Everything posted by Phenomenum
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The Custom Portraits Thread
Want to share my favourite pirat (too bad there is no monkey pet in Pillars):
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new Character
Zoltan was a tank fighter Ciri was a rogue with Escape and Shadow Beyond (It fits perfectly with her combat style from Witcher 3 game) Triss - priest, that's all) Dandelion - of course, chanter And Yennefer as damaging wizard
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new Character
It was born as joke sometimes ago,but... Geralt, Cypher with two 2handed swords - one kith slayer, second wilder slayer. I don't remember stats, but those were according to melee cypher (might, per, dex at least 15) And lore 4 for scroll Fan of Flames and Ray of Fire, which serve as Igni substitution. It was a lot of fun RPing Geralt with his party.
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Deadfire stealth.
Phenomenum replied to Phenomenum's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sounds good. + RP - a many good reasons for Magran's priest to catch Eothas.
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Deadfire stealth.
Phenomenum replied to Phenomenum's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh my... If Obsidian implement good stealth system, this game will be a saboteur's dream I like it. I'll be missing Durance in this case becose, you know...this man knows everything about bombs
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question about dots and hots
Ouch. Sorry for misinform then. So, if we have corrode DoT (druid 2-rd level spell), which hits 100 dmg over 15 seconds (5 ticks) for example, how DR 20 will be spread over this time? Each damage part must overcome trough DR=20/5? Am i right?
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question about dots and hots
As i know, DoT effects ALWAYS bypass DR.
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Deadfire stealth.
Phenomenum replied to Phenomenum's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Lunging several equipment sets in your inventory so that you can change it based on weather to maximize stealth is not fun in any way. Just as it's not particularly fun to have to rest-spam in the wilderness in order to get the night-time stealth bonus. Both of these things would be busy work, not engaging gameplay. Obsidian already confirmed waiting option, becose ToD system. You can simply wait anytime, like in TES series. About equipment - in PoE we already have some of this with bonus to stealth and more of that - we have some items with stealth debuff (armor -1 stealth and some other stuff). So i can see no harm if this things will be developed further.
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Deadfire stealth.
Phenomenum replied to Phenomenum's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This has been already confirmed to be not the case anymore. Being in scouting mode does not confer a bonus to detecting hidden stuff. Strongly disagree, it would make things a lot MORE fun, especially for rogues. Time of day, for instance does play a role in Deadfire. Every NPC has a schedule they'll follow and you can use that to your advantage. If I remember correctly they even confirmed pickpocketing. Indeed. If we get just simple stealth bonus during the night, it makes more sense to use this new ToD advantage to make some dirty business.
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Deadfire stealth.
Phenomenum replied to Phenomenum's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Aaand it will be nice, if enemies also use stealth. Imagine: your party walking in dark alley or dungeon, then some bandits attackin you from stealth, without any warning, just becose your perseption not enoug high. Some things like that adds diversity and more "atmosphere" in gameplay. Also, enemies (especially roguish types) will be real threat and not looks like an invalids, becose...they don't know how to hide
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Deadfire stealth.
Hello to everyone! Is there any information about stealth in Deadfire? I've read all Q&A and interviews, but seems no one mentioned that... It will be nice, if stealth became more realistic - with various, individual and group, buffs and debuffs depending on time of day, new dinamic lightning system, armor and weapon type etc. PoE very often looks strange, when your party (or rogue) sneaking and shining like a cristmas tree, with all those fancy weapon enchants (yeah, i hate them). Will be some emprovements in new game?
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Josh Sawyer Pillars of Eternity 2 Tease Thread
I would't be surprised if next game will compose all of areas, you've mentioned. If PoE 2 give us opportunity to travel and see different countries and cultures, this is will be perfect solution.
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Best early, mid and late aoe bloomers.
"But why the "bla bla"? I just answered the question to the best of my belief (and experience). I guess... I had some sparkling wine when I wrote it..." - it's just a joke (i had some wine too, when i wrote this))) I've read a lot of your posts and i respect your knowledges and experience. I wish all the best for you and your family! Happy New Year
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Best early, mid and late aoe bloomers.
"AoE beats single target in this game for sure. Pure tanks who can't dea damage don't work in this game. Enemies just run past them and eat the weak disengagement attacks, then kill your backline." - bla-bla-bla)) Happy New Year bro!
- Pleading for Rogue buff once more
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Pleading for Rogue buff once more
About Hit-to-crit conversion: Dirty Fighting + SA = 20% Durgan Steel = 15% Preist's Dire blessing = 20% (or Potion of Mersiless Gaze = 15%) So we have 50-55% Hit-to-Crit rate (or 65-70% with one one-handed weapon). Considering very high Rogue accuracy (with Reckless Assault), which produce more crits by default, i think it's good enough for Rogue.
- Pleading for Rogue buff once more
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Player returning from launch, wants basic info
"I don't want to sound c0cky, but your rogue disagrees about what?" - about weakest class cliche) "Both will laugh at the total damage done." - you forgot about game progress, i beat just half of the game, or maybe less. So, it will be close to your examples if i'll beat Act 2 + Act 3 + WM2 + other sidequests. To be clear, i'm not telling that Rogue is "best DPS class in the game" - they have some "pro" & "contra", like any other class in the game. That's it. Class effectiveness depends more of playstyle, neither of class abilities itself - barbarians and monks are not my best friends, for example, i don't know how to play with this guys
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Player returning from launch, wants basic info
My rogue disagree with you) Level 13, White Elf Name: Velia Stats (with armor & items): 18-7-20-20-6-19 Weapons: Purgatory + Bittercut/Ravenwing+exeptional mace Knockdown: 16 times Total damage taken: 11 758 Total damage done: 113 401 Hits: 2003 Critical Hits: 1564 Max damage: 199 Total mobs defeated: 695 Game progress: Act 1+2 (unfinished), MW 1, Od Nua, now in Cragholdt bluffs Best DD ever - deals nearly every fight in 10-15 seconds. Difficulty: PotD, of course
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3.05 Live on Steam
Indeed. It's small issue and they can't (or don't want) fix it for more than half a year. This is just one example - several, not gamebreaking but annoying, issues (backstab attacks from invis, wrong damage type of swords for certain creatures, bug with Escape from Cape of Cheat when you can't attack enemies after the jump, wrong indicator for Cipher's Mindwave and many more) still appears in game, but they don't repair it, prefer stupid tweaking instead. Looks like people had a huge amount of free time and thinking: "Well, we have no work to do, sooo... let's tweak some items!" - then randomly picks victim, - "Sorry Unlabored Blade, you got the short end of the stick today..."
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3.05 Live on Steam
Broken Encding in the Stringtables? And that now? We have corrected it in the first versions of the German Fix, and the Russian Locale had it too. I do not see this issue with steam. Which file and folder? It appears in many books. At least in Russian, yes. And yes, i know about fanmod fixing this, but it's not right when modders do their job - this issue was never fixed officially in patch.
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3.05 Live on Steam
Would you argue?
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3.05 Live on Steam
"I'm more interested in why are you worrying about power of fireballs vs rapiers" - wait, it's was just figure of speach. And it's not my figure. My mind was: "I don't know why Obsidian have engage in this nonsense - tweaking items and so on. Looks like there no any other problems in game, exept poor sabres and Unlabored blade - no trash abilities, no bugs... Every time, when community ask them to pay attention on сertain issues in game balance or bugs, they listen just what they want listen and skipping past huge amount of useful information, and tweaking things when nobody asked for. Seems they live in somewhat parallel universe. I don't know how to explain their behavior line."
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3.05 Live on Steam
"You know what, you're right, I discussed this with David Copperfield and he ensured me that magical fireballs are, in fact, more powerful than rapiers. Can't argue with realism now can we?" - you smoked?
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3.05 Live on Steam
"just because you can not make fireball stronger then rapier." - Hit the bull's eye.