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Phenomenum

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Everything posted by Phenomenum

  1. Human Elf version Elf (no scars) Human (no scars)
  2. How about 15/6/16/16/15/10? Dont't want dump RES, becose when you cast something in a middle of a fight, interrupts will break your spells. About CON: if rogue got surrounded by enemies he is dead - no matter con 6 or 10, becose of low Deflection every incoming hit is a Crit (literally) on PotD. Besides of that, normal DW rogue with fast weapons + spells. And don't forget scrolls - fire damaging ones (need Lore 4 at least). Maybe it's worth to take those fire talent +25%, especially when using Firebrand for backstubs (from gloves of course).
  3. Sounds more like an Arcane Trickster from D'nD. Interesting... Especially Munacra Arret + Ring of Changing Heart + Enigma's Charm. Never think about this things all toghether. What about stats? INT especially?
  4. Elf druid Cold-blooded mercenary
  5. Forget about tanks. Get one DD like fighter or pal or chanter, second one clear DD like rogue, monk or barbarian. + CC wizard + Priest + damage caster (Druid or Cipher). And you'll be fine
  6. The description are wrong. Also description of AoE duration of Cipher's Eyestrike is wrong and much more
  7. If you increase the radius of a circle by 10% you increase the area (NOT diameter) of that same circle by roughly 20%. Let's do own calculations step by step. 1. Area of chant is the circle with base radius 4 m. and diameter (radius*2) 2. When we get bonus 10% to base value of radius (e.g. 4.4) we have same bonus to diameter of our Area of Effect: 10% = 8.8 diameter. Sorry again for my language...i hope you understand
  8. No. 10% is 10% everywhere. If you add 10% to radious of 4m.it will be 4.4 radious = 8.8 diameter. if you add 10% to diameter of area (8*1.1 = 8.8 ) Area = diameter, in our case.
  9. "Actually it's 4.8828125% and not 5%, but well..." - BLYAT' "Same with the VotMt" - radius +20% = Area +10%? But it's equal: radius 4m +10% = 4.4 and then area diameter wiil be a 8.8 meters. Equal if 8.0+10% - its wrong Maybe i don't understand anything?
  10. Hm... Scroll of Defence stack with Circle of protection. It's ok. I wonder about all fanfares here
  11. I think it's worth it. If you put together all this bonuses, it nearly double AoE radius. This is a whole game trick - you're never find (or got) weapon or talent which is break whole game (like +5 Carsomir from Baldur's Gate). Instead of this, you must think with you mind - how to put together all bonuses and benefits to reach higher efficiency. That's why i love this game.
  12. INT 20 with no gear: INT 20 with Overseeing Ring + Voice of Mountaintop: INT 20 with ring & amulet and Crown of the Fateful spell (+6 Int):
  13. INT 20. Base is 4 meters. + bonus from INT (60%) we got 6.4 meters. With Ring of Overseer we have 6.71 radius: I wonder how this value is computed?
  14. "I guess VotMt only gets calculated as base when it comes to INT, not when the increase of Overseeing is calculated?" - about VotMt and Boot of Leadership i have no questions. About Overseeing... I tested ONLY Overseeing Ring. And i don't understand how this item works...
  15. Becose of changing base value - the more Int you have, the greater bonus you'll receive.
  16. Then why is the inner circle of the chanter's AoE indicator (=base radius) not changing while the outer cirlce widens by 20%? It says 20% in the description, too (not that this is proof or something). I just tested it 30 seconds ago to be sure. The inner circle doesn't move. How did you test it? By adding/substracting INT while wearing it? Maybe the indicator doesn't adapt to a change of base radius. I'm testing it right now and don't understand. Ring of Overseer (+10% to AoE) with chanter having 20 INT (+60% to AoE): Chanter with 20 int have 4*1.6 = 6.4 radius. Ok. Then i equiped Ring and radius of Beloved Spirits became 6.71 meters. I have no idea how this value appear! (4*1.1) * 1.6 = 7.04. Wrong. (4*1.6) + 10% = 7.04. Wrong. (4*1.7) = 6.8. Wrong. What the...trick?!
  17. No it does not influence the base. It increases the radius of the chant AoE by 20% as +4 INT would do. It stacks with overseeing which das the same thing but only +10% (like +2 INT). But the chants' base radius of 4 meters is never altered. As a comparison: Sacred Immolation has a base radius of 3 meters and Carnage has 1.5 meters. No. I have tested it a lot. It's not true in case of Chanter's amulet and Boots of Leader for paladin. This two items increases base value by 10% and then this value affected by int. (BASE*1.1) + % Int modifier. And Overseening do the same thing. Take a calculator and test it yourself if you don't believe me.
  18. No. You're wrong this time. Crit affects only linger duration, it's true, but counting not from base - from actual linger duration (thanks Obsidian one more time for glass-clear mechanics) Look at screenshot (15th level chanter, 20 INT, Brisk Resitation: 40%).
  19. About AoE radius: i always buy and use those amulet from Dirford (Voice of something something) becose it increase BASE AoE radius by 10% - with high Int it appears in another +1m (like several Int points).
  20. Whu only 2? Look at my erlier screenshot - 5.6 duration + 5.6 linger. It means 11.2 sec. on Hit and 14 on Crit. And this is with Int 19 or 20 (i forgot exact number).
  21. Carnage have much smaller AoE... About DT crits - you're right, my mistake(
  22. Sorry, i make a "little" mistake about damage) Look at the full calculation: Base damage of single DT is 10 slash + 10 burn = 20 every 3 sec. High Might chanter + Priest 5th level spell Champions Boon (+10 Might, +10 Perception) = you will have at least 30 Might (+60% damage) and 20 Perception. 20 + 60% = 32 dmg. Two simultaneously chants: 32*2 = 64 dmg points every 3 sec. ON HIT. Becose high Perception + other buffs you will often Crit (another +50% dmg). Sounds like "Press X to win" button to me About will attacks- take Priest and forget about it. Becose i agree - dominated DT chanter is the worst thing may ever happen About Might... 20 base + 3 Resting bonus + 4 from Abydon Hammer +10 from Champions boon = 37 and +81% to base damage ( all and all 72.4 per 3 sec. from two chants)
  23. Of course you do - the main trick of Dragon Trashed chant is additive damage from two simultaneously chants. Fully buffed chanter can deal up to 64 dmg points every 3 seconds on hit - it's like cheating.
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