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Everything posted by Phenomenum
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If you increase the radius of a circle by 10% you increase the area (NOT diameter) of that same circle by roughly 20%. Let's do own calculations step by step. 1. Area of chant is the circle with base radius 4 m. and diameter (radius*2) 2. When we get bonus 10% to base value of radius (e.g. 4.4) we have same bonus to diameter of our Area of Effect: 10% = 8.8 diameter. Sorry again for my language...i hope you understand
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I think it's worth it. If you put together all this bonuses, it nearly double AoE radius. This is a whole game trick - you're never find (or got) weapon or talent which is break whole game (like +5 Carsomir from Baldur's Gate). Instead of this, you must think with you mind - how to put together all bonuses and benefits to reach higher efficiency. That's why i love this game.
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Then why is the inner circle of the chanter's AoE indicator (=base radius) not changing while the outer cirlce widens by 20%? It says 20% in the description, too (not that this is proof or something). I just tested it 30 seconds ago to be sure. The inner circle doesn't move. How did you test it? By adding/substracting INT while wearing it? Maybe the indicator doesn't adapt to a change of base radius. I'm testing it right now and don't understand. Ring of Overseer (+10% to AoE) with chanter having 20 INT (+60% to AoE): Chanter with 20 int have 4*1.6 = 6.4 radius. Ok. Then i equiped Ring and radius of Beloved Spirits became 6.71 meters. I have no idea how this value appear! (4*1.1) * 1.6 = 7.04. Wrong. (4*1.6) + 10% = 7.04. Wrong. (4*1.7) = 6.8. Wrong. What the...trick?!
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No it does not influence the base. It increases the radius of the chant AoE by 20% as +4 INT would do. It stacks with overseeing which das the same thing but only +10% (like +2 INT). But the chants' base radius of 4 meters is never altered. As a comparison: Sacred Immolation has a base radius of 3 meters and Carnage has 1.5 meters. No. I have tested it a lot. It's not true in case of Chanter's amulet and Boots of Leader for paladin. This two items increases base value by 10% and then this value affected by int. (BASE*1.1) + % Int modifier. And Overseening do the same thing. Take a calculator and test it yourself if you don't believe me.
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Sorry, i make a "little" mistake about damage) Look at the full calculation: Base damage of single DT is 10 slash + 10 burn = 20 every 3 sec. High Might chanter + Priest 5th level spell Champions Boon (+10 Might, +10 Perception) = you will have at least 30 Might (+60% damage) and 20 Perception. 20 + 60% = 32 dmg. Two simultaneously chants: 32*2 = 64 dmg points every 3 sec. ON HIT. Becose high Perception + other buffs you will often Crit (another +50% dmg). Sounds like "Press X to win" button to me About will attacks- take Priest and forget about it. Becose i agree - dominated DT chanter is the worst thing may ever happen About Might... 20 base + 3 Resting bonus + 4 from Abydon Hammer +10 from Champions boon = 37 and +81% to base damage ( all and all 72.4 per 3 sec. from two chants)
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Yes, correct: Dexterity is the only one stat in game which affect on time to perform actions (animation speed)
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About Vulnerable Attack: it's good for early game, but not so good since you get Deadlows, i think... For two reasons: 1. +5 dmg per hit became not so sighnificant comparing your overall damage and comparing to large healthpool of enemies 2. If you don't reach 0 recovery (which is heavy depends of equimpent and random loot), VA slows you down and do nothing for your DPS, and even reducing crit rate. Explanation: Without VA you can deal 10 hits in 10 seconds (for example), and with VA (-20% attack speed) you can deal only 8 hits in the same period of time. One hit deals, for example, 30 dmg - then your overall dmg in 10 seconds will be 300. With VA you get +5 dmg to every hit (so it will be 35) but can hit only 8 times, so overall damage will be 35*8=280 in 10 sec. In addition, you will have lower crit chance, becose you deal less hits (attack rolls) in the same amount of time. So crit chance will be also reduced by 20%. On the other side, yeah, it's guaranteed +5 damage bonus, even if you graze, but you don't see any sighnificant andvantage in 99% fights past lvl 11. For me it's a "trade bad for worse" option. But if you can manage to reach constant 0 recovery (i mean "constant" - not limited by time and not dependent from triggers like Frenzy on Sanguine Plate) then it will be a nice damage bonus.
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My late review of PoE
Phenomenum replied to LuccA's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ok, sorry, i understand. I thought this was a recent review. -
My late review of PoE
Phenomenum replied to LuccA's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No. Comparing to russian forums, where everyone wants to offend you, in an effort to defend his own opinions & ambitions, this is the place for adequate peoples.