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Everything posted by Phenomenum
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The Custom Portraits Thread
Phenomenum replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Human Elf version Elf (no scars) Human (no scars) -
How about 15/6/16/16/15/10? Dont't want dump RES, becose when you cast something in a middle of a fight, interrupts will break your spells. About CON: if rogue got surrounded by enemies he is dead - no matter con 6 or 10, becose of low Deflection every incoming hit is a Crit (literally) on PotD. Besides of that, normal DW rogue with fast weapons + spells. And don't forget scrolls - fire damaging ones (need Lore 4 at least). Maybe it's worth to take those fire talent +25%, especially when using Firebrand for backstubs (from gloves of course).
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The Custom Portraits Thread
Phenomenum replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Elf druid Cold-blooded mercenary -
If you increase the radius of a circle by 10% you increase the area (NOT diameter) of that same circle by roughly 20%. Let's do own calculations step by step. 1. Area of chant is the circle with base radius 4 m. and diameter (radius*2) 2. When we get bonus 10% to base value of radius (e.g. 4.4) we have same bonus to diameter of our Area of Effect: 10% = 8.8 diameter. Sorry again for my language...i hope you understand
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I think it's worth it. If you put together all this bonuses, it nearly double AoE radius. This is a whole game trick - you're never find (or got) weapon or talent which is break whole game (like +5 Carsomir from Baldur's Gate). Instead of this, you must think with you mind - how to put together all bonuses and benefits to reach higher efficiency. That's why i love this game.
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Then why is the inner circle of the chanter's AoE indicator (=base radius) not changing while the outer cirlce widens by 20%? It says 20% in the description, too (not that this is proof or something). I just tested it 30 seconds ago to be sure. The inner circle doesn't move. How did you test it? By adding/substracting INT while wearing it? Maybe the indicator doesn't adapt to a change of base radius. I'm testing it right now and don't understand. Ring of Overseer (+10% to AoE) with chanter having 20 INT (+60% to AoE): Chanter with 20 int have 4*1.6 = 6.4 radius. Ok. Then i equiped Ring and radius of Beloved Spirits became 6.71 meters. I have no idea how this value appear! (4*1.1) * 1.6 = 7.04. Wrong. (4*1.6) + 10% = 7.04. Wrong. (4*1.7) = 6.8. Wrong. What the...trick?!
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No it does not influence the base. It increases the radius of the chant AoE by 20% as +4 INT would do. It stacks with overseeing which das the same thing but only +10% (like +2 INT). But the chants' base radius of 4 meters is never altered. As a comparison: Sacred Immolation has a base radius of 3 meters and Carnage has 1.5 meters. No. I have tested it a lot. It's not true in case of Chanter's amulet and Boots of Leader for paladin. This two items increases base value by 10% and then this value affected by int. (BASE*1.1) + % Int modifier. And Overseening do the same thing. Take a calculator and test it yourself if you don't believe me.
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Sorry, i make a "little" mistake about damage) Look at the full calculation: Base damage of single DT is 10 slash + 10 burn = 20 every 3 sec. High Might chanter + Priest 5th level spell Champions Boon (+10 Might, +10 Perception) = you will have at least 30 Might (+60% damage) and 20 Perception. 20 + 60% = 32 dmg. Two simultaneously chants: 32*2 = 64 dmg points every 3 sec. ON HIT. Becose high Perception + other buffs you will often Crit (another +50% dmg). Sounds like "Press X to win" button to me About will attacks- take Priest and forget about it. Becose i agree - dominated DT chanter is the worst thing may ever happen About Might... 20 base + 3 Resting bonus + 4 from Abydon Hammer +10 from Champions boon = 37 and +81% to base damage ( all and all 72.4 per 3 sec. from two chants)