into white march ogres assault, i have White March dagger and shield, and full pack of figurines in quick slots; ok, i rush into the fight - nobody able to kill me, even hit (only graze), so i slowly cut those ogres, summoning figurines, and it was a hell-of-a-time - long, uninteresting, boring encounter for more than 10 min of real time. I've drinkin' tea and watchin' how my pal slowly cut them down. IT'S NOT FUN.
  21. I would suggest searchin' trough google with request like "pillars of eternity godlike portrait".
  22. "Are the other party members allowed to act offensively or are the only there for support? " - i think the rest of your team should acting as usually, it's up to you to show strongest sides of your MC. If your team will be more effective, then we consider that my (your) MC giving nothing to team.
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