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Everything posted by Phenomenum
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Ah, Kana...) Forgot about this, you are right.Then add another one rule - no Kana?) Damn, maybe most overpovered class is a chanter? From lvl 9, his only goal to keep alive - everyone around will die. If he start using scrolls, in meantime, then he bring up hillarious damage. Especially in one seperate encounter. So no, without Kana - it's a cheat. I remembering, when i go to Cragshold for the first time ever - "i was young and reckless". Then i took Kana with me and...and that's all)
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Yeah, i know, but you should watch for your ingridients stock to make consumables an so on - another one management level, which could be fun...for someone. Anyway, it's just my opinion.By the time, what about our competition? We should do something - establish rules, win conditions and GO! My first interest - monk vs rogue.
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I would say lvl 16 because spellcasters might want to use all spell levels. Picking a level in between might be tricky because some abilities are peaks of power (like Heart of Fury, Sacred Immolation, Deathblows and so on) and picking the max level would be the easiest way to determine every class build is fully developed. If we wanted to be superthorough we could do encounters at lvl 4, 8 and 16 for example. But you can already see that this would be bad for chanters. Maybe 5, 9 and 16 - would be bad for rogues... And the finer the grid the more work and fuzz. It's tricky. So I would suggest lvl 16 - seems to be the most easiest way. Nalrend encounter has a TON of endurance to reduce, a lot of damage and ACC and low defenses. It favours sturdy builds with high damage potential but not too high accuracy (like Dragon Thrashed chanter for example). But I still like it. Just saying. It's my number one testing encounter for builds, so maybe that's not fair. Ok, maybe you right. So, what rules and win conditions? Maybe time - the winner is one, who defeat Nalrend gang faster? And, just sayin' - if we play one encouter then every caster class (exept cipher, maybe) will outdamage any of melee build, blowing in all high level spells, becose no need to bother about camping supplies.
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I'm curious about monk, but it's a Deep Dark Forest for me (figure of speech, of course) - never understand how to handle with this guys. Monk abilities seems far more versatile and flexible than rogues, but Zahua always die in the middle of fight, surrounded by foes, becose i always want create a brave tanky kung-fu panda
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Hey, i wrote earlier that i agree with Boeroer and others about Rogue. More than that, i wrote calculations about maximum possible rogue damage which is 95 with Deadblows, Crit and Superb weapon. And about druid damage too. No arguments here. See my previous posts in this tread. Your question was "how manage rogue to survive"? I showed you example. Short answer - attack only disabled enemies, prefer light armored ones. About my video - as i wrote, there is only 10 level, so no Deadblows. But if they were exist, the damage increase only by 11-16 (100% of base damage). About engaging by top enemy DD, like Siren - rogue have Hide in Shadows, it's the miracle "Oh, ****" ability.
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Then I don't know how to play a rogue. It would be nice if someone post a guide about how to develop it, talents, equipment, party composition, battle tactics and so on. I'm talking about the melee ones, of course. Because it's hard to believe how a front-line 40 deflection character can manage to survive later on with 110 accuracy foes that can crit your character for 80% of your endurance and 50% of your health. I've recorded video. I was in a hurry, and this is not a perfect battle (thing got messy when spirit and siren showed up), but it's okay, becose we all making some mistakes - i desided to not replay it. In my video rogue is only lvl 10, so no Deathblows, which is sighificantly faster kills enemies. So the main tactic is: your casters disables backrow casters/ranged mobs, then rogue jump in and take them out; in the meantime your tanks and casters hold the line and do damage for some heavy armored mobs. When rogue's job done, he returns to team and flanking rest of enemies, which already heavily injured. If you watch video attentively, you see - rogue has killed 5 enemies and no one barely touched her. Oh, forgot about video, here it is: https://youtu.be/aGcq0PyNumU P.S. Sorry for quality, i made it for the first time.
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Hmm... a buch of guides on this forum. Play a rogue it's not about stats and abilities - more about tactic, positioning and supporting their efforts from rest of your team. Good to have in team as many CC as possible - wizard, cypher. It hard ro explain - maybe you can find some videos on YouTube that show the rogue playstyle... I'll take a look myself and post, if i find something. Or, maybe i can make a video, if i did't find anything.
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"Take a walk to the Abbey or Cradgholt and tell me if your rogue can manage to stay alive more than 15 seconds." - you just don't know how to play for rogue. I had completed the Cragshold on level 12, on POTD with rogue as main char without being knockout. All knockout for rogue is oneshots from casters between 1-8 levels. After 8 level Rogue have enough endurance to survive one critical hit.
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Hey, i am the one who like rogues, but i agree they aren't n.1 single target DPS, becose druids, yes. The answer is simple and it's all about math - highest damage for rogue crits with anihilating sabres (without priest buffs) and sneak attack/deadblows never be more than 95. This is fact. Let's count: Sabre have base dmg 11-16 (let's count highest possible hit as 16) and our might = 20. Sooo... 16 + 20% (from sabers) + 30% (from might) + 150% (sneak attack + deathblows) + 45% (suberb weapon) + 110% (from crit with annihilation, domenels ability and durgan steel) + 4 dmg from Deep Wounds ability = 355% > 16 + 355% = 72,8. Then we add 25% lash on top of this and Deep Wounds (4 dmg) = 95. That's all. Highest possible gamage from regular attacks - you can't do anything else. Every other damage abilities like Backstab is limited. P.S. may be i forgot something to calculate? Druid lands crits far more than 120 dmg only from his native abilities. No sense to argue with this.
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The Custom Portraits Thread
Phenomenum replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Want to share my favourite pirat (too bad there is no monkey pet in Pillars): -
It was born as joke sometimes ago,but... Geralt, Cypher with two 2handed swords - one kith slayer, second wilder slayer. I don't remember stats, but those were according to melee cypher (might, per, dex at least 15) And lore 4 for scroll Fan of Flames and Ray of Fire, which serve as Igni substitution. It was a lot of fun RPing Geralt with his party.